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  1. #241
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lambdafish View Post
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    The battle design argument goes out the window now that BA exists.

    Come to think of it, there's also all the FATE bosses in every zone. And while I'm sure developing fight mechanics for a FATE boss is far less effort than an Ultimate fight, there are a lot of FATE bosses that all had to have effort put into their mechanics.
    (2)
    Last edited by Beckett; 02-19-2019 at 06:01 PM.

  2. #242
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    To all those people who were convinced we would finish out Eureka with a weaker than BIS weapon: *laughs in BIS*

    Also, I enjoyed Eureka a lot more than the ARR and HW relic grinds. Those seriously made me want to gouge my eyes out.
    (6)

  3. #243
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Beckett View Post
    The battle design argument goes out the window now that BA exists.
    Well, since they decided not to do an Ultimate for 4.5 because, officially, it was too stressful for the playerbase (/sigh), they probably redirected those ressources to design the Arsenal. So, the argument could still stand for all past zones.

    As for FATEs boss, I barely started Hydatos yet, but for the three previous zones, no boss really have any new mechanic, so I think they're pretty cheap to design.
    Quote Originally Posted by Floortank View Post
    Also, I enjoyed Eureka a lot more than the ARR and HW relic grinds. Those seriously made me want to gouge my eyes out.
    They're the reason why I never purposefuly farmed Tomestones in SB. I can count the number of Expert Roulettes I did since 4.0 on one hand.
    (5)
    Last edited by Reynhart; 02-19-2019 at 06:41 PM.

  4. #244
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nariel View Post
    yeah while attack and animations are never used again because they all are totaly new and didn't used any of the original fight and Eureka need no script nor balance and didn't need any test. its obvious they need more people working in a single fight than in 4 whole new maps filled with boss and new systems and Baldesion Arsenal, Eureka need a whole patch but cost so little money and work I start to ask myslef why they just don't add it in every single patch to begin with.
    Maybe you misread my comment. My overall point is that while Eureka did take more assets, we shouldn't discount the dev time that went into making the ultimate fights, as well as remembering that the dev time that went into Eureka was predominantly technical hurdles that benefit the game as a whole even if Eureka is bad.
    (1)

  5. #245
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    Maybe you misread my comment. My overall point is that while Eureka did take more assets, we shouldn't discount the dev time that went into making the ultimate fights, as well as remembering that the dev time that went into Eureka was predominantly technical hurdles that benefit the game as a whole even if Eureka is bad.
    The point being they used far more assets to give birth to a niche nostialgia trip to 1999 worst timeline and they choosed to discard the niche high-end boss fight nobody have a problem with. Considering how much people will go through to the lame-ass end during its lifespawn and how many people won't be able to part in when its relevance is gone for good I don't take much of a risk while sayin' Eureka is a far more waste of ressources/money/dev's time/whatever than Ultimate never was and will never be and it could have been used to actualy bring more activity and constistency in those awfull patch.

    Any non-eureka player aka the main target audience of the whole game have absolutely nothing new to do once their weekly ivalice loot aquired when they bother get it.
    (3)
    Last edited by Nariel; 02-19-2019 at 08:00 PM.

  6. #246
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nariel View Post
    Any non-eureka player aka the main target audience of the whole game have absolutely nothing new to do once their weekly ivalice loot aquired when they bother get it.
    The same could be said of any non relic player in AAR and HW. Sorry but if you have chosen not to do relic in Stormblood that is your choice.

    Quote Originally Posted by Nariel View Post
    Eureka is a far more waste of ressources/money/dev's time/whatever than Ultimate never was and will never be and it could have been used to actualy bring more activity and constistency in those awfull patch.
    You are entitled to YOUR opinion but you are not the Litmus Test as to whether or not that is true. There are many of us enjoying this content and are very happy the dev team decided to give us something new rather that recycle the same old tune this go around.
    (7)
    Last edited by LaylaTsarra; 02-19-2019 at 08:15 PM.

  7. #247
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nariel View Post
    Any non-eureka player aka the main target audience of the whole game have absolutely nothing new to do once their weekly ivalice loot aquired when they bother get it.
    As opposed to all the things you had to do in 2.5 and 3.5, I suppose ? Also, did you miss that they released a new job in 4.5 ?
    (3)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  8. #248
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Yup, exactly like 2.0 and 3.0, meaning they didn't adress the problem at all. Not like you can get usefull tomestone out of 2.0/3.0 roulettes without needing a whole instances to provide help for it or you can do them all alone for the glamour/pet/mount/whatever they loot. Gonna be fun soloing Eureka in 5.0.

    Yeah, you see so much blue mage in Eureka I can't believe it but not as much in orbonne monastery don't know why... Can't understand why, there is so much to do with it once the carnival done... Ho yeah they were doing 2.0 stuff that isn't relevant and have nothing to provide anymore for like a week or so.
    (3)
    Last edited by Nariel; 02-19-2019 at 08:33 PM.

  9. #249
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nariel View Post
    Yup, exactly like 2.0 and 3.0, meaning they didn't adress the problem at all.
    They adressed a big issue. Having something else to do for people who are bored to death of tome farming but are still supposed to do it through the whole expansions. Forgive me for not shedding a tear to your few weeks of boredom.
    Quote Originally Posted by Nariel View Post
    Yeah, you see so much blue mage in Eureka I can't believe it
    A content you apparently despise...
    Quote Originally Posted by Nariel View Post
    but not as much in orbonne monastery don't know why...
    A content you complain having nothing to do in the whole game except running it...

    Nice moving goalpost there.
    (3)
    Last edited by Reynhart; 02-19-2019 at 08:58 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #250
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Reynhart View Post
    They adressed a big issue. Having something else to do for people who are bored to death of tome farming but are still supposed to do it through the whole expansions. Forgive me for not shedding a tear to your few weeks of boredom.

    A content you apparently despise...

    A content you complain having nothing to do in the whole game apart from running it...

    Nice moving goalpost there.
    Its not that Eureka shouldn't exist, its about how much it take just for a very low part of the playerbase, how much reward are hidden in it to bait people who don't like it at all in it.

    Of course I despise it, mainly because I have no other choice than doing it for my relic than anything else.

    Once you get your loot you have no point doing it again in the whole week if you even need the loot/tomes from roulettes. They were exemple, can say the same for the story dungeon were blue can't go, or any 3.0-4.0 content I could have needed for my relic if it wasn't stuck in a huge pile of crap.

    Plus, if the way the game work since 2.0 bother you so much why are you even subscribing, dungeon and primal are like the main part of the game of course the game will make you farm them a lot. Its like complaiging about having to look for weapon and kill people in a battle royal, asking dev's to make you dig for weapon part with shovel you find in chest randomly and the first guy to get one win.
    (3)
    Last edited by Nariel; 02-19-2019 at 09:01 PM.

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