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  1. #491
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    I'm working towards a number of them. Have my WHM, RDM now and with my current character she's doing WHM again which i main for the most part. She will hit 59 with one more NM this morning and hopefully PW will spawn a couple times before she hit's 60. In addition going to be working toward BLM, BARD, SMN, SAM and PLD. Really tempted to do WAR on my main although when I tank I usually Pally.
    Nice! I got my RDM and DRK ones, since they're the only ones I have at 70. But once I get another one to 70, it will have an instant relic due to the huge surplus I have for upgrade items.

    You should try reflecting sprites on sprite island at X32, Y29. Works really well and quick for 59 (that's how those who delevel in the arsenal get back in time to join as support group).
    (2)

  2. #492
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,928
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Alucard135 View Post
    Nice! I got my RDM and DRK ones, since they're the only ones I have at 70. But once I get another one to 70, it will have an instant relic due to the huge surplus I have for upgrade items.

    You should try reflecting sprites on sprite island at X32, Y29. Works really well and quick for 59 (that's how those who delevel in the arsenal get back in time to join as support group).
    Yeah so I hear. I haven't been hard pressed to get to 60 given the crystal grind is real. I can ride sure but this map is so easy to navigate compared to pyros I don't really mind walking. I've got other stuff to do today but they're prepping PW now so maybe I'll get lucky. 163/350 crystals so still need some work there but hopefully I'll be done with her account this weekend.

    I've got 4 more months to chase my glowsticks and I'm sure I'll be busy.
    (2)

  3. #493
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Metalwrath View Post
    The fact that i can go into any Eureka and join into several different nearly full instances of the same Eureka proves you're full of crap.
    People regulary check other instances to see if certain nm's are open because of items.You go into Eureka and there's plenty of new players to Eureka in those instances asking questions about quests etc.
    I think people get the message that you despise Eureka but dont make lies to win arguments.
    Eureka has been succesful wheter you like it or not.
    You have people from a whole Datacenter in this. So having 144 from one DC is not something that shows if its successful or not because it has many worlds to take people from. The one number that might show if Eureka is truly successful is the people that finished all of it. And right now JP has like 18% on Pyros level cap and all NA and EU have below 10%. If that counts as successful for you then thats fine. I dont see it that way. Not for something that huge. Not for one of the few truly main things in SB. Not for something that has its own story line, huge amount of rewards and the relic quest line on top of that.

    Honestly it would not surprise me if at the end of the expansion more people have done O12s than the whole Eureka.
    (10)

  4. #494
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Awful View Post
    I agree I wish we had something in the middle for Mid-Core players this game is sorely lacking it, the game goes from handholding to Savage where it's night and day. I honestly wish we had something like Mythic+ in FFXIV from WoW that way you can have a challenge while having rewards and gear while providing weekly challenges, there has to be a middle ground.
    And the Devs try to fill this Gap in a bad way at the moment, from my View.
    They try to simplify Savage so much, that it becomes something people call Midcore Content.

    But with this Strategy they do it wrong on both ends.
    Midcore Players do not want Savage to be their Midcore Content, because you often still need a Static and can just play it once per Week.
    And the Raiders feel underchallenged and clear it in less than 2 days.

    Nobody feels satisfied with that in any way.

    More difficult Dungeons would be a really good solution for this Problem.
    Call it Roulette Expert+.
    I would rework Dungeons from all over the Patches of the last Years. Not just from the last Addon we got.
    I think, many people would like to replay older Dungeons with a higher difficulty.

    Maybe 1-2 per Patch and just let that List expand over time.
    And when we hit more than 10 Dungeons just let them rotate, so that there are always 10 Maps, but not the same ones every day.
    I have seen people say "Oh gosh, just 2 Dungeons and we got the same one 4 times in a row".
    But I can not imagine a Person saying "Oh gosh, there are just to many Dungeons in this Roulette. Pls SE reduce the Number from 10 to 2 so that we can play the same over and over again.".


