Quote Originally Posted by Vespar View Post
Uh, When I played DNC in FFXI it was a DPS that could heal itself with TP but it was still a DPS.
The lines between Healer, DPS, Tank were blurred in XI and I would be wary to categorize any job as such except for PLD and WHM. Technically the only tank jobs in the game recognized by SE were Paladin and Warrior. Yes, SAM had some enmity and Third Eye, but they had no means to heal or reduce damage substantially. WAR was a tank for the first 30 levels or so, but after that their prowess in tanking diminished and their DPS became center stage. Using WAR to tank endgame bosses was a bad idea as WAR had no mitigative cooldowns except Defender, which boosted DEFENSE by 25%, while Paladin had cooldowns that directly reduced damage %, as well as shield. As for healer, WHM is the only full healer. While RDM, SCH had Cure IV, they didn't have Cure V or Cure VI so their healing power was awful in any kind of raid or boss fight. They were backup/secondary healers at best.

DNC was a hybrid job. At low-mid levels they were Tank/Healer/DPS/Debuffer, depending on how they used their abilities. They could expend stacks of "Finishing Move" to use a Flourish to Provoke the target and had high evasion and AGI, and could spend TP to heal themselves or their target. Conversely, they could spend Finishing Move stacks to use Flourishes that dealt damage or set the enemy up for a skillchain or enhanced their next weapon skill's damage. I would say they could fit a wide variety of roles as they could give the party a passive haste buff/lifedrain buff, tanked, debuffed the target's def/evasion, could stun, Provoke, heal, remove statues ailments, etc.