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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Awha View Post
    Hey kolto is like duct tape only your imagination is the limiting factor. Still a shame flame thrower was not an cone based heal for merc. Jokes aside personally I would rather see the take jobs with perconcived roles and play around with them to fit within another role. I would love to see a gunner type healer. I do not really play heals but I do think six years is a tad overkill with no new job for that role while every other role has gotten something. Even if it is only temporary I feel every role should get a new job to toy around with.
    Chemist would actually fit that gunner healer role based off previous iterations:


    It's not as relevant now, but for the last 5 years I've been saying it would be interesting to get a physical healing job. One that primarily uses TP as a resource as opposed to MP, and again Chemist would definitely fit that role. The job could have been based around the FFT and FFX-2 versions using a gun for DPS abilities while throwing healing items at party members. (This doesn't need to be actual items from the player's inventory, and more complex actions might involve taking an extra GCD to "mix" the item before tossing it). Additionally this could be a healer that pairs well with more physical parties as their damage would be physical rather than magical, and they could benefit from melee DPS being able to Goad them. Though since TP and MP are merging next expansion, that part of the uniqueness in the job potential will be gone.

    Edit: Add to that I think the job could use Aiming DPS gear instead of traditional healer sets, and you have a job that might encourage people who currently main Bard/Machnist/Ninja to try out the healing job.
    (4)
    Last edited by wereotter; 02-09-2019 at 02:46 AM.