Quote Originally Posted by Leanna View Post
Another good point for older relics is that you could do them passively, specially HW. You could just do a few roulettes everyday if you wanted and that's about it, there was no need to actually grind on purpose.
Eureka is either you look at the screen for hours while either killing the very same mob over and over again or go from Fate to Fate, unless you have two screens and can watch netflix meanwhile.



As said, SE didn't need Eureka for a natural evolution in Fates, this was going to happen sooner or later, with or without Eureka.
if you want a top teir weapon passively through regular normal ffxiv play, tomestone weapon already does this.

Also, the evolution of fates is not the issue, most fates are not designed to be high end content, most fates are designed to be open world grunt content. eureka is an entire zone designed around level 70 charachters with all the abilities and experience that suggests.

in ffxiv the vast majority of fates is meant to replace open world grinding, its how you interact with the overworld in general.