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  1. #1
    Player
    Nariel's Avatar
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    Sep 2013
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    Limsa-lominsa
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    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    A) If they just did the exact same relic quest that 2.0/3.0 had we would have the playerbase universally complaining that SE doesn't do anything new.
    B) Relic hasn't been locked behind Eureka. Its just a different kind of content (see point A) with a BiS Eureka weapon. Its not gating you, it is the content.
    C) Eureka is extremely flexible, you can come and go as you please, so I'm not sure how the 2.0/3.0 method is any better, in fact I would say that it is much better by virtue of not needing to commit chucks of time to run dungeons.
    Is that a joke or something ?

    A : Complaing sure, but lets be realistic a relic with the a 2.0/3.0 progression never would have a backlash as unrelenting as Eureka get from month not even close, but lets say its an assumtion and call it even.

    B : Thats were the joke lie, they blatantly said the relic is tied to eureka, the eureka weapon is the relic it even have the relic rarity color in its name. Gerolt is involve in the mess for no other reason than being the relic crafter like the two past relic (wich is good love this guy).

    C: Flexible ?! How so ? Grind trash or fate for the leveling. Fate are required to upgrade any item and can't be done any other way in pagos (beside light who can be done by grinding trash), pyros and hydatos. Fate spawn by grinding trash. Light require to grind trash or fate. Special item for last upgrade is in a fate. Only two option, being kill trash or AFK till fate aren't what I call flexibility.
    (5)
    Last edited by Nariel; 02-17-2019 at 08:29 PM.

  2. #2
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nariel View Post
    A : Complaing sure, but lets be realistic a relic with the a 2.0/3.0 progression never would have a backlash as unrelenting as Eureka get from month not even close, but lets say its an assumtion and call it even.
    This is how I read the situation:

    Playerbase: We are sick of the same tired formula over and over again, 3.0 relic was exactly the same grind.

    Devs: Acknowledges feedback and changes things up

    Playerbase:


    Its fine to not like Eureka, but the devs can and should change content, and taking that as a personal attack by saying that content has been taken away from you is beyond entitled. Do something else with your time, there are plenty of ways to get BiS

    Quote Originally Posted by Nariel View Post
    B : Thats were the joke lie, they blatantly said the relic is tied to eureka, the eureka weapon is the relic it even have the relic rarity color in its name. Gerolt is involve in the mess for no other reason than being the relic crafter like the two past relic (wich is good love this guy).
    Complaining that relic is gated behind Eureka is like complaining that the raid weapon is locked behind raid. Its not just been randomly dropped in there, the content revolves around it. Its fine to not like Eureka, but obviously not doing Eureka means you don't get the Eureka weapon.

    Quote Originally Posted by Nariel View Post
    C: Flexible ?! How so ? Grind trash or fate for the leveling. Fate are required to upgrade any item and can't be done any other way in pagos (beside light who can be done by grinding trash), pyros and hydatos. Fate spawn by grinding trash. Light require to grind trash or fate. Special item for last upgrade is in a fate. Only two option, being kill trash or AFK till fate aren't what I call flexibility.
    Yes, flexible. I can go in for 10 minutes, do some NMs and leave, or I can go in for a whole lockout and do boxes, levelling, lightgrinding, bunnys, or whatever I need at the time. I have the choice to do that at my own leisure without needing to commit time.
    (2)

  3. #3
    Player
    Nariel's Avatar
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    Sep 2013
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    Limsa-lominsa
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    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    snip
    This is how I read the situation:

    Dev's introducing the relic : Relic is for casual people to get a nice BiS weapon over time.

    Dev's later: Lets put the relic in that new ultra niche instance fueled only by blind nostalgia.

    Playerbase : But the relic is for casual, we hate it !

    Devs :

    You known whats even funnier, people complaigned about season event being about doing fate and wanted a change, people hated atmas steps cause spamming the 5 same fates was boring and people don't bother do diadem cause its just about killing trash and fate. You want to know what people don't do in the already numerous maps of the game ? Killing trash and fate, they even get rid of trash in raids because people didn't liked having to crush useless mob. Yet they thought a full map were doing fate and killing trash is the main activity would be great.

    Whatever you do, you still do the same thing over again in the 4 eureka. Be blind at you heart content, don't blame those wo have more expectation than doing what they already could do in the overworld but don't because its crap tier activity. Except treasure hunting, treasure map are better than playing hot/cold with a rabit NpC and is not related to do a boring fate were you're not even sure to get one.
    (5)
    Last edited by Nariel; 02-17-2019 at 09:39 PM.

