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  1. #1
    Player
    Imuka's Avatar
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    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    You can't really expect players going back to the same content over and over every week just for the beauty of it, especially when the encounter is always the same. Were fights to include more random elements (in their execution, not their rewards), they would at least feel fresh for a longer time.
    I do not expect them, to replay the same fight in the same way over and over again. Especially, because every fight ia 100% scripted.
    But this is something I say for years now. That this Game needs some kind of procedual generated System for the Boss Fights.
    Pure RNG would be bad, because it could make a Boss use the Tankbuster 10 times in a row.
    A large Part if this Community knows, that those fully 100% scripted fights of 14 are not great, because there is no real replay value in any way. And the only reason to play a fight more than once is again a Carrot on a Stick.

    And the Devs could create such a System, to get more engaging fights, that do not make people go into a brain AFK Mode, after a few Runs.
    (3)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Imuka View Post
    That this Game needs some kind of procedual generated System for the Boss Fights.
    It could also use a procedural generated system for optionnal dungeon layout, and could even use a wider set of bosses so than you wouldn't encounter the same every time.
    Quote Originally Posted by Imuka View Post
    Pure RNG would be bad, because it could make a Boss use the Tankbuster 10 times in a row.
    Each skill could have a CD and the boss would randomly chose between the skills that are available.

    It may seems strange, but it's also one of the reason I like Eureka. Two different runs will not unfold the exact same, depending on the hour of day, the current weather, the party you'll join inside, your personal goal (Light farm, FATE farm, logos farm), etc...and in there people actually talk to each other
    Quote Originally Posted by Sheriyana View Post
    Yoshida has said on multiple occasions that the point of the old type of relic was to exchange time for power, savage was the difficult gearing alternative while the relic was the easy but time consuming option.
    Yes, but that "time engagement" is not something you find in casual players. It's simply another of hardcore players alongside raiders or competitive PvPers.
    Quote Originally Posted by Sheriyana View Post
    And do you think that if they hadn't made Eureka there would have just been nothing in its place? It's 4 big zones with unique mechanics and systems, and while mostly recycled models and mechanics, still dozens of boss type encounters. That's all even without taking into account all the gear and weapons and other rewards they threw in there.
    Of course they would have released something else, but what makes you think that it would have been the "usual" type of content or that you would have liked it ? If Yoshida was so focused on releasing Eureka (A big zone holding powerful weapons) that he mentionned it really early in ARR, you can't really expect that we'd simply have 3 more dungeons in its place.
    (3)
    Last edited by Reynhart; 02-23-2019 at 03:44 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #3
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reynhart View Post
    Yes, but that "time engagement" is not something you find in casual players. It's simply another of hardcore players alongside raiders or competitive PvPers.
    This isn't true at all, there's plenty of casual players who play the game a lot but don't do the harder content, considering the savage clear rates it's like 90% of the playerbase that doesn't even touch savage, let alone competitive PvP, which is way more rare than raiding. Even the casual players who don't play the game a lot, could still slowly work on the relic while doing roulettes and content they would be using their limited time on anyway. But yeah, casual doesn't only mean players who don't have the game on 24/7, there's also plenty of raiders who only sub to clear the latest raid and unsub until the next one.

    Quote Originally Posted by Reynhart View Post
    Of course they would have released something else, but what makes you think that it would have been the "usual" type of content or that you would have liked it ? If Yoshida was so focused on releasing Eureka (A big zone holding powerful weapons) that he mentionned it from the very beginning of ARR, you can't really expect that we'd simply have 3 more dungeons in its place.
    Now this I can agree with, I'm not going to speculate on what we would have gotten in Eureka's place, even though I do feel like they wasted a lot of dev time on this content that a lot of players have no interest in.
    (1)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sheriyana View Post
    This isn't true at all, there's plenty of casual players who play the game a lot but don't do the harder content
    Again, "casuals" are not simply "people who don't raid", they're people who don't have heavy dedication in the game. Like I said above, if you play 2-4h/night, and 6-10h/day on week-end, you're not a "casual" player.

