Quote Originally Posted by Nariel View Post
Please... AoE on Fate was already a thing in 2.0, just because they look more fancy don't mean they are totaly a new thing.

Related to no content ? Time gated ? What ? How is this even dissmiss the fact I got so much of it even inside eureka and isn't automaticaly a problem for a relic quest to use them ?

Yeah, because people don't like fate, they are boring and get stale fast but hey I guess making a whole instance of those is genius and people are so happy to do them they all rushed in every new eureka... I mean, its not like less than 10% of NA get to the end of pyros...

You didn't need to do 200 garuda, you could do it while playing ANY instances while doing your daily routine, helping friends or whatever you wanted to do. Nobody put a knive on your throat to spam the same instances over and over again, you wasn't in a rush because those instances may die in mere month. I alway play as a DpS never get longuer than 15 min queue since years but I must be lucky.

You have a very low standar for quest, they reduce Gerolt interaction to the minimum possible and you dare to call this better than when it was a real quest ? Like, for real ? You really think the lore attached to this weapon show more work and effort than its precedent iteration ? Are you really telling me that Gerolt being reduce to as much interaction than Drake is assistant is better ? Are you impliying than upgrading the AF gear in 2.2 and 2.4 was a better quest than the relics ?
you are severly overestimating the amount of fates needed for eureka weapon. i completed the entire process in a couple weeks, i play a lot, but the other relics required way more time. each legit dungeon run requires 15-20 minutes and you had to do like 80 dungeons across the 16 for item drop. and it was all old content i had already done to death, and that is just one part. 1200 dungeon lights after that. 2000 trial lights before that.

And i am not saying fates and boss battles are revolutionary content, i am saying the fates in eureka are designed to be level 70 boss battles, while atma farms are designed to be random open world content, mostly one step above a random encounter.

you can like whatever you like, but its not debatable that eureka gives you a relic for new content, and previous relics give it to you for going back to old content. Its also less grindy than previous iterations. the other day we took a friend from 8-26 in one playing session, with 4 friends playing together, thats almost half of the heavy lifting in eureka.