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  1. #1
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    snip
    This is how I read the situation:

    Dev's introducing the relic : Relic is for casual people to get a nice BiS weapon over time.

    Dev's later: Lets put the relic in that new ultra niche instance fueled only by blind nostalgia.

    Playerbase : But the relic is for casual, we hate it !

    Devs :

    You known whats even funnier, people complaigned about season event being about doing fate and wanted a change, people hated atmas steps cause spamming the 5 same fates was boring and people don't bother do diadem cause its just about killing trash and fate. You want to know what people don't do in the already numerous maps of the game ? Killing trash and fate, they even get rid of trash in raids because people didn't liked having to crush useless mob. Yet they thought a full map were doing fate and killing trash is the main activity would be great.

    Whatever you do, you still do the same thing over again in the 4 eureka. Be blind at you heart content, don't blame those wo have more expectation than doing what they already could do in the overworld but don't because its crap tier activity. Except treasure hunting, treasure map are better than playing hot/cold with a rabit NpC and is not related to do a boring fate were you're not even sure to get one.
    (5)
    Last edited by Nariel; 02-17-2019 at 09:39 PM.

  2. #2
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Eureka is fine, except for how Pagos was implemented. It gave us a new zone almost every patch. If they do a new "Eureka", they should put something for gatherers like they did for Diadem, (and by extent crafters for the rare mats they can farm).

    I would like to see Materia be relevant in upgrading. I have T5 for days, though it may not be fair for newer players who didn't amass a stockpile. Maybe use materia to feed light steps.
    (1)

  3. #3
    Player
    Bonbori's Avatar
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    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Tracewood View Post
    If they do a new "Eureka", they should put something for gatherers like they did for Diadem, (and by extent crafters for the rare mats they can farm).
    No, no, nooooooooo. No. NO!

    Literally the LAST thing Eureka needs is even more incentives that don't belong in there baiting even more people who don't belong in there. It's bad enough that this Eureka holds emotes hostage, we don't need another iteration of it advertising extremely niche content to a completely incompatible audience.

    Let Eureka-like content stand on its own legs... if it has legs. Don't try to artificially inflate the population - make it the best it can be specifically and exclusively for the people who love Eureka-style content. It doesn't need wide appeal, it needs to know and cater to its own niche audience.

    In other words, Eureka 2.0 should be designed with the same mindset as Ultimate. Custom-fit it for the 1%, and 100% of the 1% will love it.
    (10)
    Last edited by Bonbori; 02-17-2019 at 10:35 PM.

  4. #4
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bonbori View Post
    In other words, Eureka 2.0 should be designed with the same mindset as Ultimate. Custom-fit it for the 1%, and 100% of the 1% will love it.
    So what content is left for the 99% of the community? Do one expert a day and don't login until next reset after cap?
    The game right now has no content, 0. Login 2 hours a week for savage drops isn't content, one expert a day isn't content, the game NEEDS long lasting content for EVERYONE.

    And SE has a problem when Diadem is better than Eureka, because Diadem for gatherers was really good.
    (3)

  5. #5
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Leanna View Post
    So what content is left for the 99% of the community? Do one expert a day and don't login until next reset after cap?
    The game right now has no content, 0. Login 2 hours a week for savage drops isn't content, one expert a day isn't content, the game NEEDS long lasting content for EVERYONE.

    And SE has a problem when Diadem is better than Eureka, because Diadem for gatherers was really good.
    Again, Ultimate exists, and we know it works. Have you done it? Congratulations, you're the 1%. Have you not? Congratulations, your experience is no worse for ignoring it. By narrowing the development focus and resources down to the fine point that Eureka-lovers would enjoy, the rest of us could get more content in other areas of the game because less dev time would be sunk into content that targets too many demographics with wildly different preferences. FF14 is a themepark, but that doesn't mean we should be expected to try every ride. The haunted house shouldn't be offering incredibly attractive rewards to people who are prone to heart attacks. (Yes I know the analogy is silly and imperfect, but the point remains.) Riding the ultimate death machine rollercoaster shouldn't be required to get tickets to the ballpit.
    (5)
    Last edited by Bonbori; 02-17-2019 at 11:20 PM. Reason: Came up with a better analogy

