Quote Originally Posted by Youkulm View Post
This is exactly how I feel. Plus, Eureka is big enough that is deserves its /own/ weapon and /own/ gear. I don't understand why they threw the relic in there and couldn't do both. I don't know what SE has against horizontal progression. God forid there is more than 3 sets of relevent gear and weapons at a given time. We should have more options as players to progress our characters, not less.
Exactly, with Eureka it would have made so much more sense to have there be elemental based special gear too with the zones based on elements. Anemos could have dropped weapons that had a Garuda type wind effect, Shiva type ice thing for Pagos etc. it would have been so much more thematic. The relic doesn't make as much sense, and the glow effects and weapons have nothing to do with the elements like the whole point of Eureka is. I'd really prefer if they treated Eureka as another Deep Dungeon, they're so similar in so many ways too, both have their own leveling system, both have unique buffing effects, both have their own gear that you upgrade, both have RNG nonsense loot boxes etc. the only real difference is the type of content, Deep Dungeon being a randomly generated dungeon while Eureka is a zone. That's one of the reasons why I can't stand Eureka, did we really need a 3rd type of content with its own leveling system? We have Deep Dungeon, we have the actual game and now Eureka. All the leveling feels like in Eureka is padding too, the whole thing should be about the weapon.