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  1. #441
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Leanna View Post
    Because it is from the numbers we have, the participation % =/= relics done. You won't be able to know who does Eureka for hairstyles/emotes/minions/mounts/furniture or for relic until there is a way to see how many players who participated in Eureka has obtained a relic.
    The Eurekan Relics have achievements tied to them. There are four achievements for each weapon, and each achievement is tied to the highest possible iLevel you in that particular zone. So those can be used to at least determine % of players that went in for the relics versus who came in for other reasons.

    I wouldn't recommend trying to do a comparison of Eurekan Relic's yet, since this Relic cycle is still current.
    (1)

  2. #442
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lambdafish View Post
    Its almost as though Hardcore content vs. Casual content is a misnomer created by the community. Hardcore players exist, as do casual players, but content is not created for them. Content is created with a spectrum in mind. Hardcore raiders do the hardest raids, casual players do the NM and 24 man raids, hardcore PVPers do ranked feast, casual PVPers do frontlines, Hardcore Eurekans do BA and min max their gear, casual Eurekans fate grind and get their weapon at their own pace.
    And this is something that starts to bore me out in 14. Easy Mode and Hard Mode.
    There is nearly nothing in between.
    Maybe the single ex Primal per Patch.
    Either you go for Savage and mostly need a Static or you go for the 24 Player Raids, that are just faceroll Content.
    Expert Roulette is from my View even for the most casual Players underchallenging in every way.

    Sometimes, all you want is a Dungeon, that is a bit more challenging and requires you to play serious, but you do not need to tryhard the whole time.
    (6)

  3. #443
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Imuka View Post
    And this is something that starts to bore me out in 14. Easy Mode and Hard Mode.
    There is nearly nothing in between.
    Maybe the single ex Primal per Patch.
    Either you go for Savage and mostly need a Static or you go for the 24 Player Raids, that are just faceroll Content.
    Expert Roulette is from my View even for the most casual Players underchallenging in every way.

    Sometimes, all you want is a Dungeon, that is a bit more challenging and requires you to play serious, but you do not need to tryhard the whole time.
    I agree I wish we had something in the middle for Mid-Core players this game is sorely lacking it, the game goes from handholding to Savage where it's night and day. I honestly wish we had something like Mythic+ in FFXIV from WoW that way you can have a challenge while having rewards and gear while providing weekly challenges, there has to be a middle ground.
    (3)

  4. #444
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Metalwrath View Post
    So you claiming it was only 144 players doing Eureka was from official numbers?Right....
    Yeah, their numbers are a bit off, at least as far as the here and now. Hydatos has been packed since release (I remember entering at least 3 different instances once trying to find one that was actively spawning NMs) and will probably remain packed for at least a month or 2, then the population may go down a bit as the expansion launch comes closer.
    (2)
    Last edited by Vahlnir; 02-23-2019 at 08:22 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #445
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Reynhart View Post
    Let's dive into supposition, now, shall we. Imagine that in ShadowBringers, they create a whole new content aside the Eureka-type one. This one would be cattered to casual players (according to your definiion). What reward structure do you think this new content should use, that wouldn't make any existing type of rewards irrelevant ?
    Glamour,mounts,minions,furniture,etc

    Pretty much like POTD/HOH.

    Quote Originally Posted by Nariel View Post
    Diadem have a pegasus mount as a reward. Still dead.
    Diadem also has/had an accessibility problem:

    1. Get in through FC airship. This assumes you've an active enough FC, where the leaders/officers don't mind allocating airships for Diadem trips.

    2. Public queue via Ishgard(which is dead on many servers,requires 8 people)

    In this regard, Eureka is better than Diadem.

    Quote Originally Posted by Laphael View Post
    New dungeon, new casual raid/Primals (8/24 man), new items for canals of uznair, new things to gather or craft, new content for gold saucer, HoH and so on.
    This will be the last time I address this. The main thrust of my argument is not that we are not getting casual content but that we are not getting casual content on the scale/depth of Eureka.

    Less than 5 mins for doing Doman Enclave,weekly?

    15 mins for doing Namazu quests daily?

    30 mins for Custom Deliveries,weekly?

    An hour or 2 for doing Hildebrand quests?

    A few hours for doing Ivalice Raids in one play session?

    A few hours for HOH?

    Party games suite, Doman Mahjong Edition?
    Anyone who thinks the additions to casual content at endgame is on the same scale/depth in terms of engagement, I'm sorry, we have nothing further to discuss.

    What exactly do you want as "casual" content.
    Using Eureka as a template,reduce the HP of mobs, reduce the reliance on chain killing and party play to be efficient at leveling.

    Reward party play but do not punish solo play.

    Someone mentioned,procedurally generated mobs. I think this would be interesting to experience but in a limited fashion.

    Add in content for crafters/gatherers which can be done without combat if players choose not to engage in combat. For example, have DOH/DOLs build up the areas around the aetherytes using gathered/crafted materials from Eureka.

    Now for some of those existing systems which can be incorporated into Eureka:

    Reward exploration. Eureka is supposed to be an expedition right?

    Add in those sightseeing vistas. Even in the short time that, I've spent in Eureka, some parts are gorgeous. It seems a waste that there's so little emphasis on exploration.

    Leves
    (2)
    Last edited by TwistedTea; 02-23-2019 at 10:21 AM.

