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  1. #27
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Alucard135 View Post
    Why bother getting the relic then?
    Glamour.

    The only reason to ever get a Relic when it only becomes statistically relevant AFTER all the content for the expansion has been released.

    Also, with unconfirmed availability of post 5.0 Eureka, it's potentially possible that the Eureka Relic might just become effectively unobtainable in the future (As opposed to prior relics which become more easily attainable because higher levels = Easier to farm old content)

    Quote Originally Posted by Alucard135 View Post
    If the reward has no value to it to the player or no reward at all, then not a lot would bother doing it.
    That is true.

    Quote Originally Posted by Alucard135 View Post
    Just because the value of the reward diminishes over a long period of time, doesn't mean people shouldn't bother doing it
    You're the one who brought up the argument of "Why would people bother doing X when they knew it was going to get nerfed?"

    Every item in the game ends up diminishing in value. Yet, people still try to obtain them.

    Every piece of gear in the game will ultimately become meaningless when new content is added that power creeps. Wait long enough and you'll be able to solo the content and get those items anyway.

    Without the draw of the content itself being interesting, the carrot is much less appealing (For instance, how many people continued doing Diadem? How many people gave up on Eureka before even finishing Pyros?)


    Quote Originally Posted by Alucard135 View Post
    Just because it will be something that everyone can obtain once the expansion drops, should they stop working for these rewards all together?
    No, because if they like the content that gives these rewards, then they're having fun playing a game. Which is literally the purpose of playing a game.

    Quote Originally Posted by Alucard135 View Post
    But it’s an acceptable logic to use the relic when forcing players to replay old content?
    Yes.

    Outside of the Relic, there are no other rewards promoting replaying old content. You have Wonderous Tails and that's about it. Other than that there is 0 reason to play old content outside a few gear pieces for glamour (With Trials also getting the ponies/birbs/wolves etc)

    Introducing something during an expansion (Since Relics don't seem to be released during X.0) that makes older content relevant (Meaning, increasing the amount of relevant content for players whom have caught up with the most current content, as well as improving the numbers of people running old content so that newer players still have good queue times) is a good thing and something that some players like (Some like to complain though, they don't like doing the "Same thing again". They only like it when they do the same thing, but with a different backdrop )

    This has been the Relic in ARR and HW. Sure, they could have added in Mounts (Like the Tank mounts that get people to play Roulettes which involve old content) or Glamour. But they chose to create Relic weapons for this purpose.

    Quote Originally Posted by Alucard135 View Post
    The only reason this entire thread started is because of the reward that was lost. A weapon and nothing more. Which proves that the value of the reward is significant to the players.
    Yes. But everyone has known that this reward is significant to the players. That why people worked to obtain them previously. Despite them being wholly unnecessary and for the most part, worse than items obtained more easily in the content where having good gear is relevant.

    Quote Originally Posted by Alucard135 View Post
    It’s a weapon that will be outdated by a vendor weapon in the next expansion.
    It's a weapon that is outdated by current expansions for the most part.

    Quote Originally Posted by Alucard135 View Post
    I don’t see a lot of people complaining that they want them to make Eureka better (hence asking for a better and fun gameplay).
    Maybe because they don't like the core gameplay of Eureka?

    Like, what's the point of someone who doesn't like FATEs trying to complain to make Eureka better when their idea of better would be something that doesn't involve FATEs at all and thus would be completely different content?

    Quote Originally Posted by Alucard135 View Post
    No, they want either the reward to be removed, or remove Eureka completely. So the reward was the driving factor.
    *Reward to be RETURNED to where it used to be.

    Also, yes, the driving factor was the reward. But also, it was fueled by the content. As you can see by the fact that people will ask for the reward to be put back behind old content grinds (Which many people will argue was "Worse") and/or complain about how they dislike Eureka's content.

    If it was purely about the reward, then people wouldn't care about where the Relic was, only that it existed.

    Just like, there's content that people like that they don't care what the reward is, just that there is one to justify playing the content. (Fun Fact: Some people who argue for Eureka claim this, yet simultaneously argue fiercely to keep specifically the Relic as the end reward for this type of content, suggesting that it's the specific reward itself that matters the most)

    Quote Originally Posted by Alucard135 View Post
    The game has lots of content that can cater to almost all the player base as possible. Some people like PVP, some don’t. Some like Eureka, some don’t. Some like running dungeons more than once, some don’t. What caused this entire thread at the end of the day, was that people don’t like that a reward they wanted was tied to a content they didn’t like.
    Yup.

    Because previously, the Relic wasn't tied to a single specific content.

    It was a reward, that could cater to almost all the playerbase, provided they put in the grind.

    Dungeon grinders could grind dungeons for light and tomes.

    Raiders could grind raids for light and tomes.

    FATE groups could grind FATEs for light.

    PvPers could grind PvP for light.

    Hunters could farm Hunts for tomes.

    If continuing this trend, Eurekans could farm Eureka for light and tomes.

    Instead, it was changed into being a specific reward for a specific piece of content, alienating a majority of the playerbase and either forcing them into content they don't like (Or just don't prefer) or causing them to no longer have any chance to work towards the Relic reward.

    Thus, people are upset.

    Especially given that there's no definitive rule that the reward for Eureka content NEEDS to be the Relic as opposed to, any number of other Eureka specific rewards which would facilitate the Relic continuing to be this "All inclusive reward" that can be worked towards by almost every type of player in their normal content with the gate being the large grind it entails.
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    Last edited by Kalise; 03-22-2019 at 10:43 AM.