Maybe they should use that mechanic on white mage instead. So white mage can both heal directly or indirectly by damage. Since they want white mage to focus on healing, this would still fit that idea since they're still healing even when doing damage.
It all could be balanced with numbers.
For example this particular one could deal a little bit more damage than the rest of the healers, but have different scaling of damage > heal.
Of course we didn't. But we don't need another DPS either. In fact we don't any new classes or jobs at all, and none of those that have been added since the launch of ARR have been needed.
But the mere fact that a new job isn't needed doesn't mean it can't be fun to have some new options for jobs.
If its a healer that heals partially through DPS then not only will it risk taking over WHM, but also taking over SCH if it has any kind of buff or debuffs (which is expected for DNC) at all. I could see tons of people wanting to run DNC/Noct AST.
I think they may be looking into changing how healers function like how they said they plan on breaking the trinity of tanks and make it more where one or I guess in this case 2 are designed with the intent of being MTs and the other a designed to be OTs so it could that they plan on making 2 healers be MHs with stronger heals and 2 be CHs with more focus on party support. I can see AST and DNC being designed to be the CHs and though still capable of healing the party and running content it would be less of them being able to heal/shield their party and more about them buffing/debuffing. This is just a speculation though but we do know that they obviously will be making changes to healers and tanks since they are adding new ones to the mix.
Call me a cynic, but I don't trust the dev team at this juncture to do what you're describing with any sort of competence, given their attempts to "solve" tank and healer DPS thus far. There's so many variables in this game that led to the cornucopia of fail that is FFXIV healer design that simply tweaking some potencies and maybe removing an OP spell or two and just saying "lul you're offheal now" just...won't work. You'll have scenarios where maybe a potential "off-healer" like SCH requires more effort but is still OP, so they remain meta anyway, because good players dont shun an increase in difficulty if the reward is worth it, or a situation where they're functionally useless and you roll dual WHMs or something for greater margins of error in your raid prog because they're just easier to play.I think they may be looking into changing how healers function like how they said they plan on breaking the trinity of tanks and make it more where one or I guess in this case 2 are designed with the intent of being MTs and the other a designed to be OTs so it could that they plan on making 2 healers be MHs with stronger heals and 2 be CHs with more focus on party support.
What healers need in this game are niches, tbh. When everyone is a "tank healer" and a "raid healer" and a "sustain healer" and a "burst healer" and a "mana-efficient healer" then you ultimately just take whatever does the most DPS or boosts the most rDPS. Note that the niches I described are different from "mainheal/offheal" which honestly I'm not even sure I've seen any MMO do anyway. Yes, having two healers competing for the same niche CAN lead to scenarios where one is objectively better than the other, but that in and of itself is solvable with balancing metrics like utility (which in a world where raid encounters were designed a bit better would mean more than just "DPS buffs"), mana economy, and complexity.
There's more than just that at play here (overall ridiculous throughput relative to health bars is something else, but I won't go into that right now), but healers in this game having zero weaknesses or areas where they struggle, at least in terms of "just healing" is a big part of why WHM fell out of favor. When SCH got ETactics and Indom, what was the value of WHM? Cure III? LOL. When the devs created AST, they had to paste on pretty much all of the abilities they gave WHM and SCH, because otherwise the new healer couldn't compete. That's why AST was frankly the biggest disappointment of new class design I have ever seen in my 10 years of playing MMOs, which is a shame because everything OUTSIDE of its lame pasted-on healer mechanics is great IMO.
No. There are three roles in this game - tank, healer and DPS. That is a fact. People claiming DPS need more love because they choose to break DPS down into "ooh but there's ranged physical and ranged magic, blah blah blah," are kidding themselves.Technically there are more branches/types of jobs than people seem to care about. Yes there are more DPS than tanks and heals for good reason, but they are broken down into smaller types. (New jobs in brackets)
Tanks: PLD, DRK, WAR, [GUN]
Heals: WHM, AST, SCH
Melee DPS: NIN, SAM, MNK, DRG
Physical Ranged DPS: MCH, BRD
Caster DPS: BLM, RDM, SMN, [BLU]
So really if anything... Physical ranged DPS deserve the love. Not heals, tanks, etc lol
But whatever, it really doesnt matter. We can argue what DNC is going to be until the last fanfest XD
I dont mind either way, it can be a tank for all I care... I just want to play it
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)
People need to stop with this. This isn't the kind of game where the type of damage you deal is at all relevant. Nobody pretends that WAR and PLD are different roles just because one of them has a shield and a bunch of magic spells, so why are we suddenly trying to spin this to make it seem like DPS jobs are lacking and need even more attention than they already get?Technically there are more branches/types of jobs than people seem to care about. Yes there are more DPS than tanks and heals for good reason, but they are broken down into smaller types. (New jobs in brackets)
Tanks: PLD, DRK, WAR, [GUN]
Heals: WHM, AST, SCH
Melee DPS: NIN, SAM, MNK, DRG
Physical Ranged DPS: MCH, BRD
Caster DPS: BLM, RDM, SMN, [BLU]
So really if anything... Physical ranged DPS deserve the love. Not heals, tanks, etc lol
But whatever, it really doesnt matter. We can argue what DNC is going to be until the last fanfest XD
I dont mind either way, it can be a tank for all I care... I just want to play it
People need to stop with this. This isn't the kind of game where the type of damage you deal is at all relevant. Nobody pretends that WAR and PLD are different roles just because one of them has a shield and a bunch of magic spells, so why are we suddenly trying to spin this to make it seem like DPS jobs are lacking and need even more attention than they already get?I think it's because the game does this... PLD and WAR are not "Magic Tank and Melee Tank." They are all Melee. The code of the game also breaks down the DPS jobs into Melee, Ranged, and Caster by way of not only gear, but also how the DF matches people. Also the way the limit gauge works. If you have more than one of a job your limit gauge fills slower.
Also if they suddenly did make PLD a "Magic" tank... and left the other 3 "Melee" tanks you can bet people would then be saying, "We have 3 melee tanks and 1 magic tank. We need more magic tanks to round it out." Tho if they made PLD a magic tank they might as well make DRK a magic tank... not that they ever will lol.
Last edited by Burningskull; 02-10-2019 at 03:13 AM.
IMO next job should be healer followed by ranged physical dps what to go with that ranged physical dps idk memeking maybe XD
Guy butt is best butt <3
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.