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According to Reynhart and his signature,Eureka was not designed to be casual content:
Also,if Eureka is meant to be casual content, it's SE's problem when content that took 17-18 months(iirc) to develop, has these kind of numbers according to the Lucky Bancho 2019 census:I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
Of course, there are people who will point out that Eureka is more successful than previous relics:and the number of active players that have reached the Pyros level cap of 50 is:
18,6% JP
5,8% NA
7,3% EU
Which does not take into account that Eureka is not just about the relic. Or that the rewards, Eureka offers might have something to do with that 5.8%And in NA it's 8.58% for a content that's out more than two years and 5.8% for Pyros.
Putting Eureka's numbers aside, people will also point to niche content like Savage raids/PVP.
From a utilitarian perspective, it would make more sense for SE to develop engaging content with depth for the casual playerbase, which is the bigger audience rather than the shallow puddles of endgame 'casual' content that we have now.
Of course, such reasoning will not fly in a themepark MMO.
But if SE can devote considerable resources to producing engaging niche content while not also providing similar casual endgame content, then of course, you'll have people like me providing feedback.
Last edited by TwistedTea; 02-22-2019 at 05:46 PM.
Yes, it wasn´t planned for everyone, but you could do it causally if you wanted.
Just do it from time to time, some HW relic steps needed weeks of grinding tomes.
So basically Eureka falls into both parts. You can do it casually, ppl just don´t want to, or you can of course put quite some time into it, making it not so casual from a time investment standpoint. But getting more ARR or HW relics was even more time consuming, so no casual content either?
What content do you want as casual content? Make an example.
We already get much casual content every patch:
New dungeon, new casual raid/Primals (8/24 man), new items for canals of uznair, new things to gather or craft, new content for gold saucer, HoH and so on.
We also get hardcore (difficult) content:
New ex primals, new Raids, new ultimate, Baldesion Arsenal for example.
What exactly do you want as "casual" content.
Content that isn't obsolete one month after it is implemented?
Because, once a static is done with progression, you literally play two (2) hours a week just to get the weekly drops. The "hardcore" content only gives two (2) hours per week. And don't say this isn't true because as I raider I know it definitely is.
There is no value on normal mode trials, you clear them once and forget they exist, and the extreme version varies, I cleared the MHW extreme one a few times in two days and forgot it exists because I don't care about the mount. What else? normal extremes? Most people doesn't care about the mounts and once they get their weapon they forget the extreme trials are a thing, which takes 10 kills at worst.
HoH has no purpose outside of leveling once you clear floor 100 five times, in 5.0 HoH will be more active than Eureka ever was at any point.
Canals & Company, either not everyone has enough people to do maps or can't be bothered to gamble, because that's what maps are, gambling at its finest.
XIV has a huge problem and it is that the content isn't designed to keep people engaged for longer than a month (at best), there is literally nothing to do once you have done weekly caps (which takes roughly three hours), there is absolutely nothing, Eureka was supposed to fill that gap but the design is so bad, any F2P MMO can offer better content, making play XIV pointless.
What people should demand from SE is a change in the design of the content, because right now there is no point in play the game once you are done with each patch, can perfectly unsub and resub on patch day (if the patch has enough content) or wait for weekly caps to be lifted, because then you can invest all the time you want.
There is people who wants to play more than two hours a week, but there is literally no content to do, unless you want to deal with heavy gambling or content that any F2P MMO has done better.
I really don't like using this sentence but "this may not be the right MMO for you". This is not meant as an attack though, but simply a loose quote on how Yoshi-P stated that this is how he sees the game. He purposefuly avoid any content that requires you to stay engaged for too long, because he doesn't want people being forced to log in at the risk of falling too far behind.
I personally don't like this view, and would love to have really long term goals, but, whatever population each future content catters to, I'm afraid that's the thing we'll most likely never have, probably because 1) "casuals" covers the biggest part of the playerbsase and 2) "non-casuals" will resub/stay subbed to do casual content but the opposite is not true.