    Also some of the Stages of something like HoH or Potd could be seen as Midcore Content, but they are locked behind dozens of Stages of Brain Afk boredom with RNG Layers.
    (5)

  5. #495
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Imuka View Post
    Also some of the Stages of something like HoH or Potd could be seen as Midcore Content, but they are locked behind dozens of Stages of Brain Afk boredom with RNG Layers.
    As someone with 5 HoH clears under their belt, HoH is midcore content and the more difficult dungeons you are seeking. I don’t know where you’re getting that it’s rng based, its pretty straightforward if you’re familiar with mechanics and how the dungeon works.
    (1)

  6. #496
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Wow, this thread is a mess xD

    Anyway... My 2 gil on the matter:

    I don't think that Eureka is awful. As far as a type of content goes. An isolated area with a self contained story and progression system. Not inherently bad.

    I think the major pitfall for Eureka was how it was implemented. Things like how it's excruciatingly painful to try and do anything solo because everything is a massive health sponge. Then the whole focus on NM farming for a majority of resources (Which you can't get by chaining kills even if you were able to do that reasonably solo) which not only gets repetitive fast, but also again, punishes solo play (As it's harder to get contribution especially if you make a mistake and get one-shotted by the NM and no-one res's you 'cause you're not in their party) as well as smaller groups.

    Basically, the entire thing is too heavily focused on "Get into FATE train" to have a decent speed at which you progress. Both for levels and also the items you need to upgrade your gear, as well as the other little things you can obtain from Eureka.

    Having FATE trains exist and be viable, is not a problem. I like to do some trains now and then. But this content is ONLY FATE trains, all day, every day. Which just isn't pleasant.

    If enemies weren't so bloated in HP so that solo/smaller party grinding was not abysmal as well as having alternate means to gathering resources (Heck, I'd even settle for Daily quests if it meant I could progress, albeit slowly, without too much investment and speed things up with FATE trains when I feel like putting more effort into it), then I don't think Eureka would be so bad. Basically, allowing it to be more inclusive and more varied.
    (5)

  7. #497
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Soupa View Post
    As someone with 5 HoH clears under their belt, HoH is midcore content and the more difficult dungeons you are seeking. I don’t know where you’re getting that it’s rng based, its pretty straightforward if you’re familiar with mechanics and how the dungeon works.
    It becomes a Midcore Content after you cleared those super easy Stages of that Place.
    But always going through a Brain AFK Part, to have some mid Level Difficulty fun is just bleh in the long run. And you can't really rush the boring Part, because of some RNG things. Which are fun when you reach Floor 50 and above. But at 1-30 they are like a hurdle in your way.

    There are Rules to the Layout, but there are still random Elements, in a good and bad way.
    The good thing, it makes it feel less repetetive, the bad thing it can create situations, that can feel cheap by the Game and give the Player a feeling of being cheated by the Game.
    I got killed two times solo between 70-80 by a Mob suddenly spawning in my back. Not a Patrol Mob, a new Spawning Enemy.
    So something I could not know or play around.
    And it felt cheap at that moment. A calculated fight that I would win, turned into a chaotic mess and I got killed.
    It felt exactly like the cheap designed STR Units in Fire Emblem that come without any real message of reinforcements. They suddenly spawn in your back and your squishy Mages get killed.

    Over time, I gave up, because this place came just like the POTD came with no protection in case of a Disconnect while playing it.
    I made several more tries, just to get stopped at something between 50-70 often.
    Playing it Solo was fun, but fearing to lose your Progress at every split second turned it into a bad experience.
    And those can just happen at to many places in the whole Line between the Player and the Server. And in the most cases my PC did not show any sings of any Disconnect in any way.

    I have absolutly no clue, why they did not implement something to protect that progress.
    Just let the Player rejoin like in normal Dungeons. So, if you disconect at a safe place, you could just continue after rejoining the Game.
    (3)
    Last edited by Imuka; 02-24-2019 at 05:17 AM.

