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  1. #1
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Awful View Post
    I agree I wish we had something in the middle for Mid-Core players this game is sorely lacking it, the game goes from handholding to Savage where it's night and day. I honestly wish we had something like Mythic+ in FFXIV from WoW that way you can have a challenge while having rewards and gear while providing weekly challenges, there has to be a middle ground.
    And the Devs try to fill this Gap in a bad way at the moment, from my View.
    They try to simplify Savage so much, that it becomes something people call Midcore Content.

    But with this Strategy they do it wrong on both ends.
    Midcore Players do not want Savage to be their Midcore Content, because you often still need a Static and can just play it once per Week.
    And the Raiders feel underchallenged and clear it in less than 2 days.

    Nobody feels satisfied with that in any way.

    More difficult Dungeons would be a really good solution for this Problem.
    Call it Roulette Expert+.
    I would rework Dungeons from all over the Patches of the last Years. Not just from the last Addon we got.
    I think, many people would like to replay older Dungeons with a higher difficulty.

    Maybe 1-2 per Patch and just let that List expand over time.
    And when we hit more than 10 Dungeons just let them rotate, so that there are always 10 Maps, but not the same ones every day.
    I have seen people say "Oh gosh, just 2 Dungeons and we got the same one 4 times in a row".
    But I can not imagine a Person saying "Oh gosh, there are just to many Dungeons in this Roulette. Pls SE reduce the Number from 10 to 2 so that we can play the same over and over again.".


    Also some of the Stages of something like HoH or Potd could be seen as Midcore Content, but they are locked behind dozens of Stages of Brain Afk boredom with RNG Layers.
    (5)

  2. #2
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Imuka View Post
    Also some of the Stages of something like HoH or Potd could be seen as Midcore Content, but they are locked behind dozens of Stages of Brain Afk boredom with RNG Layers.
    As someone with 5 HoH clears under their belt, HoH is midcore content and the more difficult dungeons you are seeking. I don’t know where you’re getting that it’s rng based, its pretty straightforward if you’re familiar with mechanics and how the dungeon works.
    (1)

  3. #3
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Soupa View Post
    As someone with 5 HoH clears under their belt, HoH is midcore content and the more difficult dungeons you are seeking. I don’t know where you’re getting that it’s rng based, its pretty straightforward if you’re familiar with mechanics and how the dungeon works.
    It becomes a Midcore Content after you cleared those super easy Stages of that Place.
    But always going through a Brain AFK Part, to have some mid Level Difficulty fun is just bleh in the long run. And you can't really rush the boring Part, because of some RNG things. Which are fun when you reach Floor 50 and above. But at 1-30 they are like a hurdle in your way.

    There are Rules to the Layout, but there are still random Elements, in a good and bad way.
    The good thing, it makes it feel less repetetive, the bad thing it can create situations, that can feel cheap by the Game and give the Player a feeling of being cheated by the Game.
    I got killed two times solo between 70-80 by a Mob suddenly spawning in my back. Not a Patrol Mob, a new Spawning Enemy.
    So something I could not know or play around.
    And it felt cheap at that moment. A calculated fight that I would win, turned into a chaotic mess and I got killed.
    It felt exactly like the cheap designed STR Units in Fire Emblem that come without any real message of reinforcements. They suddenly spawn in your back and your squishy Mages get killed.

    Over time, I gave up, because this place came just like the POTD came with no protection in case of a Disconnect while playing it.
    I made several more tries, just to get stopped at something between 50-70 often.
    Playing it Solo was fun, but fearing to lose your Progress at every split second turned it into a bad experience.
    And those can just happen at to many places in the whole Line between the Player and the Server. And in the most cases my PC did not show any sings of any Disconnect in any way.

    I have absolutly no clue, why they did not implement something to protect that progress.
    Just let the Player rejoin like in normal Dungeons. So, if you disconect at a safe place, you could just continue after rejoining the Game.
    (3)
    Last edited by Imuka; 02-24-2019 at 05:17 AM.