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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100

    AST Wishlist for 5.0

    So this seems to be a trend! Let's do this with AST

    We know that AST is in a very good spot, so just a few tweaks would make it

    My Wishlist :
    - More interesting DoT management / AOE situations. Maybe a Trait like "Gravity II" where casting Gravity on a mob that has your Combust gives it to all other mobs afflicted by Gravity.
    - A new thing for cards. I can't get enough, Minor Arcana was really good. Now I don't know what could be added while keeping it handy, but I'm all for it.
    - An ability that gives you Sect Mastery, allowing you to cast a single GCD Aspected- spell that bears both Sect effects.

    What about you? How could we make it even more unfair for WHMs ?
    (2)

  2. #2
    Player
    Airym's Avatar
    Join Date
    Mar 2017
    Posts
    15
    Character
    Airym Lihzeh
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Make Nocturnal not crap. Perhaps making Time Dilation and Celestial Opposition increase the shield's potency instead of doing nothing at all.
    (8)

  3. #3
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Airym View Post
    Make Nocturnal not crap
    Just this.
    (5)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Airym View Post
    Make Nocturnal not crap. Perhaps making Time Dilation and Celestial Opposition increase the shield's potency instead of doing nothing at all.
    Also have Noct A. Benefic and A. Helios apply different shields, so they stack like the regens from Dia Benefic/Helios.
    (0)

  5. #5
    Player
    Airym's Avatar
    Join Date
    Mar 2017
    Posts
    15
    Character
    Airym Lihzeh
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    That would be extremely OP. It would far surpass a critlo.
    (0)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Airym View Post
    That would be extremely OP. It would far surpass a critlo.
    But it would cost the MP of two skills and take two GCDs to implement.

    What's extremely OP is being able to stack 3 regens and increase all of their effective potencies by extending their durations via two other skills.
    (0)

  7. #7
    Player
    Airym's Avatar
    Join Date
    Mar 2017
    Posts
    15
    Character
    Airym Lihzeh
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    MP cost is insignificant compared to the ability to completely ignore any mechanic you choose on demand. SCH at least has to fish for that critlo.
    (0)

  8. #8
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I want regens and shields gone and for them to be direct heals only. I want the Abridged skill from PVP. And I want the sects to be changed to where one focuses on heals while making cards weaker and the other focuses on card buffs while making heals weaker.
    (3)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    I want regens and shields gone and for them to be direct heals only. I want the Abridged skill from PVP. And I want the sects to be changed to where one focuses on heals while making cards weaker and the other focuses on card buffs while making heals weaker.
    I can't agree more with this. I thought I would be the only one of this opinion.

    If were up to me, I would prune the crap out of AST until it was a Charlie Brown Christmas tree, and start there. I would make them more into the time mage they should be. They would retain their unique features like the cards and abilities related to them, Time Dilation, Earthly Star, Light Speed, Celestial Opposition, Synastry and both Sects. What I would have them focus on now is maintaining a slow debuff on mobs as their means to decrease incoming damage. The stun debuff from CO I would change to the debuff 'Stop'. It still works the exact same way just a different visual effect on the affected mobs. The slow and stop effects can also be extended by the AST, and they would be able to even remove resistances to these debuffs by 'turning the clock back' so to speak.

    One of the abilities I've been thinking about that I would love to give them is a spell called 'Black Hole' or 'X Zone'. I forget which boss has this ability, but it would work in a similar way. It basically tears some kind of aetheric hole onto the battlefield, and any and all enemies that are close to it will get tethered and take moderate DoT.

    The Sects would definitely work differently now as well since AST would no longer have shields or HoTs. They could retain the stronger/weaker heals depending on the sect, but the presence of a SCH or WHM will no longer dictate which Sect they use. Instead, card effects will change depending on the Sect. As an example one sect will give the Bole the usual increase to defense, but the other sect would have that Bole reduce the defense of the afflicted mob(s). The Spear would give/take away CHR. The Balance would have to be unique this way, because no one is going to care about a DMG down debuff to a boss because it only helps the tank. So I would probably do something along the lines of one version of balance increasing physical attack, and the other magical.

    What I am certain of is that if 4.0 AST makes it into 5.0, I'm dropping it completely. I won't even bother getting it to 80.
    (1)

  10. #10
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gemina View Post
    The Sects would definitely work differently now as well since AST would no longer have shields or HoTs. They could retain the stronger/weaker heals depending on the sect, but the presence of a SCH or WHM will no longer dictate which Sect they use. Instead, card effects will change depending on the Sect. As an example one sect will give the Bole the usual increase to defense, but the other sect would have that Bole reduce the defense of the afflicted mob(s). The Spear would give/take away CHR. The Balance would have to be unique this way, because no one is going to care about a DMG down debuff to a boss because it only helps the tank. So I would probably do something along the lines of one version of balance increasing physical attack, and the other magical.

    What I am certain of is that if 4.0 AST makes it into 5.0, I'm dropping it completely. I won't even bother getting it to 80.
    I love your suggestion of one sect being the buffing sect and one being a debuff sect. That would also fix the issue of lazy or bad AST players overwriting the cards of another AST they may get paired with in DF.
    (2)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

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