Quote Originally Posted by Bonbori View Post
Yes! It's exactly what I'm saying. Disparate types of rewards shouldn't be shoehorned into Eureka. Eureka should be a self-contained attraction designed for people who want to play Eureka and rewarding them with stuff that enhances their Eureka experience. Just like the +2 armour upgrades introduced in Hydatos, or the other items with Eureka-specific stats from previous Eurekas. Like... Eureka 2.0 could even have its own weapons again, as long as we got a proper relic line outside of it.

And by being focused and self-contained, Eureka would be less of a resource drain, leaving more devs to make content that would better appeal to those of us who want nothing to do with the Eureka formula. Such as, again, a proper relic questline that goes back to focusing on the relics themselves and not some MMO-inside-an-MMO that just happens to have weapon progression attached to it.
Then we do agree! If Eureka 5.X is inevitable atleast they can fix it and make it decent, knowing the devs I doubt they will bother making other content besides Eureka 24/7, but hey, if they make more attractions instead of only have one, better for everyone.