Mean while dps get to cry over every job not being a dps when they have unlimited option but healers wanting more than 3 is not reasonable ....Play every job. Play every role. If you don't enjoy one of the three healers, but only want to play healer, maybe don't play FFXIV. It's just a truth of this game's design that it will be much harder to add interesting, diverse healers. And FFXIV is not alone, other games have the same problem. See also: Overwatch.
There's only so many ways to make "wave your hands, restore numbers" interesting. Meanwhile, there's countless ways to represent swinging a weapon and subtracting numbers. Or shooting and subtracting numbers. It's not some sort of favoritism. It's just straight up harder to make healers diverse.
Also, SE didn't help by painting themselves into a corner with assuming tanks would be wearing plate for tankbusters, and healers would always be on the backline for healer-targeting mechanics.
I rlly hope your nxt healer lets you die in df
Whether it will be Dancer or not is debatable. But based on Yoshi-P's own words, we know the next Job is going to be a healer.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
On a personal level, as someone who gave up playing as a healer after trying out all 3 current healer jobs, I would like dancer to be DPS as it would make it easier for me to try if I ever feel like it. At the same time, I also associate dancer more with being a support DPS than healer anyway.
That said, with the new trust system, I could probably try out dancer (after getting it to 70) even as a healer.
Either way, it doesn't really matter to me. I'm satisfied with SAM so new jobs are only nice as a treat to try out and if they're not for me, then that's fine.
The same game had Bard do the exact opposite of the Dancer in a way as all they did was sit in the back singing giving boosts and buffs to your units.
Other games dancers...
FF5 Dancer... Sword Dance for massive damage. Orfeeding their HP/MP to undead enemiesdrain attacks.
FF6 Mog, does a lot of things, mostly attacks.
FF11 Dancer, Buffer melee DPS hybrid, with some heals? I dunno. Didn't really play 11 all that much.
Tactics A2, debuffs
Somewhat related also is X-2's Songstress... Which can dance for various buffs and debuffs...
But overall, Dancer in past has been mainly about debuffing and attacking, it'd be a lot more sensible to make it into a DPS class. Even if a new healer is due, alongside the Gunbreaker tank. They can just release another class as a healer.
I'm not going to disagree that tanks and healers need new options. They do. But.... I do think it's important not to look at DPS as a catch-all role. The game divides them up into three seperate roles, and most DPS players generally prefer sticking with one or two of those roles, but don't play all three. There's melee, physical ranged, and magical ranged. If any job right now is under-represented in terms of choice, it's physical ranged, which also is one of the most popular roles considering the prevalence of bards in this game.Tanks, and Healers have their turn now
DPS has:
Black Mage
Red Mage
Summoner
Monk
Samurai
Ninja
Dragoon
Bard
Machinist
Tanks:
Paladin
Warrior
Dark Knight
Gunbreaker
Healer has:
White Mage
Scholar
Astrologian
DPS has nine options, and ten if you believe Blue Mage is dps. (Not everyone agrees on Blues role)
Pick any of those. I doubt you have spent a lot of time with every job. I've personally tried all three healers, and I'm bored. Three options for the last four years is getting to me.
Now if we get a new healer, and Square Enix decides they have time for a new dps job in addition to healer, and tank, then alright. You can have your dps then, or wait two more years. It won't hurt as much as four.
If we look at the rate of introduction of new jobs, we had:
ARR: Arcanist - Healer/Magical Ranged
Ninja - Melee
Dark Knight - Tank
Astro - Healer
Machinist - Physical Ranged
Samurai - Melee
Red Mage - Magical Ranged
Blue Mage - Magical Ranged
Tanks and healers definitely have had a long wait since getting a new job to play, so I do think it's time, but I also think that physical ranged is about due for a new job as well. I can say this, as someone who plays melee classes, I can completely understand the wait as I had nothing new to play from the introduction of ninja to the introduction of samurai. I don't think you should be asked to wait another expansion cycle to get a new job, and think the 5 job types should be rotated through as equally as possible.
I don't see what that has to do with the argument that the dancer in FFT provided an offensive support role as opposed to a defensive or healing role. It just reinforces the idea of dancer as a support DPS job as opposed to a healer.
This is just...untrue, tbh. World of Warcraft, Wildstar, SWTOR, TERA...just the surface of games I could list that had pretty interesting, varied healer design. Just because XIV copy-pastes the same 300-600 potency heals on all its healers doesn't mean that's the only way it can be done.There's only so many ways to make "wave your hands, restore numbers" interesting. Meanwhile, there's countless ways to represent swinging a weapon and subtracting numbers. Or shooting and subtracting numbers. It's not some sort of favoritism. It's just straight up harder to make healers diverse.
I'm fine with Dancer being a DPS if we end up getting 3 new jobs and the other one is a healer. I really doubt it would happen though, since I could only see Dancer being a melee DPS, and Yoshi already stated in an interview that we have enough of those, which is partly why Gunbreaker was a tank instead. I wouldn't expect a new melee DPS for many years from now.
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