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  1. #1
    Player
    Nixxe's Avatar
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    Mar 2015
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    Ul'dah
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    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Almost as if the Raid weapon is only dropped after you already beat every floor of the raid...I guess it must be badly designed too.

    Except that, if you go up to the final weapon/armor, those will always be the best items in all four zones of Eureka, allowing you to farm other Eureka gear faster, as opposed to the previous relic being overshadowed by merchant gear in old content or being ilvl synced back to where you started in current content.
    Gear has no value except as a progression tool, so a 405 weapon being handed out only after you complete the end boss of the terminal raid of the expansion is kind of a waste.

    And Eureka gear isn't a relic weapon, so I'm not really sure why you're bringing that up. I am talking about my displeasure for the SB relic weapon. You can still have Eureka nonsense even if that particular nonsense isn't the relic. They could have just as easily tossed 380 weapons on a vendor like they did with armor.
    (1)

  2. #2
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nixxe View Post
    Gear has no value except as a progression tool, so a 405 weapon being handed out only after you complete the end boss of the terminal raid of the expansion is kind of a waste.
    Yes, and it worked that way since the very beginning. Worse, lots of J-RPG tend to give you the most powerful after you've beaten the most powerful making all of them bragging rights rewards. You should be used to that.
    Quote Originally Posted by Nixxe View Post
    And Eureka gear isn't a relic weapon, so I'm not really sure why you're bringing that up. I am talking about my displeasure for the SB relic weapon.
    The final relic weapon will still retain all of its value in Eureka instead of being overshadowed by the Garlean merchant comes 5.0. Previous relics didn't have that benefit.
    (4)
    Last edited by Reynhart; 03-12-2019 at 05:16 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #3
    Player
    Nixxe's Avatar
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    Mar 2015
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    Ul'dah
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    Nixx Delumi
    World
    Sargatanas
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    White Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Yes, and it worked that way since the very beginning. Worse, lots of J-RPG tend to give you the most powerful after you've beaten the most powerful making all of them bragging rights rewards.

    The final relic weapon will still retain all of its value in Eureka instead of being overshadowed by the Garlen merchant comes 5.0. Previous relics didn't had that benefit.
    Yes, I understand that, but there's no reason that had to be the relic weapon or that having that means it had to be garbage in every other regard. You guys are acting like it has to be a choice between a good story, unique content, and investment for an actually useful weapon and having some extra stats in obsolete content.
    (0)

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nixxe View Post
    You guys are acting like it has to be a choice between a good story, unique content, and investment for an actually useful weapon and having some extra stats in obsolete content.
    For me, it's just that past relics were exactly the same, minus the unique content, which was my main gripe about them. So Eureka adressed this, even if it has its set of flaws.
    (5)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  5. #5
    Player
    Kazrah's Avatar
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    Jan 2015
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    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Reynhart View Post
    The final relic weapon will still retain all of its value in Eureka instead of being overshadowed by the Garlean merchant comes 5.0. Previous relics didn't have that benefit.
    What value? It'll be replaced in 5.0 by vendor trash or some good dungeon drop just like every other relic weapon, and it has just as much value as a glamour as any other relic weapon--probably less because of how lackluster they look.

    In fact, ARR relics did have value in HW because they could be exchanged for the first stage of the HW relic, which resulted in so many complaints about it that they scrapped that plan for SB.
    (1)

  6. #6
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Kazrah View Post
    What value? It'll be replaced in 5.0 by vendor trash or some good dungeon drop just like every other relic weapon, and it has just as much value as a glamour as any other relic weapon--probably less because of how lackluster they look.
    No. Like I said, if you complete the final step of the Eureka weapon, it will most likely always be the strongest weapon in Eureka, allowing you to basically speedrun, if not solo, any future Eureka weapon after that. On the opposite, buying a level 58 weapon from an NPC will make you stronger on all ARR and HW content that the corresponding relics there. And that's before considering that they might reuse the elemental level and magia board in 5.x, to not let this whole system go to waste.
    (5)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #7
    Player
    Aurturia's Avatar
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    Jan 2018
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    80
    Character
    Arturia Crossroads
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    No. Like I said, if you complete the final step of the Eureka weapon, it will most likely always be the strongest weapon in Eureka, allowing you to basically speedrun, if not solo, any future Eureka weapon after that. On the opposite, buying a level 58 weapon from an NPC will make you stronger on all ARR and HW content that the corresponding relics there. And that's before considering that they might reuse the elemental level and magia board in 5.x, to not let this whole system go to waste.
    Im pretty sure they said thats not going to happen. This is the end of "eureka" whatever they do next will be "eureka" like but separate. It would kind of have to be or else eureka would be mandatory for what ever comes next. Whatever you think of those systems you cant really gate new content behind eureka it would be a road block for new players going forward or even people who didn't like this content but would like to at least see if they can like the next version.
    (0)

  8. #8
    Player
    Reynhart's Avatar
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    Ul'Dah
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Aurturia View Post
    Im pretty sure they said thats not going to happen. This is the end of "eureka" whatever they do next will be "eureka" like but separate. It would kind of have to be or else eureka would be mandatory for what ever comes next. Whatever you think of those systems you cant really gate new content behind eureka it would be a road block for new players going forward or even people who didn't like this content but would like to at least see if they can like the next version.
    First, you could easily create an explanation of why another zone has disturbed aether, justifying the elemental level. Second, you could make quests that rewards magicite aside from their basic reward for people to catch up their Magia Board. Finally, it would be easy to include something in ShadowBringers, explaining that you could gain elemental XP (up to level 60), every time you gain regular Xp, allowing for everyone to catch up without having to set foot in Eureka.

    For me, there's really no point in creating another type of leveling (Which I'm fairly confident the next exploration will have), if you can simply expand on an existing one. And FFXIV is the King of catch-up mechanics
    (3)
    Last edited by Reynhart; 03-12-2019 at 06:38 PM.

  9. #9
    Player
    Kalise's Avatar
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    Dec 2018
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    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reynhart View Post
    First, you could easily create an explanation of why another zone has disturbed aether, justifying the elemental level. Second, you could make quests that rewards magicite aside from their basic reward for people to catch up their Magia Board. Finally, it would be easy to include something in ShadowBringers, explaining that you could gain elemental XP (up to level 60), every time you gain regular Xp, allowing for everyone to catch up without having to set foot in Eureka.

    For me, there's really no point in creating another type of leveling (Which I'm fairly confident the next exploration will have), if you can simply expand on an existing one. And FFXIV is the King of catch-up mechanics
    Except the fact that if the Elemental Weapon retains use in this new "Eureka" content then people will see that as a "You NEED Elemental Weapon" because it will be BiS for grinding through the new content.

    So, either Eureka would be considered mandatory because you need to grind out your full Relic before you start doing the new "Eureka" (Especially if people start being people and only party with players whom have Eureka relics), or you implement a catch up mechanic that allows players to get a weapon on par with the full Eureka Relic and thus invalidate the Eureka relic back to being only useful for dead content and glamour (Which is the true end-game, as that's the only reason to have BiS gear unless you're weird like me and run content for the content >.>)

    This would be the case if they continued to use many of the same systems as Eureka. To say nothing about farming Logos actions, the additional Magia board unlocks (Unless they don't stack with the new "Catch-up" ones).

    Basically, if they don't let the system go to waste, it's quite likely that it will have detrimental effects such as making people need to clear Eureka before they can even start participating in new "Eureka"
    (0)