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  1. #1
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Raim View Post
    If its a healer that heals partially through DPS then not only will it risk taking over WHM, but also taking over SCH if it has any kind of buff or debuffs (which is expected for DNC) at all. I could see tons of people wanting to run DNC/Noct AST.
    I think they may be looking into changing how healers function like how they said they plan on breaking the trinity of tanks and make it more where one or I guess in this case 2 are designed with the intent of being MTs and the other a designed to be OTs so it could that they plan on making 2 healers be MHs with stronger heals and 2 be CHs with more focus on party support. I can see AST and DNC being designed to be the CHs and though still capable of healing the party and running content it would be less of them being able to heal/shield their party and more about them buffing/debuffing. This is just a speculation though but we do know that they obviously will be making changes to healers and tanks since they are adding new ones to the mix.
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  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by AvenoMatt View Post
    I think they may be looking into changing how healers function like how they said they plan on breaking the trinity of tanks and make it more where one or I guess in this case 2 are designed with the intent of being MTs and the other a designed to be OTs so it could that they plan on making 2 healers be MHs with stronger heals and 2 be CHs with more focus on party support.
    Call me a cynic, but I don't trust the dev team at this juncture to do what you're describing with any sort of competence, given their attempts to "solve" tank and healer DPS thus far. There's so many variables in this game that led to the cornucopia of fail that is FFXIV healer design that simply tweaking some potencies and maybe removing an OP spell or two and just saying "lul you're offheal now" just...won't work. You'll have scenarios where maybe a potential "off-healer" like SCH requires more effort but is still OP, so they remain meta anyway, because good players dont shun an increase in difficulty if the reward is worth it, or a situation where they're functionally useless and you roll dual WHMs or something for greater margins of error in your raid prog because they're just easier to play.

    What healers need in this game are niches, tbh. When everyone is a "tank healer" and a "raid healer" and a "sustain healer" and a "burst healer" and a "mana-efficient healer" then you ultimately just take whatever does the most DPS or boosts the most rDPS. Note that the niches I described are different from "mainheal/offheal" which honestly I'm not even sure I've seen any MMO do anyway. Yes, having two healers competing for the same niche CAN lead to scenarios where one is objectively better than the other, but that in and of itself is solvable with balancing metrics like utility (which in a world where raid encounters were designed a bit better would mean more than just "DPS buffs"), mana economy, and complexity.

    There's more than just that at play here (overall ridiculous throughput relative to health bars is something else, but I won't go into that right now), but healers in this game having zero weaknesses or areas where they struggle, at least in terms of "just healing" is a big part of why WHM fell out of favor. When SCH got ETactics and Indom, what was the value of WHM? Cure III? LOL. When the devs created AST, they had to paste on pretty much all of the abilities they gave WHM and SCH, because otherwise the new healer couldn't compete. That's why AST was frankly the biggest disappointment of new class design I have ever seen in my 10 years of playing MMOs, which is a shame because everything OUTSIDE of its lame pasted-on healer mechanics is great IMO.
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