1) fates are not unique to eureka, but eureka gathers all the people who need to do these fates as a starting point, open world fates in ffxiv overworld are not post max level content, 60% of the players in northern thanalan are not there for chimera, and a max level charachter gets little benefit doing this fate.
2)current atma farm does not require less fates for all 13 jobs, its not guaranteed per fate, and each weapon needs 13 or 12 stones thats 26 fates assuming 50% drop rate. per weapon, the anemos step requires 357 anemos crystals on average. thats going to be overall a similar level of fates. the difference is, this is the starting point, instead of the nerfed grind 3 years after the weapon is released, and the anemos weapon takes you from 290-355 for 25-30 fates, whereas the original relic takes you from 80 to 90 for that grind. and lets be honest it was way more fates. atma farm is not even close to 1/3 of the relic process.
3) new boss fates with new monsters and new mechanics are not old content. a new dungeon is not old content just because it is a dungeon.
4) except at this point they already have many flashy weapons, any new relic will no longer be the flashiest weapon, they got 2 flashy zodiac 3-4 flashy anima, 3 versions of flashy eureka, flashy primal weapons, flashy potd weapons. Im not even using the final eureka weapon's model. If you want to do regular stormblood content for a weapon, tomestone fills that, if you want to get a flashy weapon, its like a 1/12 chance whatever new relic is your flavour of flashy, only to get lower as more weapons are released.
5) progressing raids is one flavor of content that is already well rewarded, why would they put even more rewards of the same type in the same content? doing regular dungeon content is already the meat and potatoes. It makes sense to reward something different equally, to get people to whom the other two methods do not appeal.
6) light is obtained also through effeciently killing specific monsters, as well as fates, if pretty ineffecient to do nothing while waiting for fates for light. Basically by mastering the knowledge and abilities of eureka, you see greater gains. strategy and planning, and knowledge of the monsters and area is a key part of the design of eureka, and thus timely relic completion. And fighting one dragon is more entertaining than spamming tam tara solo to me.
the fates in eureka require partipation, unless your party carries you.
aoe spam killing is not effecient for anything in eureka, other than spawning low level fates, its extremely common in dungeons though. Most of my eureka progress was with 2-4 players, so my personal contribution was always important to progress.




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