Results 1 to 4 of 4
  1. #1
    Player
    hijifa's Avatar
    Join Date
    May 2017
    Location
    Ul'dah
    Posts
    38
    Character
    Azalea Ho'ru
    World
    Tonberry
    Main Class
    Dragoon Lv 70

    Triple Triad QOL/Feedback

    Please introduce a system where if you win a certain npc like X times you guarantee to win their card. If the card was a 5% drop rate, then make it 20, 10% is 10 wins etc, and make it clear to the player of this guarantee.
    Could also be expanded to "win X times in a row" to guarantee the card
    The drop rates are so abysmally low and you have no hint at all if you're ever gonna win anything. Its extremely bad gameplay for someone to spend 1-2 hours grinding a npc only to never get anything. No progress from 1-2 hrs of play time is not fun at all.

    Its fine to have drop rates low but if theres no escalating odds the player is left to wonder if all the time spent is for nothing.

    On a side note, make the card limit more lenient please, player vs npc is not a competitive game, we would like to destroy npcs with our better cards if we can. Maybe 90 cards collection is 1, 4star and 1, 5star, 120 is 2, 4star 1, 5star. Incentivises players to keep collecting more cards. RN after 60 cards, theres no big upgrades to your deck anymore. 60 limit was fine in ARR, but we're in SB and soon in ShB, npcs have been getting stronger but not us.
    (2)

  2. #2
    Player
    Tykku's Avatar
    Join Date
    Mar 2019
    Posts
    11
    Character
    Toshi Moon
    World
    Golem
    Main Class
    Pictomancer Lv 100
    Fought an npc 67 wins so far, feels like 2 hours of my life has been wasted. Getting a card you're farming doesn't feel good. You either feel thankful and dirty that it dropped quickly, or you are so mad by the time it drops you just learn it and move on. There's no "reward" feeling.
    (1)

  3. #3
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tykku View Post
    Getting a card you're farming doesn't feel good. You either feel thankful and dirty that it dropped quickly, or you are so mad by the time it drops you just learn it and move on. There's no "reward" feeling.
    This is the biggest problem. Card farming, especially against NPCs with annoying rules, just isn't fun. There's no satisfaction in winning, just feeling of "thank god that's over." If I leave an activity thinking "I'm glad I'll never have to do that again" then your event is badly designed.
    (0)

  4. #4
    Player
    Krolja's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    130
    Character
    Krolja Ajor
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Approaching nearly 300 Roulette wins again the frog outside Matoya's cave and haven't seen SB Alphi & Alisae once. I've never been happier. At this point i'm more inclined to take the tide pod challenge.
    (0)