Quote Originally Posted by Kalise View Post
So would any overworld content that was required to do Relics.

Literally, we have The Lochs which is a level 69-70 zone where ALL FATEs there are level 69.



Heck, if you're doing Eureka for the content why not give Eureka a boring old 390 item level weapon at the end? I mean, "its like a 1/12 chance whatever new relic is your flavour of flashy, only to get lower as more weapons are released" right?



most of your feedback is missing something here.



how you put together something makes a big difference in its implementation. Just because you have some of the same pieces, doesnt mean the end product is the same.


the big difference with the design of eureka, is its a self contained zone where all the players have the same purpose. It crosses server and is seperate from the regular world so it has overall different rules, which changes the way the content plays out. The rules that they changed enhance the experience they are trying to create.


1)Everyone in the zone has only a few possible goals. In a regular 69 area the fates serve a different purpose. They are all part of the background and fluff of the world, the open world is mostly the places in which you do main story and side quests, or gather materials.


I have not seen a dead fate in 2-3 weeks in my time in eureka. They always get done by many people. The only time the fates dont get done is when the instance stops adding new players. This is important because most of the fates are designed such that they are hard to complete solo. The only way you can design a zone with tons of boss fates, is if the majority of people on the map are going to participate in that fate if it pops, that is not the case in the overworld.

3)monster balancing in general is different in eureka. In the overworld, most monsters are designed to be fodder, its pretty unlikely for anything to kill you unless you are extremely underlevel, and you can probably escape at all times. Eureka is designed so that most things that aggro you, are some level of threat to you, escaping enemies is more difficult, and more dangerous. The focus is more on fighting stronger monsters, than blowing up weak enemies. you will get more experience killing one monster 4 levels higher as a group, than killing 5 weaker monsters in aoe death spam.


if my 2-4 players was the inefficent way, then no one has a right to complain, i completed the entire weapon and eureka in 2 weeks, and thats when i knew nothing.





why not give it an i390 item, its mostly because i390 is given too easily for it to be a worthwhile goal for something that takes that long. I am not one of the people who says, if content is good you should do it for no gains, thats not realistic, and doesnt motivate players. its also not the way MMOs generally work.