This is 100% a for fun thread just chatting ideas, none of us are in charge of Square Enix here so if you're not into someone else's concept it's no big deal.
In essence this is continuing a conversation that began in another thread and opening it for other people to jump in if they want! I'll be including some quotes after the header so things are easy to follow, but basically it's a conversation about what weird or spooky humanoid races might be good matches for FFXIV and why some things might work, might not work, and various possible approaches.
...I believe that SE has an ever growing void for "weird", imo all the current races are pretty standard (human being stretched up and down, I know there is anti-beastmen lore but that lore is being weakened drastically over time to the point of beastmen inside Ul'dah lol). Meanwhile other MMO offer some weird choices (like being undead, Charr, etc). I would agree that splitting a popular demand race is not the way to get to a weird race though.I know I did a lot of crit on why I'd have misgivings about faces that look too animal specifically for FFXIV (would not have the same crit for e.g. Skyrim), but I do think spooky/eerie/a little monstrous looking could be really interesting and I'd actually love to bounce ideas around with you on that if you're game?
Offhand, there are a few things that seem like they might be limitations with FFXIV specifically compared to other MMOs. One is that Final Fantasy has a definite aesthetic to it and plays heavy into the pretty, cute, or awe-inspiring. So while weird/spooky is doable I suspect it would end up balanced with the overall setup so someone could look and immediately pinpoint that the character is in a final fantasy game. Another thing is that within the series, even Ananta are filed under beast tribes rather than humanoids. So in all likelihood weird would remain tied to basically humanoid, although still with wiggle room. Third thing is smaller, but essentially I've noticed that it seems to regarded as a given that any features showing up in FFXIV will be features that showed up in a previous game. Technically they can totally try something new, but it seems more likely they'd stick to the pattern.
The reason I've been going LUNARIANS is not because I think we need humans + funny colors so much as I figured a kind of mystical/alien vibe that was pushed into weirder territory could be really fun! Are there any other final fantasy races you think might lend themselves to weird with a little interpretation, without just sliding into full beast tribe territory?For why we don't have beast race, I definitely agree they're not keen on it although I'm not entirely sure why besides perhaps afraid of clip city but then we've got tails, horns, and hair that clip through stuff anyways. In general I think while there might be lore and some fears that push against a beast-like race I feel that if you just put a little water on it they'd break apart like wet tissue paper (like "people hate beastmen" meanwhile Ul'dah is casually harboring some lizard folk lol). So I guess my suggestions even if you tell me to calm down a little bit will still always be a bit weird lol. Although for below I'll try to not ask for a literal lion's mouth :P.
I believe, in line with what you're saying with Lunarians, that SE could do to add a lot of variations without causing too much of a budget increase because the model shapes wont be too far apart (and perhaps some weirder stuff). So if they explode their clan options out (maybe not even call them a clan anymore lol, just a sub-group really - I think we could see a lot more).
With your Lunarian example Yoshida mentioned, and other FF games have already visited, we may see moon. So to see moon people makes sense. Because they're a variation of hyur they wouldn't really cause issues for armor, just need to slap them into lore and hope there are no memory concerns (races don't cause the game to need a restructure of memory).
So to me, I think you could have a lot of fun with the current races while keeping the amount of different shaped/portion gear semi-consistent. Just to be clear I still want weird shapes lol, I'm just going to use current shapes for the below since part of what you asked was trying to tone the beast down and be already FF related.
Void-born Au Ra:
First and my favorite example, Au Ra concept art
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For the crazy bones that might clip, I'd say let the long ones clip its no worse than what already happens and for like the smaller 3d scales just "hide" them under armor when logic applies. Besides perhaps the most demon like those faces should be fine for the game too (but some of our masks are pretty scary and NPC are fine, so eh..).
