Quote Originally Posted by DamianFatale View Post
Tanks, and Healers have their turn now

DPS has:

Black Mage
Red Mage
Summoner
Monk
Samurai
Ninja
Dragoon
Bard
Machinist

Tanks:

Paladin
Warrior
Dark Knight
Gunbreaker

Healer has:

White Mage
Scholar
Astrologian

DPS has nine options, and ten if you believe Blue Mage is dps. (Not everyone agrees on Blues role)

Pick any of those. I doubt you have spent a lot of time with every job. I've personally tried all three healers, and I'm bored. Three options for the last four years is getting to me.

Now if we get a new healer, and Square Enix decides they have time for a new dps job in addition to healer, and tank, then alright. You can have your dps then, or wait two more years. It won't hurt as much as four.
I'm not going to disagree that tanks and healers need new options. They do. But.... I do think it's important not to look at DPS as a catch-all role. The game divides them up into three seperate roles, and most DPS players generally prefer sticking with one or two of those roles, but don't play all three. There's melee, physical ranged, and magical ranged. If any job right now is under-represented in terms of choice, it's physical ranged, which also is one of the most popular roles considering the prevalence of bards in this game.

If we look at the rate of introduction of new jobs, we had:
ARR: Arcanist - Healer/Magical Ranged
Ninja - Melee
Dark Knight - Tank
Astro - Healer
Machinist - Physical Ranged
Samurai - Melee
Red Mage - Magical Ranged
Blue Mage - Magical Ranged

Tanks and healers definitely have had a long wait since getting a new job to play, so I do think it's time, but I also think that physical ranged is about due for a new job as well. I can say this, as someone who plays melee classes, I can completely understand the wait as I had nothing new to play from the introduction of ninja to the introduction of samurai. I don't think you should be asked to wait another expansion cycle to get a new job, and think the 5 job types should be rotated through as equally as possible.

Quote Originally Posted by Barraind View Post
Calling dancers dps in tactics would be like calling white mages tanks in tactics because sometimes stuff might hit them.

Dancers debuffed. I guess they also moved around too, but they didnt really have to do that, because dances hit everyone.
I don't see what that has to do with the argument that the dancer in FFT provided an offensive support role as opposed to a defensive or healing role. It just reinforces the idea of dancer as a support DPS job as opposed to a healer.