  8. #498
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alleo View Post
    You have people from a whole Datacenter in this. So having 144 from one DC is not something that shows if its successful or not because it has many worlds to take people from. The one number that might show if Eureka is truly successful is the people that finished all of it. And right now JP has like 18% on Pyros level cap and all NA and EU have below 10%. If that counts as successful for you then thats fine. I dont see it that way. Not for something that huge. Not for one of the few truly main things in SB. Not for something that has its own story line, huge amount of rewards and the relic quest line on top of that.

    Honestly it would not surprise me if at the end of the expansion more people have done O12s than the whole Eureka.
    Stop going on about the 144 people.For god sake.Thats the maximum amount of people in one instance.If im on EU data centre and there and there are several instance of each Eurkea zone thats over 1000 people in Eureka instances at one time.And thats not counting all the players that do Eureka either as they arent all going to be in there or playing at the same time so the figure is likely more than double that amount if not more.
    It doesnt matter if people have finished the relic weapons.The fact you have that many players useing the content at the moment is obvious that the content is successful.
    The fact that there was so many players useing Eureka instances that it took down duty finder for several days in EU is further proof of that.
    (5)

  9. #499
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Metalwrath View Post
    Stop going on about the 144 people.For god sake.Thats the maximum amount of people in one instance.If im on EU data centre and there and there are several instance of each Eurkea zone thats over 1000 people in Eureka instances at one time.And thats not counting all the players that do Eureka either as they arent all going to be in there or playing at the same time so the figure is likely more than double that amount if not more.
    It doesnt matter if people have finished the relic weapons.The fact you have that many players useing the content at the moment is obvious that the content is successful.
    The fact that there was so many players useing Eureka instances that it took down duty finder for several days in EU is further proof of that.
    Just because a piece of content is active doesn't mean it is well received. Some like it, some don't. I don't have any numbers to back up either side, but I think SE needs to rethink their idea of "successful" sometimes. Did I do Eureka because I liked it? God no. I think it is worse than its precursor, Diadem, and is some of the worst content in the game period. But I did it because it was the only way to get my relic. I'm sure others have approached it the same way. How many others? No idea. I'm not about to pull a number from nowhere. By SE's logic Mahjong was probably a success too, yet it died faster than LoV on NA servers. It's barely a footnote in Gold Saucer history now.
    (10)
    Last edited by Vahlnir; 02-24-2019 at 02:49 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #500
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    I eventually made my way to Pagos and the whole 'soft reset' thing where you lose your mount and everything aggros and kills you hit me harder than I expected. I just wanted to get on with NM's and light farming, but the map was extremely difficult to navigate and I lost a level attempting to get the aetherytes unlocked. That was enough to drive me away from Eureka forever, as it meant going back to doing accursed CL's to make up for lost XP. In many ways, Eureka was the same kind of letdown as BLU: it held out the promise of something different for players who aren't too keen on the game's core endgame activities/doing group instances, but didn't deliver (for me).

    That said, I do acknowledge that Eureka works for, and caters to, a not-insignificant portion of the playerbase. And, while there are some rough edges here and there, it 'works' to fill a particular purpose and meets a specific set of expectations. BLU, on the other hand, while it does have a few defenders here and there, really doesn't seem to please just about anyone, and it fails in fulfilling what could be its one redeeming function---namely making old content, particularly old open-world content, relevant again. For that reason, I'm fine with SE continuing to allocate resources to developing Eureka/Eureka-like experiences in the future, even though I personally won't be interested unless they make it more casual/solo friendly... Like, a lot more; whereas I think BLU would be a waste unless they overhaul it so that it either caters to folk like me who want to solo old content (or better yet, even new ) or people who want to take BLU into all the regular DF content. I don't think there's ever a good justification for demanding that resources not be spent on content that significant numbers of the playerbase enjoy, despite how you might personally feel about said content. On the flipside, though, I don't think there's anything wrong with advocating for more of the content you personally enjoy; and that's why, for instance, I will continue to advocate for more of the things I can do solo (crafting, squadrons, golden saucer, MSQ, etc. etc.), despite people constantly telling me "THIS IS AN MMO."
    (0)

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