Maybe for lore: Iirc Au Ra relate more to the void than dragons so lets use that for the story. One day a scout group from a reclusive mountain tribe of Au Ra wandering through ancient Allaghan ruins found a device that attracted their attention, giving a sense of calling and feelings that it may be whispering- if only they could hear it better. They took it back to their tribe deep in the mountains, where it soon became a fascination to the whole tribe. Water and food became secondary and the facilities began to fall apart, but the tribe just moved closer and closer till their breath buffeted this strange object. As groups of the tribe's people came back from their missions it became too many for those in the back to see this lovely device. So they began to push. Those distracted from the glory that was became enraged and began to violently squabble back and forth. This broke out into a full on brawl with much bloodshed. Too distracted to look at their feet the blood was defying gravity and moving towards and into the device, beginning to glow a sickly red. After a few days the device had it's fill, it began to hum causing the ruckus to die down. A were few dead but most just badly injured, everyone starving. Here the device violently ripped the core of their mountain homestead from it's place and thrust it into a void much like the one you find in FFXI Limbus.
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Once in this dark limbus and after the panic had settled down they began their cursed trapped life, creating a sort of shadow kingdom and kingdom no one knew existed. The time they spent there was strange and didn't move at a pace like ours. Over their generations their offspring began to show signs of the void in their scales. The problem for them is they've reached the edge of attainable space of their little pocket and are now forced to keep strict birthing laws and punish those into the endless abyss who fail to follow. Some have grown accustomed to their little kingdom but others have never stopped trying to get out. Our WoD/WoL will trek into this mountain and begin to peel away the gate that keeps them sealed away. Once we have access to Limbus we will have access to this type of Au Ra (race option) and will help the shadow kingdom in powering bridges to other areas of limbus not known of previously via bridges of light (and suffer a lot of political fallout from those who differ in how the void-born kingdom should continue to exist).
Later lore could reveal the Allahgan were trying to see if they could create/summon a void primal one powered by dark crystals, the facility found had been emergency shutdown (while Allahgan were on top) because the orb began to whisper and temper in usual ways (void-temper). What was found by Au Ra was the device that held a pocket of portable void space created by the Allahgans as a breeding ground for a void primal, that pocket known as Limbus (and the Au Ra therein trapped on one of Limbus's sectors).
A very neat lore point could be finding out they were able to send out a few via a great spell that cost them some of their best mages (which is why they haven't done it again, no one is good enough to do it again yet). This was in advance of your arrival to the city, but they haven't heard back from these sent-forth Au Ra. So you could technically start the game as one and it'd just be on the way through this forced exit of limbus you had a concussion (aetherial concussion, lol) that removed memory of how you came to be (so you didn't remember to go back and help save your people), when you finally make it back in the story there could be a few special dialog lines.
The male Au Ra would be a lot of things added/extended (scales/horns), face options, but the general skeleton shape/model would be the same or at least a scale of the same (just things added onto it)
The female Au Ra might require another race's skeleton with tweaks, to be more like the succubus (maybe even Viera skeleton scaled down slightly and made "plumper")
Mammet Vivi (FFIX), Yuke like:
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Ul'dah had a sister city, Sil'dih. (in game spoiler incoming). Tl;dr story is Ul'dah sent a powder, that turned the dead into zombies, to Sil'dih ending it's great reign. Here I suggest that deep within the empire, trapped by the city's own grand populace, there exists some still alive and fighting back. Due to many reasons, including endless attacks from the dead at all times, diseases growing, and the powder's effects mutating, the Sil'dih grew weaker and weaker with no solution in sight. Never to give up they devised a means to never tire and to grow resistant to the harms that came their way, it only cost them their body. The Sil'dih transferred their mind and soul into a very advanced type of mammet, one that would allow them to fend off the dark, the disease, and the tire in their bones.
To keep their minds and soul in place they ALWAYs have some sort of equipment on (they're never naked, you can choose their "undergarment" look). When they wear gear like black mage outfit they will look literally like a type of vivi (with scale of body, eye shapes, and perhaps shadowy wisp customization options).
