Quote Originally Posted by Seraphor View Post
In the latter sense, paladin and dark knight are 100% magic knights. The only difference here is element.
With that logic, this game have nothing but caster classes. Every job can use Teleport and Return after all, so every job is a magic class, right?! Bards are also casters. Not only do they use some mystical energy to fuel their songs, but Foe's Requiem not only actually uses mana but also have a cast time. So they're not singing archers. They're spellcasters so they should be moved to "Caster DPS". Right?!

Semantics are important and difference between "magic knight" and a "knight with some supplementary magic" is large. Especially in high-fantasy setting where just about everyone can learn spells. Sure, you won't find anyone capable of becoming Thaumaturge (let alone Black Mage) or Conjurer (even less so for White Mage)...many people can't even cast Teleport and Return which is made clear by the story. But they can most likely learn lesser, non-combat spells that will help in everyday life. They just don't have the talent and mana reserves for the spells we, players, use. But huge amounts of them very much do (we're not the only members of the given guilds, after all, there are entire military units filled with them).

Magic knight is someone that uses magic at least equally to a weapon. Paladin does not do that...Dark Knight does not do that at all in the lore. The energy that Dark Knight uses is NOT MAGIC. It's not just a different element. It's an entirely different energy type. That it uses mana and that its skills fall under "spells" is just mechanical necessity. Otherwise you would need to call even monk a caster, despite it using Chakra and KI. Two energy sources that are the very antithesis to magic according to real life beliefs.