Quote Originally Posted by Vaer View Post
Honestly I think I've had more trouble healing wow leveling dungeons on expansion release than current savage fights. Savage fights for me just mostly end up as an equation of how little healing/how much risk do I want to take to increase the amount of DPS I can do without causing a wipe. Since I have a more cautious gameplay style that is really boring and unrewarding to me.
I just finished up the 4 base Mythic dungeons weekly on my Mistweaver Monk and I had tons of fun, even though I got some real winners in my Atal'dazar and we wiped twice (Demon Hunters...lol). I didn't feel like a "healbot", I didn't feel like I was playing "health bar whack-a-mole" or whatever disparaging stuff people want to come up with when they want to slam others for wanting XIV to have more actual healing requirements in the game. I felt like I was just enjoying playing my class, popping out as many Renewing Mists as I could for that sweet Vivify cleave and Rising Sun Kicking things in the butt in the few seconds of downtime I had. I still DPS'd, I didn't just stand around overhealing for the lulz because nobody accuses you of being lazy for "just healing" as a WoW healer. Frankly, I just enjoyed...using my entire toolkit, which is something I feel like I no longer do as much as a healer in this game.

As I said, playing casually does mean that if DNC comes out and is a healer, I'll get to just level it and enjoy it and not care about whether or not it's "meta" like I might have had to worry about if I was still raiding, but...I'm still sort of dreading it having the same copy-paste catch-all healer toolkit that SCH/WHM/AST all have. Playing healers in other MMOs just reminds me of how similar all three healers here feel.