Quote Originally Posted by Leanna View Post
Good, now they should keep listening and stop with the actual lazy mess we got.
Such passion. Both previous iterations of relic just reused old content to complete an objective, with the exception of the relic hydra and the relic chimera trails, almost all steps of relic just required you to redo old content. Which is fine but that means relic just becomes a passive objective you will inevitably complete along with tomestones. There’s no point to your objective that way. Eureka is 4 full zones and a public dungeon with trinkets and extra objectives scattered around for you to tackle and do and some even change your gameplay slightly permanently. (Mmmm magicite) this is content catered to a different style of player not casuals, one that relic deserves and imo should be locked behind. Eureka isent perfect but it’s miles beyond what we’ve gotten before and actually improved sub retention rates between patches compared to HWs cycle. I believe it will return this way in 5.0 with changes made to make the content more fun and magicite will likely carry over as well to make players return to pyros and hydatos.