Quote Originally Posted by Reynhart View Post
Previous relics weren't really "their thing" before, that's one early complain. And there's no reason they have to give an alternative path to the relic, since you already have an alternative path for gearing.

Fair enough, but can we agree that it's irrelevant to the fabled "all the content we lost solely because of Eureka" ?

On a sidenote, there is something bugging me. When people say that the relic has always been confirmed as the casual, do they refer to this source or something else ?
Yoshida has said on multiple occasions that the point of the old type of relic was to exchange time for power, savage was the difficult gearing alternative while the relic was the easy but time consuming option. And do you think that if they hadn't made Eureka there would have just been nothing in its place? It's 4 big zones with unique mechanics and systems, and while mostly recycled models and mechanics, still dozens of boss type encounters. That's all even without taking into account all the gear and weapons and other rewards they threw in there.