Last edited by Reynhart; 02-23-2019 at 12:18 AM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
Ok gl getting that here in ffxiv or anywhere that isn't tied to older MMO style of content even F2P MMOs do not have the capacity for this people burn out how fast is dependent on both the amount of content and each individual own personal preferences
True raiders going after weekly reclears will be done between 2 to 4 hours a week but how long did it take to get to that point some groups few days large portion of groups months that is content for months for those people getting to the point of doing it all in 4 hours is pretty relieving and this is generally when breaks happen but SB did add something for these people Ultimate for those that haven't completed it yet thats plenty more content for longer there and no these aren't obsolute because the devs actually decided to hard cap ilv for these fights so overgearing is much harder to do people like status symbols showing their hard work and ultimate does that and it made both the 4.3 dungeon and 4.5 dungeon more relevant due o the gear drop ilv the devs try to make content last/stay relevant as best they can but they can't account for every single individual player depending on your prefences depends how long till things go obsolete
Agreed normal modes should drop rarely the crafting mat so people not interested in ex can still get bardings/housing just no weapon or mount or music. MHW ex is your personal prefernce but the devs did mess here more they should've waited for token exchange for the mount till they added Tsukuyomi mount to the trader would've allowed the fight to have a bit longer longevity but it was a collab so they may have been different rules here. And again your arguing people have different stopping points for content some will stop after 1 kill some go for hundreds its about each person's individual tastes you cannot as a game designer account for every single one.
HA Eureka has been more populated than HoH has been through each interation of Eureka including Pagos, until we know how Eureka will be affected/adjusted after 5.0 launch you are making baseless assumptions about it
Funny thing theres this thing called party finder should try it people do like to do maps with other random people also linkshells per server, also want to know what is also gambling using your terms dungeon loot that has been around forever wheres that outcry
This is all based on you you need to find what you would like added and see how well the community responds to it and try and get that idea to the devs in some way and if F2P MMOs are offering what you feel is better and your unable or unwilling to try and change ffxiv with your ideas that you'd like to see implemented here then it might be best to put ffxiv down for now
Yes if something you find is wrong with ffxiv then absolutely give feedback how you want it to be improved alot of QoL updates are fan requested we didn't have totems trading for mounts till we requested hard enough UI updates happen to accommodate more people. This design philosophy really has bit Yoshi in the ass he can't do anything too grindy like older MMOs but he doesn't want you to go either and the only way out of it is if the game dies
Subjective to every single individual what may give you interest for 2 hours a week others can find 15 hours a week you need to keep trying to pitch what you want that would keep you engaged longer.
I'm sorry if this seems so aggressive but this argument that there is nothing to do theres almost no content is based purely on an individual basis and you cannot expect a dev team to cater to every single individual person to try and get them staying longer
Guy butt is best butt <3
Thats the problem...if we trust Yoshidas words from Reynharts quote then no Eureka was not casual content, it was always meant to be a niche that only tickles the interest of specific players. Which is exactly what happens.
But if we do see Eureka as casual content (and honestly the size and amount of stuff done for it should hint towards it being meant as casual content, especially since the once casual relic is in it too and one of the ARR story question is solved there too) then its an utter failure in that part because even on the JP side only around 19% of the players reached Pyros level cap. So most of the players never went that far and I kinda doubt that the numbers will rise by a huge amount in the future.
Edit: And lets not forget that these 19% was only reached at the JP side. While the bigger playbase (EU and NA combined) did not even reach that together..
All of these numbers for content that was not only advertised quite some time before it was released, got even delayed further which made us start the relic quest later than normal, had the Krile story line in it and what happened to the one isle that vanished in ARR, had the relic quest line and relic gear in it, a couple of mounts, a big amount of minions, TT cards locked behind its progression, music scrolls, emotes, and other glamour..and yet especially on the NA side not even 10% have reached level cap in Pyros.
Last edited by Alleo; 02-23-2019 at 12:27 AM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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