Quote Originally Posted by xbahax92 View Post
Whats wrong about the Dev team trying to make new, entertaining content? Werent people complaining about the same formular actually and want things spiced up a bit?
Its fine that they try new, entertaining content. The problem is, that not much is truly new and seemingly also not that entertaining to quite some players. Only 18% of the JP playerbase (the one that normally tries to do everything a game has to offer as Yoshida once stated, that is why they also have more people that are raiding) have reached level cap at Pyros in February. So the majority of the JP players did not bother to reach the level cap. This is even worse for NA and EU.

The only new things in it are the public dungeon and the logos system (and maybe that useless elemental wheel thing), everything else is just fates and hunts. Its for a reason why people call it Diadem 3.0.

So yes try something new SE but really new...not sticking fates in a new area and tossing some useless other systems on top of that.

Also at least for me, this was way too big for an experiment. Why not try out one new zone with the logos system and the public dungeon at the end? Why four whole new zones for something which they dont even know how successful it would be? (And which makes it even harder to catch up because if you want to try out the public dungeon you have to go through four zones before that..) Especially in a game that already produces less dungeons per expansion and that cant do a lot of things because of missing workers and budget. We dont know the cost for Eureka but it could not have been cheap, just those four zones alone did probably take some time and budget.