Quote Originally Posted by Reynhart View Post
You can't really expect players going back to the same content over and over every week just for the beauty of it, especially when the encounter is always the same. Were fights to include more random elements (in their execution, not their rewards), they would at least feel fresh for a longer time.
I do not expect them, to replay the same fight in the same way over and over again. Especially, because every fight ia 100% scripted.
But this is something I say for years now. That this Game needs some kind of procedual generated System for the Boss Fights.
Pure RNG would be bad, because it could make a Boss use the Tankbuster 10 times in a row.
A large Part if this Community knows, that those fully 100% scripted fights of 14 are not great, because there is no real replay value in any way. And the only reason to play a fight more than once is again a Carrot on a Stick.

And the Devs could create such a System, to get more engaging fights, that do not make people go into a brain AFK Mode, after a few Runs.