Through the miner's guild and Ul'dah's work (with our Nanamo leading the way) they uncover one of these advanced mammets who were badly damage, so they appeared like a very advanced broken mammet but we quickly find out they actually house a soul and through some repair were able to receive a message from the mammet (person in this case). Then follows the ardious task of clearing out an entire civilization's population save a few hundred vivis, and with that we could also get an epic rebuild Sil'dih and underground magic housing district.
Keep in mind because they're lallafel souls put inside a mammet that technically the body shape is a bit free to match that of the other races as well (big vivi, little vivi). Also this would probably be one of the easiest races to design besides emoting the eyes which will be very important for emotion lol.
Yuke:![]()
I could come up with a few more clans for races we already have - including Galka like for Roe (tails be back). Also in this thread we all basically came up with Lion-Viera if that isn't a thing then we could make it a clan request lol (or if it is lion then we could come up with the softer feol smoll bunny to compensate the lion-viera).
Esper/Primal born:
Another race idea from other FF but might be a bit unique (and can use some Viera assets)- I think you could pull a Worgen like WoW and make an Esper like Terra Branford. Worgens transform in combat to their true form (werewolf from human). Although I think you could make it always that way too, perhaps even more weird (but interesting?) they have normal skin with their accentuated nails, hair, unique face choices, bit different shaped body (but still pretty "human like"); however, when it rains (or combat, whatever trigger) they show their true colors (literally lol), their limbs accentuated further, their skin color radiates lightly (with a different color), and their hair lifts as if it was high on DBZ sayian power (not exactly but similarly "fuller").
I'm not suggesting they have to be literally primals or whatever btw, for someone who just whipped out their lore book and put on their war face lol.
To be honest these could be like or literally be related to your Lunarian idea.
...with playable beast races in FFXIV basically I think that equipping gear over the humanoid frame where the gear looks 100% like a beast tribe character (possibly baby/mini if over a lalafell) might be the most effective solution given there's not a lot of variation in beast tribe body types. That said, I'd love if they added dye options and at least a few variations of hypothetical beast gear! Ex. like if it's filling a helmet slot, you have a standard beast head or you could use an alternate beast head option where it is wearing a funny hat. I know people wear vanu heads for example so part of me is wondering if SE could push this option further?
I also did a ridic spiel before but short version is that beast characters tend to use the same face and body models as each other in-game. I figure that maintaining consistency is good for immersion on the one hand, but on the other I also worry excess customization might end up as a wasted resource. For the amount of detail in FFXIV, people might not notice subtle differences in animal features the way they would humanoid features.
Position I'm coming from is like say you have a cat owner. That owner (who has had years of getting used to their pet's specific facial/body features) would be able to pick out their own cat even if you threw it into a sea of identically colored cats. However, if you asked other people they'd probably give you a very frightened look because in their eyes all of these animals look the same. That's the kind of phenomenon I worry might happen for beast folk, if that makes sense?
Anyhow I will be catching up reading your reply in more detail but basically I think we should have a way people who want to run around as beast races can for all intents and purposes, possibly with multiple dye and armor options since those are immediately noticeable. I'm just not sure if putting the option in character creator specifically would be effective for this game.I owe a reply at this point, but this is what came up so far! Hopefully it makes sense with how it's organized, so if anyone wants to jump in again feel free!One concept I thought might take the beastman issue out for good, while giving SE lots of control of restrictions and lowering barrier to entry (lore issues/etc), is to introduce a Majora mask shop right in the city and throw a few kids around in these costumes. Majora Mask for those who don't know is a great Legend of Zelda game where Link puts on mask and inhabits that spirit/concept for a while (may be taken off to return to normal), the whole spirit thing doesn't need to be in FFXIV but a basic concept would be a Majora Mask is a very powerful glamour (and in the case of Zelda game, gives some powers).
The unique part of a masked costume like this being is your gear (some restrictions may apply) could appear over it, unlike if you appear as a grand company leader you can't undress them.
In this way they could make a mask for the wolf race for example, but you're not a beastman.
Also please ignore the ugly deleted post bits, I went full-grandma with this tech struggle. Lessons were learned it will not happen again.