Quote Originally Posted by LaylaTsarra View Post
I seriously doubt there will be more than one path to relic be it Eureka or another method. The content needs to be focused for participation. That's not to say there can't be a mix of instanced open world experiences along with dungeons etc. I suspect we'll find out soon enough what they have in mind.
I don't think it's a particularly huge stretch in order to allow for multiple paths to a relic.

So long as they, you know, actually flesh out content properly.

Given that a vast majority of the 2.0 and 3.0 Relic grinds were "Just buy a bunch of X with Tomestones", there's no reason they couldn't make the new Relics still be focused heavily around "Just buy a bunch of X with Tomestones". Thus allowing people to now spam Dungeons, Trials, Roulettes, Raids, Eureka etc. In order to grind tomestones to purchase X with to advance the Relic.

Heck, you could even do some cool things such as when it comes to getting the stat distribution on the weapon, having the ability to use 'Eureka' or 'HoH' content items to put the stats on, while also adding on content specific stats such as the Eureka relics Elemental Bonus. Like, it's still the same weapon. Just, depending on how you decided to grind for it, it gains stats that are relevant for said content.

Again, the only issue they'd have to overcome, is the need to create an end-reward for "Eureka" content that would entice players to actually participate in said content, to go through the level grinds required to progress through the zones and to give meaning to the FATE Trains that makes up much of the experience.

Basically, some sort of grind reward that is less intensive than the Relic but still pulls players that enjoy Eureka to the content even if they don't care to grind for the Relic also.