  6. #446
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Now here we are with Eureka and The Baldesion Arsenal. Going off the unofficial census, of the ACTIVE characters only 41.4% NA have participated in Eureka in some capacity. But only 5.8% NA reached the level 50 cap going into it. Of the active Eureka players the breakdown goes like:

    Anemos = 55%
    Pagos = 20.7%
    Pyros Leveling = 9.9%
    Pyros Capped = 14.4%

    Sources:
    https://nm.reddit.com/r/ffxiv/commen...february_2019/

    http://luckybancho.ldblog.jp/archive...2555.html#more
    Comparing the success of Eureka against the sucess of the previous relics is not a good or valid comparison because of what Eureka is:multiple zone/maps,new battle systems,numerous and varied rewards.

    If after 2 years the participation rate for Eureka exceeds the number of people who have completed the previous relics,it is to be expected with Eureka having so many incentives.

    When the stats for the Eurekan relic completion come out, there might be a case but even then,it'll not be an apples to apples comparison due to the nature of what Eureka is.
    (3)

  7. #447
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TwistedTea View Post
    Using Eureka as a template,reduce the HP of mobs, reduce the reliance on chain killing and party play to be efficient at leveling.

    Reward party play but do not punish solo play.
    Care to elaborate more on this because its already as you asked in the bold part. Aside from NMs its entirely solo-able and due to the NM's being fates you can still get gold without a party many cases even when far below the fate level. Its not the fastest way to level but it works. However if everyone could level as fast in a party as they could solo then what would even be the point of making an exp party? Honestly to me it feels like you're asking for everything to be like leveling BLU on the overworld where you can easily go from 1-50 completely solo in a matter of hours.

    As for the whole "there is no new casual content on the scale of eureka in stormblood" was there really any content on that scale in ARR and HW? One thing they did change was how frequently they added new 4 man duties due to the rate feeling like oversaturation.

    Your main issue is you classify Eureka as non-causal content because you do not like it. Your personal rating of enjoyment of the content isn't a proper basis of this classification. Eureka is casual end game content in that everyone is free to do it at their own pace (or apparently not do it at all based on your earlier comments). A relic is not a requirement or entitlement or needed to progress in any aspect of the game. Eureka does not require premades and set strategies with the possible exception of BA however honestly unless the general quality of players has cratered since FFXI, I wouldn't see premades and elaborate strategies as a requirement on that either since even things like dynamis, limbus, etc were entirely doable with PuGs and almost nothing said in text chat other than normal basic conversation.


    As I've said in other threads about various other things. If you don't like a certain content then don't do it. However do not complain about not being given things to do when the cause is your own choice and decision to not utilize everything given. There are certain activities in game I don't particularly care for. However if I'm looking for something to do and nothing else comes up I will still do it.
    (7)

  8. #448
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Your main issue is you classify Eureka as non-causal content because you do not like it. Your personal rating of enjoyment of the content isn't a proper basis of this classification. Eureka is casual end game content in that everyone is free to do it at their own pace (or apparently not do it at all based on your earlier comments). A relic is not a requirement or entitlement or needed to progress in any aspect of the game. Eureka does not require premades and set strategies with the possible exception of BA however honestly unless the general quality of players has cratered since FFXI, I wouldn't see premades and elaborate strategies as a requirement on that either since even things like dynamis, limbus, etc were entirely doable with PuGs and almost nothing said in text chat other than normal basic conversation.


    As I've said in other threads about various other things. If you don't like a certain content then don't do it. However do not complain about not being given things to do when the cause is your own choice and decision to not utilize everything given. There are certain activities in game I don't particularly care for. However if I'm looking for something to do and nothing else comes up I will still do it.

    The problem isn't consider Eureka casual or not. Eureka is the worst of game design and simply bad content. Anemos was ok for casual players, and Pagos totally dropped make them drop. Because let's not forget what Eureka is, a sponge-mob grind, punishing and tedious, literally the only thing you do is kill the very same mobs for hours with little to no variation.

    And about "However do not complain about not being given things to do when the cause is your own choice and decision to not utilize everything given.", Eureka needs more time, dedication and patience than any other content to get to the point.

    "However if I'm looking for something to do and nothing else comes up I will still do it. "
    Good for you if you are a conformist and you are happy with anything that is thrown at your face, people pay a sub and are in their right to demand quality content and not this lazy mess.

    Devs should care about the community, listen to feedback and react, the worst community is a conformist one that doesn't care about anything.

    As an example, you have Digital Extremes, devs of Warframe, they do listen to the community because they know that without community, they are over. And there is a lot of communication and respect between players and devs. SE either lives in a bubble where everything is pink and perfect, or refuse to listen.

    Better content is beneficial for everyone, even for those who will conform with doing the same FATE 9000 times for a shiny stick.
    (6)
    Last edited by Leanna; 02-23-2019 at 11:47 AM.

  9. #449
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    people pay a sub and are in their right to demand quality content and not this lazy mess.
    They listened and stopped with the lazy mess they did before, which is the previous relic quests' style.
    (6)

  10. #450
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alucard135 View Post
    They listened and stopped with the lazy mess they did before, which is the previous relic quests' style.
    Good, now they should keep listening and stop with the actual lazy mess we got.
    (5)

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