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  1. #1
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Ultimately my issues with Eureka come down to two things:

    1) An incredible amount of time and resources is devoted to its making and continuous updating. That's time and resources that could be used to make stuff I actually like, such as dungeons, trials, main story, etc.

    2) The relic should not be held hostage to Eureka-style content. At the very least an alternative method of creating the relic without having to deal with Eureka should exist so those like myself who absolutely despise Eureka style content with a passion, have a way to get the relic that doesn't involve us having to deal with content we consider horrifically painful to engage in.

    I enjoyed the Heavensward relic questline. I like running dungeons. I didn't farm A1 for light, I got it from just running experts which I enjoy running. I was able to progress multiple relics doing content I enjoyed doing. I did not Enjoy Eureka Anemos and refuse to go any further into that content. The relic should be content that's made for me (someone who doesn't do savage raids) to get a good weapon over time doing regular content and not having to go through some painful artificial second leveling system in an instanced area that requires grouping if you want to make any real progress.

    It's fine for Eureka to have incentives like mounts, glams, hairstyles, but the relic should not be put in there in my opinion.
    (7)
    Last edited by Nicodemus_Mercy; 02-19-2019 at 09:47 AM.

  2. #2
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    It's fine for Eureka to have incentives like mounts, glams, hairstyles, but the relic should not be put in there in my opinion.
    this is also 100% my issue. now this relic is going to die as well with the eureka content next expansion. before anyone could back and make a past relic from 2.0/3.0, good luck with that now.

    Relic should not be pigdeon holed behind 1 piece of content.
    (7)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    1) An incredible amount of time and resources is devoted to its making and continuous updating. That's time and resources that could be used to make stuff I actually like, such as dungeons, trials, main story, etc.
    90% of the game is already "stuff that you like". Isn't it enough to allow people who like a different type of content to have something for them ? And frankly, dungeons are done once for their novelty and then you'd simply end with whatever the roulette put you into, with no interest whatsoever to the reward of the dungeon itself.
    Quote Originally Posted by Youkulm View Post
    this is also 100% my issue. now this relic is going to die as well with the eureka content next expansion. before anyone could back and make a past relic from 2.0/3.0, good luck with that now.
    You would have said the same thing for the Zodiac before it was revealed that past content would be unsynced. Just allow people to go there at lvl80 with whatever ilvl they really have (Since healing doesn't scale with elvl, you will take the same damage as now, but with much more HP and much more healing power). And Eureka already have a scale mechanic to adjust the zone to the number of people.
    (4)
    Last edited by Reynhart; 02-19-2019 at 03:48 PM.

  4. #4
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    1) An incredible amount of time and resources is devoted to its making and continuous updating. That's times and resources that could be used to make stuff I actually like, such as dungeons, trials, main story, etc.
    Making Ultimate content takes more resources than Eureka ever did (Yoshi P even stated how much effort and resources go into making an ultimate fight). Just the fact that we only have 2 of them is proof enough. Should we tell them not to do them now because a lot of people don't do them?

    Quote Originally Posted by Nicodemus_Mercy View Post
    2) The relic should not be held hostage to that content. At the very least an alternative method of creating the relic without having to deal with Eureka should exist so those like myself who absolutely despise Eureka style content with a passion, have a way to get the relic.
    You feel the relic is being held hostage in Eureka. People who like Eureka feels that relic shouldn't be held to grinding the same dungeon and old content. In the end, the numbers show that more people are doing Eureka than the old relic method. So to SE, these numbers are what matters.
    (12)

  5. #5
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Alucard135 View Post
    Making Ultimate content takes more resources than Eureka ever did (Yoshi P even stated how much effort and resources go into making an ultimate fight). Just the fact that we only have 2 of them is proof enough. Should we tell them not to do them now because a lot of people don't do them?
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    (8)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Beckett View Post
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    (3)

  7. #7
    Player
    Nariel's Avatar
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    Sep 2013
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    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    yeah while attack and animations are never used again because they all are totaly new and didn't used any of the original fight and Eureka need no script nor balance and didn't need any test. its obvious they need more people working in a single fight than in 4 whole new maps filled with boss and new systems and Baldesion Arsenal, Eureka need a whole patch but cost so little money and work I start to ask myslef why they just don't add it in every single patch to begin with.
    (4)
    Last edited by Nariel; 02-19-2019 at 05:48 PM.

  8. #8
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nariel View Post
    yeah while attack and animations are never used again because they all are totaly new and didn't used any of the original fight and Eureka need no script nor balance and didn't need any test. its obvious they need more people working in a single fight than in 4 whole new maps filled with boss and new systems and Baldesion Arsenal, Eureka need a whole patch but cost so little money and work I start to ask myslef why they just don't add it in every single patch to begin with.
    Maybe you misread my comment. My overall point is that while Eureka did take more assets, we shouldn't discount the dev time that went into making the ultimate fights, as well as remembering that the dev time that went into Eureka was predominantly technical hurdles that benefit the game as a whole even if Eureka is bad.
    (1)

  9. #9
    Player
    Nariel's Avatar
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    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    Maybe you misread my comment. My overall point is that while Eureka did take more assets, we shouldn't discount the dev time that went into making the ultimate fights, as well as remembering that the dev time that went into Eureka was predominantly technical hurdles that benefit the game as a whole even if Eureka is bad.
    The point being they used far more assets to give birth to a niche nostialgia trip to 1999 worst timeline and they choosed to discard the niche high-end boss fight nobody have a problem with. Considering how much people will go through to the lame-ass end during its lifespawn and how many people won't be able to part in when its relevance is gone for good I don't take much of a risk while sayin' Eureka is a far more waste of ressources/money/dev's time/whatever than Ultimate never was and will never be and it could have been used to actualy bring more activity and constistency in those awfull patch.

    Any non-eureka player aka the main target audience of the whole game have absolutely nothing new to do once their weekly ivalice loot aquired when they bother get it.
    (3)
    Last edited by Nariel; 02-19-2019 at 08:00 PM.

  10. #10
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lambdafish View Post
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    The battle design argument goes out the window now that BA exists.

    Come to think of it, there's also all the FATE bosses in every zone. And while I'm sure developing fight mechanics for a FATE boss is far less effort than an Ultimate fight, there are a lot of FATE bosses that all had to have effort put into their mechanics.
    (2)
    Last edited by Beckett; 02-19-2019 at 06:01 PM.

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