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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nariel View Post
    Fates designed better ? Care to explain because I can't see what you mean by designed better.

    Less RNG on progress ? Really ? Sure the fate provide cristal 100% of the time, but what about bunny and their triple RNG layer putting atma to shame that are required to unlock logos action needed to progress weapons and armor ? Lockboxes ?

    You mean that currency I don't need since month ? I'm to the point I was capped and had to use it to not go to waste.

    More populated than what ? Dungeons ? You mean those instances that I can get a group whenever I want for whatever reason I want everyday of the week without a concern about how old it actualy is and still get in ?

    And I'll still be able to do it spamming only one skill and get the gold anyway.

    Les grind ? Maybe, can't say so I barely feeled like I was grinding back then except for some steps like fates over and over again.

    Relic quest ? Not even close, the quest wasn't about the relic, never mentionned once during the main quest outside of gerolt line "I can upgrade your weapon if you bring me stuff" not a single drop of lore attached to those component nor the weapon. Could be a spoon physeos, won't make a difference lorewise. You can finish Eureka without upgrading your relic once, BA included.
    I agree to a point. The mob chain grind since anemos was the worst thing I have ever experienced about Eureka. Killing monsters without gimmicks, buffing/debuffing skills like logos actions or gold warped boxes is flat out boring and unrewarding. I have no idea what they imagined about chaining monsters for protein crystals, and still makes me worry about their visions.
    Without FATE training in Anemos and Pagos, I believe nobody would of bothered with Eureka. Me inclusive.

    But, overall the additions that were made up to Hydatos, were good enough to make Eureka more enjoyable and also give variety to do inside Eureka. (Treasure hunting, collecting logos, grinding warped boxes, the open dungeon BA, logos actions being strong/op, socializing with people in shout chat+group)
    I still miss many features, maybe trade options for logos inside eureka, you could actually farm logos that are rare vs logos that are needed on mass. Also involving crafters+gatherers could be a fun way to create "defense" FATEs where people have to contribute mats to survive monster waves attacking the camp. We should get more ways to acquire crystals, not just by killing FATEs.

    This is my opinion, but I rather do Eureka instead of running old content over and over. Ive seen enough low level dungeons up to these years, so I welcome Eureka-like content. Its content where you dont rush the dungeons without a "hi and thanks, have a nice day", you can actually take your time and talk with the others, make new friends.
    I would also agree on not gating the relic into eureka again though. Having more options to farm/grind your relic should be also outside of eureka possible. There is still a lot to be done about eureka. It definetly needs more creative ideas, features and additions.
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    Last edited by xbahax92; 02-26-2019 at 09:13 PM.