Why not both?
A healer that could heal others by dealing damage.
Why not both?
A healer that could heal others by dealing damage.
Seeing as the damage output could be lowered to compensate (all skilled healers actually attack currently anyway) the higher up-time of offense, balance is not an issue.
What is an issue is damage without a target to damage. There are invincibility phases in a bunch of bosses, some of which damage during those. Just about all ultimates involve invincibility and if they come after AoE that drops the party members low on health...good game, try again. So every healer needs straight healing of some sort (by straight, I mean one that can be done without any enemies at all and in some sort of bursts).
It all could be balanced with numbers.
For example this particular one could deal a little bit more damage than the rest of the healers, but have different scaling of damage > heal.
Maybe they should use that mechanic on white mage instead. So white mage can both heal directly or indirectly by damage. Since they want white mage to focus on healing, this would still fit that idea since they're still healing even when doing damage.
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