Quote Originally Posted by MorbolvampireQueen6 View Post
Okay ill make it simple.

Loot per chest the odds of that loot being a healer or tank item is near 0 while the loot chance for dps is about 65.9 percent per treasure chest.


Ive ran swallows 257 times now

72 monk gear
23 archer,mch gear
52 Lancer
3 tank items
38 rogue items
32 blm gear
And the rest from non boss chest are healer necklances no diff items or mage rings 4 dps.


Now do this get a box and paper rip the paper 4 pieces per item a char can wear for dps. Then do the same for heal and tank but only 1 paper per piece. Do that four times since four bosses shake it and draw.

This is not how random works because 3/4 times you will draw the dps. Thats unfair advantage.
No thats just called bad luck.You can run that dungeon infinitly and never see a tank or healer piece or a dps piece because thats how RNG works.
WHy is it so many newer gamers refuse to accept how random works?You always have to try and make up some kind of consipracy theories about drops.
YOU CANNOT get accurate information on random.Thats why its called random.