    As opposed to the relic weapons that were made "for people who don't raid". And casual players won't really farm tens of thousands of tomestone to buy a weapon that requires you to stay engaged each and every patch when they can obtain a cheaper (and better) weapon every 6 months.
    (8)
    Last edited by Reynhart; 02-23-2019 at 03:53 AM.

  5. #5
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reynhart View Post
    Again, "casuals" are not simply "people who don't raid", it's people who don't have heavy dedication in the game. Like I said above, if you play 2-4h/night, and 6-10h/day on week-end, you're not a "casual" player.

    As opposed to the relic weapons that were made "for people who don't raid". And casual players won't really farm tens of thousands of tomestone to buy a weapon that requires you to stay engaged each and every patch when they can obtain a cheaper (and better) weapon every 6 months.
    Then what do you call players who play every waking moment but don't touch any of the harder content? They're not hardcore because they don't do savage, they're not midcore because they don't do ex primals, according to you they're not even casual. Mr. Happy calls these people hardcore casuals and I think it's a good term for people like these, of which I consider myself to be a part of as well.
    (1)
    Last edited by Sheriyana; 02-23-2019 at 03:57 AM.

  6. #6
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sheriyana View Post
    Then what do you call players who play every waking moment but don't touch any of the harder content? They're not hardcore because they don't do savage, they're not midcore because they don't do ex primals, according to you they're not even casual. Mr. Happy calls these people hardcore casuals and I think it's a good term of people like these, of which I consider myself to be a part of as well.
    Yeah, there is definitely different types of casual play. It doesn't always come down to how much someone plays, but how they play in the time that they do.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #7
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vahlnir View Post
    Yeah, there is definitely different types of casual play. It doesn't always come down to how much someone plays, but how they play in the time that they do.
    Exactly this!
    (0)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sheriyana View Post
    Then what do you call players who play every waking moment but don't touch any of the harder content? They're not hardcore because they don't do savage, they're not midcore because they don't do ex primals, according to you they're not even casual. Mr. Happy calls these people hardcore casuals and I think it's a good term for people like these, of which I consider myself to be a part of as well.
    In some previous post, I called us "Grinders". The problem I see with "hardcore casuals" is that they're far closer to "hardcore dedication" than "casual dedication".
    Quote Originally Posted by Vahlnir View Post
    Yeah, there is definitely different types of casual play. It doesn't always come down to how much someone plays, but how they play in the time that they do.
    There are different types of hardcore play. It doesn't really feel appropriate to call the PvP season winner a "casual" if he simply doesn't raid.
    (5)
    Last edited by Reynhart; 02-23-2019 at 04:16 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    In some previous post, I called us "Grinders". The problem I see with "hardcore casuals" is that they're far closer to "hardcore dedication" than "casual dedication".

    There are different types of hardcore play. It doesn't really feel appropriate to call the PvP season winner a "casual" if he simply doesn't raid.
    K. Glad we got that sorted out.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reynhart View Post
    In some previous post, I called us "Grinders". The problem I see with "hardcore casuals" is that they're far closer to "hardcore dedication" than "casual dedication".

    There are different types of hardcore play. It doesn't really feel appropriate to call the PvP season winner a "casual" if he simply doesn't raid.
    And how does it not count as hardcore dedication if they play more than some actually hardcore players who do savage and ex primals and all that? Obviously a hardcore PvPer wouldn't be called a casual, he'd be called a hardcore PvPer, I think that distinction is allowed since one is hardcore in PvE content and the other in PvP, I wouldn't call either any less hardcore.

    You can call them grinders or whatever you want but in general the vast majority of the playerbase is considered casual and I can assure you most of them aren't only people who play 2 hours a week like you seem to suggest as the only definition for a casual player besides not doing harder content.
    (6)
    Last edited by Sheriyana; 02-23-2019 at 04:29 AM.