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  1. #25
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Alucard135 View Post
    With no rewards, a majority wouldn't bother with a content if they knew it will just be nerfed when unsynced.
    Why bother getting gear when it's just going to be nerfed when next expac drops and you can buy vendor gear better than it.

    Content vs Rewards is a more complicated manner than "Item rewards = only reason to do content" or "Item rewards = incentive to do content more than once"

    It's about finding the right balance. Content that is fun enough to keep people interested, and a reward that entices people to enter the content in the first place.

    You can go more heavily towards the reward and force people through not fun content purely for the reward (Though, this breeds resentment). Or you can go more heavily towards fun content and have something exist purely based on people wanting to waste time there (This tends to make content less populated)

    Also, the logic that Eureka needs to have the Relic reward as the carrot on the stick to get people to go through it is asinine, especially when by your own words "You get full gear sets, mounts, minions, glamour, hairstyles and furniture and lots more."

    Literally, they could have "Designed" anything to be the reward for running through Eureka. Only this would have meant designing a Relic weapon AND an actual proper reward for Eureka (Though, full gear sets without having to farm duties is a significant draw for some people)

    "Why grind though?" is the common question in response. Often implying that the heavy amount of grinding necessary for obtaining the Relic in Eureka is:

    1) Necessary to have in such large amounts

    2) Couldn't be directed towards something else (For example, they could have made leveling focus more on doing FATEs and Chaining as opposed to grinding these things for Crystals/Light)

    Quote Originally Posted by Crushnight View Post
    See the difference between ARR after 1st step and HW questline vs Eurekan relic is Eurakan stuff interacted with the relic day 1 of each release whereas the other 2 weren't baring ARR step 1 No fate in ARR gave you atmas before you had a Zenith weapon, nothing in dungeons/trials/raids/materia interacted with you in regards to the relic, except the 2 ARR trials specifically designed for the ARR relic outside those 2 nothing in 2 full questlines, until you were on the appropriate step these were all designed completely for a different reason 1st and then relic item/light was slapped in there as an after thought. Eureka is designed differently most of the systems in there interact with the relic in 1 way or another from the very beginning, Eureka has been designed more for the relic than the previous 2 relic questlines had combined
    That still doesn't mean it's "Designed" around it. Only that its implementation coincided with the release of it.

    Given that Eureka was delayed in the expansion compared to the previous 2 Relics, this isn't that much different.

    Like, if when they released Eureka they just made The Lochs FATEs give crystals while using your Antiquated 70 weapon it would have been the same thing.

    To say nothing about how you can equally argue that much of Eureka is designed for leveling to get through the Eureka story (That doesn't involve the Relic).

    You can go through Pagos without talking to Gerolt and getting the ability to farm for Light.

    You can get Logos without having the Pyros weapon.

    You can go through BA without having a Relic weapon.
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    Last edited by Kalise; 03-22-2019 at 07:12 AM.