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  1. #1
    Player Beckett's Avatar
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    Feb 2014
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    Beckard Arseneau
    World
    Midgardsormr
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    Paladin Lv 92
    Quote Originally Posted by Alucard135 View Post
    Making Ultimate content takes more resources than Eureka ever did (Yoshi P even stated how much effort and resources go into making an ultimate fight). Just the fact that we only have 2 of them is proof enough. Should we tell them not to do them now because a lot of people don't do them?
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    (8)

  2. #2
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    3,927
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    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Beckett View Post
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    (3)

  3. #3
    Player
    Nariel's Avatar
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    Sep 2013
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    Limsa-lominsa
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    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    yeah while attack and animations are never used again because they all are totaly new and didn't used any of the original fight and Eureka need no script nor balance and didn't need any test. its obvious they need more people working in a single fight than in 4 whole new maps filled with boss and new systems and Baldesion Arsenal, Eureka need a whole patch but cost so little money and work I start to ask myslef why they just don't add it in every single patch to begin with.
    (4)
    Last edited by Nariel; 02-19-2019 at 05:48 PM.

  4. #4
    Player
    Lambdafish's Avatar
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    Ul-Dah
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    Khuja'to Binbotaj
    World
    Hyperion
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    Paladin Lv 100
    Quote Originally Posted by Nariel View Post
    yeah while attack and animations are never used again because they all are totaly new and didn't used any of the original fight and Eureka need no script nor balance and didn't need any test. its obvious they need more people working in a single fight than in 4 whole new maps filled with boss and new systems and Baldesion Arsenal, Eureka need a whole patch but cost so little money and work I start to ask myslef why they just don't add it in every single patch to begin with.
    Maybe you misread my comment. My overall point is that while Eureka did take more assets, we shouldn't discount the dev time that went into making the ultimate fights, as well as remembering that the dev time that went into Eureka was predominantly technical hurdles that benefit the game as a whole even if Eureka is bad.
    (1)

  5. #5
    Player
    Nariel's Avatar
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    Sep 2013
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    Limsa-lominsa
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    Nariel Cendrenuit
    World
    Ragnarok
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    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    Maybe you misread my comment. My overall point is that while Eureka did take more assets, we shouldn't discount the dev time that went into making the ultimate fights, as well as remembering that the dev time that went into Eureka was predominantly technical hurdles that benefit the game as a whole even if Eureka is bad.
    The point being they used far more assets to give birth to a niche nostialgia trip to 1999 worst timeline and they choosed to discard the niche high-end boss fight nobody have a problem with. Considering how much people will go through to the lame-ass end during its lifespawn and how many people won't be able to part in when its relevance is gone for good I don't take much of a risk while sayin' Eureka is a far more waste of ressources/money/dev's time/whatever than Ultimate never was and will never be and it could have been used to actualy bring more activity and constistency in those awfull patch.

    Any non-eureka player aka the main target audience of the whole game have absolutely nothing new to do once their weekly ivalice loot aquired when they bother get it.
    (3)
    Last edited by Nariel; 02-19-2019 at 08:00 PM.

  6. #6
    Player
    LaylaTsarra's Avatar
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    Feb 2014
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    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nariel View Post
    Any non-eureka player aka the main target audience of the whole game have absolutely nothing new to do once their weekly ivalice loot aquired when they bother get it.
    The same could be said of any non relic player in AAR and HW. Sorry but if you have chosen not to do relic in Stormblood that is your choice.

    Quote Originally Posted by Nariel View Post
    Eureka is a far more waste of ressources/money/dev's time/whatever than Ultimate never was and will never be and it could have been used to actualy bring more activity and constistency in those awfull patch.
    You are entitled to YOUR opinion but you are not the Litmus Test as to whether or not that is true. There are many of us enjoying this content and are very happy the dev team decided to give us something new rather that recycle the same old tune this go around.
    (7)
    Last edited by LaylaTsarra; 02-19-2019 at 08:15 PM.

  7. #7
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nariel View Post
    Any non-eureka player aka the main target audience of the whole game have absolutely nothing new to do once their weekly ivalice loot aquired when they bother get it.
    As opposed to all the things you had to do in 2.5 and 3.5, I suppose ? Also, did you miss that they released a new job in 4.5 ?
    (3)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  8. #8
    Player Beckett's Avatar
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    Feb 2014
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    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lambdafish View Post
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    The battle design argument goes out the window now that BA exists.

    Come to think of it, there's also all the FATE bosses in every zone. And while I'm sure developing fight mechanics for a FATE boss is far less effort than an Ultimate fight, there are a lot of FATE bosses that all had to have effort put into their mechanics.
    (2)
    Last edited by Beckett; 02-19-2019 at 06:01 PM.

  9. #9
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Beckett View Post
    The battle design argument goes out the window now that BA exists.
    Well, since they decided not to do an Ultimate for 4.5 because, officially, it was too stressful for the playerbase (/sigh), they probably redirected those ressources to design the Arsenal. So, the argument could still stand for all past zones.

    As for FATEs boss, I barely started Hydatos yet, but for the three previous zones, no boss really have any new mechanic, so I think they're pretty cheap to design.
    Quote Originally Posted by Floortank View Post
    Also, I enjoyed Eureka a lot more than the ARR and HW relic grinds. Those seriously made me want to gouge my eyes out.
    They're the reason why I never purposefuly farmed Tomestones in SB. I can count the number of Expert Roulettes I did since 4.0 on one hand.
    (5)
    Last edited by Reynhart; 02-19-2019 at 06:41 PM.

  10. #10
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Beckett View Post
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    We have someone who knows more than Yoshi P in game design here lol. Care to tell me then why we only got two ultimate fights? If you think only modeling is the most resource intensive then, that's where you're wrong. 90% of the mobs in Eureka are already reused assets along with their simple mechanics. Mounts, minions, furnishings and glamour are things we already get in new patches. As for the cutscenes and quest dialogue, those didn't require any additional resources since they easily can dedicate the same resources they did into making 2.0 and 3.0 relic cutscenes So nothing really lost here. Instead of making them for the previous relic style, they just made them for Eureka. So just for the sake of argument if we looked at what we lost from making four Eureka maps, the arsenal and two ultimate fights, we find out it's three dungeons. So it seems by that, that a lot of resources are going into making these boring hallway simulator dungeons. And to that I say good move SE. More interesting content rather than boring 10min dungeons that you only need to do once and never bother with it if you don't need any loot.
    (0)
    Last edited by Alucard135; 02-20-2019 at 01:05 AM.