Loot they can't use if they don't have the job leveled and which they have an equal chance of getting along with the healer and tank. By your own logic healer and tank count. Or did you forget healer and tanks can greed on loot?
It is a 5 out of 7 because there is 5 dps sets total vs 1 healer and 1 tankYour not using an accurate representation
and at this point I will no longer respond because you literally said the chances for 5 out of 7 is 9 out of 10 in the same post so it's clearly troll
You are constantly using this concept of DPS set as though they are all the same thing
There is no "DPS set" and you keep lumping them together like they are all the same
A bard can't use any set except the Aiming set, they only have 1:7 odds to get it. Not a 5:7 red marble or candy like you claim
A Monk can't use anything except striking, they only have 1:7 odds to get it
A WAR can't use anything but fending, they have 1:7 odds to get it
It's not a bag with 5 red marbles, 1 green, and 1 blue
It's seven different colors
It's not a situation of getting "candy you might not like" It's a 1:7 chance of getting something that you can even eat at all no matter what job you are
Lol
It only makes a difference in bigger parties with more than one tank/healer. For example, if the dps jobs are DRG/BRD/NIN/SMN they all have a 1/7 chance to get their armor but the healers and tanks have 1/14 because they also have to win the roll.
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Viper
This isnt about rolls its about chance of item appearing from chest
K, last post.
You're ignorant to /literally everyone telling you you're wrong/ because you fail to understand math. All DPS are not the same.
ALL DPS ARE NOT THE SAME.
Every role has a 1 out of 7 chance of getting anything they /NEED/. Greed *rolls shouldn't factor in because, surprise, EVERYONE gets a shot at greed rolls.
Just give up. you're not gonna convince anyone here that 5/7 == 9/10, nor that a SAM can roll /NEED/ on a caster armor piece, nor that you understand math.
Last edited by WhyAmIHere; 02-06-2019 at 04:57 PM.
Just because a dungeon has a higher chance of dropping a DPS item in general doesn't mean that item is at all useful to the DPS in the party. If you have a 24-man raid group that consists of a monk, dragoon, summoner, and two red mages as your DPS, that means any scouting, striking, or aiming gear is useless to everyone in the party at that particular moment (not to say that people in the party might not want it still for other jobs, but it does mean the more likely than not, that gear is going to fall on the floor)
Your analysis would be accurate if and only if all DPS gear was interchangeable, but it's not. I can say that I have spent dozens of runs attempting to get just one item to even drop that my main can wear in the 24-main raids, and half the time when it does, I'm not the only DPS in the team that can roll "need" on the item, and about half the time, I lose my roll. Sure other DPS gear might drop, but that gear is just as useless to me as it is to the tank/healer attempting to get gear for their job.
Which is still pretty nonsensical because that gear can't always be equipped due to roles within the DPS line up. Every role gets an equal chance to get gear they can /equip/. From the sounds of things you're just upset healer gear isn't the priority when both tank and healer combined only make up 6 classes to DPS' 9. Which is in and of itself an unfair proposition. Everyone here has had to deal with not getting the loot they want. Deal with it like the rest of us.
Just because a dungeon has a higher chance of dropping a DPS item in general doesn't mean that item is at all useful to the DPS in the party. If you have a 24-man raid group that consists of a monk, dragoon, summoner, and two red mages as your DPS, that means any scouting, striking, or aiming gear is useless to everyone in the party at that particular moment (not to say that people in the party might not want it still for other jobs, but it does mean the more likely than not, that gear is going to fall on the floor)
Your analysis would be accurate if and only if all DPS gear was interchangeable, but it's not. I can say that I have spent dozens of runs attempting to get just one item to even drop that my main can wear in the 24-main raids, and half the time when it does, I'm not the only DPS in the team that can roll "need" on the item, and about half the time, I lose my roll. Sure other DPS gear might drop, but that gear is just as useless to me as it is to the tank/healer attempting to get gear for their job.
Again roll isn't the issue.
The issue is in 1 chest there are 5 chances for dps vs 1 healer and tank item
Thats a very situational argument though and can only really be applied with 8man content.
With 24 man raids you only have 1 tank,5 dps and 2 healers.In this situation atleast 2 dps are guarnteed to have to roll against each other.You'll still have 2 healers rolling vs each other.In this situation drops actually favor the tank.
You are assuming a DRG can NEED for a SMN for example because they both are DPS. This is not true. You can only greed even though both are DPS.
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