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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vahlnir View Post
    Adding combat rewards for combat content is perfectly fine. As I heard someone mention before though, maybe it could be an alternative gearing path minus the relic. Weapons and all. Just not the relic. That itself should be its own thing like it was before which would add yet another path to gearing up.
    Previous relics weren't really "their thing" before, that's one early complain. And there's no reason they have to give an alternative path to the relic, since you already have an alternative path for gearing.
    Quote Originally Posted by Sheriyana View Post
    Yes please, I'd much rather use my useless MGP to buy that stuff.
    Fair enough, but can we agree that it's irrelevant to the fabled "all the content we lost solely because of Eureka" ?

    On a sidenote, there is something bugging me. When people say that the relic has always been confirmed as the casual, do they refer to this source or something else ?
    I would like to add two points to this, the first one is about the relic quest, the anima weapon quest which is time consuming. You might say it’s going to be time consuming and it’s not really challenging but the reason we have this content in game is to support those who are not good at playing the game, say to beat the raid contents to get the higher items with higher item level, so if this relic quest was too difficult for them then it’s going to discourage them to try it, that’s why this is our intention to make it less challenging for the anima weapon quest.
    (3)
    Last edited by Reynhart; 02-23-2019 at 03:06 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #2
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reynhart View Post
    Previous relics weren't really "their thing" before, that's one early complain. And there's no reason they have to give an alternative path to the relic, since you already have an alternative path for gearing.

    Fair enough, but can we agree that it's irrelevant to the fabled "all the content we lost solely because of Eureka" ?

    On a sidenote, there is something bugging me. When people say that the relic has always been confirmed as the casual, do they refer to this source or something else ?
    Yoshida has said on multiple occasions that the point of the old type of relic was to exchange time for power, savage was the difficult gearing alternative while the relic was the easy but time consuming option. And do you think that if they hadn't made Eureka there would have just been nothing in its place? It's 4 big zones with unique mechanics and systems, and while mostly recycled models and mechanics, still dozens of boss type encounters. That's all even without taking into account all the gear and weapons and other rewards they threw in there.
    (2)