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bonbori View Post
    The haunted house shouldn't be offering incredibly attractive rewards to people who are prone to heart attacks. (Yes I know the analogy is silly and imperfect, but the point remains.)
    A better analogy would be that the ultimate death machine rollercoaster has a height restriction, meaning kids can't ride it. Those kids have their own section and their own rides that thrillseekers would find boring. In many theme parks, rides are literally categorised by thrill level, and the type of rider that they are catering to.
    (2)

  7. #7
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Lambdafish View Post
    A better analogy would be that the ultimate death machine rollercoaster has a height restriction, meaning kids can't ride it. Those kids have their own section and their own rides that thrillseekers would find boring. In many theme parks, rides are literally categorised by thrill level, and the type of rider that they are catering to.
    Oh! You're right, that's better. But on the second thought, I think it's still a bit inaccurate. Not having height restrictions isn't the worst of Eureka's crimes. And also not insane enough.

    I think... what Eureka does with unrelated cosmetics and shoehorned relics (and would do more of if crafting mats were gated behind it too) is like if riding the ultimate death machine rollercoaster was the only way to get tickets to the ballpit.
    (4)
    Last edited by Bonbori; 02-17-2019 at 11:25 PM.

  8. #8
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bonbori View Post
    Again, Ultimate exists, and we know it works. Have you done it? Congratulations, you're the 1%. Have you not? Congratulations, your experience is no worse for ignoring it. By narrowing the development focus and resources down to the fine point that Eureka-lovers would enjoy, the rest of us could get more content in other areas of the game because less dev time would be sunk into content that targets too many demographics with wildly different preferences. FF14 is a themepark, but that doesn't mean we should be expected to try every ride. The haunted house shouldn't be offering incredibly attractive rewards to people who are prone to heart attacks. (Yes I know the analogy is silly and imperfect, but the point remains.) Riding the ultimate death machine rollercoaster shouldn't be required to get tickets to the ballpit.
    No one complains about Ultimate because it doesn't stop SE from making other content, Eureka does. Eureka is the only content we receive outside of the common trials, dungeons and alliance raids, and don't tell me do expert once a day or alliance raid once a week is long lasting content because it isn't.

    SE can't throw everything into content no one wants and that is poorly designed, because there isn't any other content released for the people who doesn't want to be forced to afk in a 8 people party for hours.

    One attraction doesn't make a theme park.
    (5)

  9. #9
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Leanna View Post
    Eureka is the only content we receive outside of the common trials, dungeons and alliance raids, and don't tell me do expert once a day or alliance raid once a week is long lasting content because it isn't.
    We got both heaven on high and Uznair, or are they not content?
    (1)

  10. #10
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Leanna View Post
    No one complains about Ultimate because it doesn't stop SE from making other content, Eureka does. Eureka is the only content we receive outside of the common trials, dungeons and alliance raids, and don't tell me do expert once a day or alliance raid once a week is long lasting content because it isn't.

    SE can't throw everything into content no one wants and that is poorly designed, because there isn't any other content released for the people who doesn't want to be forced to afk in a 8 people party for hours.

    One attraction doesn't make a theme park.
    Yes! It's exactly what I'm saying. Disparate types of rewards shouldn't be shoehorned into Eureka. Eureka should be a self-contained attraction designed for people who want to play Eureka and rewarding them with stuff that enhances their Eureka experience. Just like the +2 armour upgrades introduced in Hydatos, or the other items with Eureka-specific stats from previous Eurekas. Like... Eureka 2.0 could even have its own weapons again, as long as we got a proper relic line outside of it.

    And by being focused and self-contained, Eureka would be less of a resource drain, leaving more devs to make content that would better appeal to those of us who want nothing to do with the Eureka formula. Such as, again, a proper relic questline that goes back to focusing on the relics themselves and not some MMO-inside-an-MMO that just happens to have weapon progression attached to it.
    (4)
    Last edited by Bonbori; 02-17-2019 at 11:50 PM.