  4. #4
    Player
    Tracewood's Avatar
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    Nov 2013
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    Bast-- Ul'Dah.
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    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Eureka is fine, except for how Pagos was implemented. It gave us a new zone almost every patch. If they do a new "Eureka", they should put something for gatherers like they did for Diadem, (and by extent crafters for the rare mats they can farm).

    I would like to see Materia be relevant in upgrading. I have T5 for days, though it may not be fair for newer players who didn't amass a stockpile. Maybe use materia to feed light steps.
    (1)

  5. #5
    Player
    Bonbori's Avatar
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    Jun 2018
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    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Tracewood View Post
    If they do a new "Eureka", they should put something for gatherers like they did for Diadem, (and by extent crafters for the rare mats they can farm).
    No, no, nooooooooo. No. NO!

    Literally the LAST thing Eureka needs is even more incentives that don't belong in there baiting even more people who don't belong in there. It's bad enough that this Eureka holds emotes hostage, we don't need another iteration of it advertising extremely niche content to a completely incompatible audience.

    Let Eureka-like content stand on its own legs... if it has legs. Don't try to artificially inflate the population - make it the best it can be specifically and exclusively for the people who love Eureka-style content. It doesn't need wide appeal, it needs to know and cater to its own niche audience.

    In other words, Eureka 2.0 should be designed with the same mindset as Ultimate. Custom-fit it for the 1%, and 100% of the 1% will love it.
    (10)
    Last edited by Bonbori; 02-17-2019 at 10:35 PM.

  6. #6
    Player Leanna's Avatar
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    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bonbori View Post
    In other words, Eureka 2.0 should be designed with the same mindset as Ultimate. Custom-fit it for the 1%, and 100% of the 1% will love it.
    So what content is left for the 99% of the community? Do one expert a day and don't login until next reset after cap?
    The game right now has no content, 0. Login 2 hours a week for savage drops isn't content, one expert a day isn't content, the game NEEDS long lasting content for EVERYONE.

    And SE has a problem when Diadem is better than Eureka, because Diadem for gatherers was really good.
    (3)

  7. #7
    Player
    Bonbori's Avatar
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    Jun 2018
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    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Leanna View Post
    So what content is left for the 99% of the community? Do one expert a day and don't login until next reset after cap?
    The game right now has no content, 0. Login 2 hours a week for savage drops isn't content, one expert a day isn't content, the game NEEDS long lasting content for EVERYONE.

    And SE has a problem when Diadem is better than Eureka, because Diadem for gatherers was really good.
    Again, Ultimate exists, and we know it works. Have you done it? Congratulations, you're the 1%. Have you not? Congratulations, your experience is no worse for ignoring it. By narrowing the development focus and resources down to the fine point that Eureka-lovers would enjoy, the rest of us could get more content in other areas of the game because less dev time would be sunk into content that targets too many demographics with wildly different preferences. FF14 is a themepark, but that doesn't mean we should be expected to try every ride. The haunted house shouldn't be offering incredibly attractive rewards to people who are prone to heart attacks. (Yes I know the analogy is silly and imperfect, but the point remains.) Riding the ultimate death machine rollercoaster shouldn't be required to get tickets to the ballpit.
    (5)
    Last edited by Bonbori; 02-17-2019 at 11:20 PM. Reason: Came up with a better analogy

  8. #8
    Player
    Lambdafish's Avatar
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    Feb 2014
    Location
    Ul-Dah
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    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nariel View Post
    Whatever you do, you still do the same thing over again in the 4 eureka. Be blind at you heart content, don't blame those wo have more expectation than doing what they already could do in the overworld but don't because its crap tier activity. Except treasure hunting, treasure map are better than playing hot/cold with a rabit NpC and is not related to do a boring fate were you're not even sure to get one.
    Quote Originally Posted by Lambdafish View Post
    Its fine to not like Eureka, but the devs can and should change content, and taking that as a personal attack by saying that content has been taken away from you is beyond entitled. Do something else with your time, there are plenty of ways to get BiS
    I don't really have much more to say than that. Your opinion is valid, and I have seen people who both love Eureka (like myself) and hate it (like you). Both opinions are valid. Some people detest ultimate, some detest PVP, some detested the design of 2.0/3.0 relics. It's fine to not like something, it is also fine to express your opinion about a piece of content. What is not fine is complaining that you can't have the reward without doing the content, or that the content has somehow denied you something else. That attitude fits the definition of entitled https://dictionary.cambridge.org/dic...glish/entitled.

    Its a theme park MMO, do something other than Eureka.
    (6)

  9. #9
    Player
    Alleo's Avatar
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    Jul 2015
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    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Lambdafish View Post
    This is how I read the situation:

    Playerbase: We are sick of the same tired formula over and over again, 3.0 relic was exactly the same grind.

    Devs: Acknowledges feedback and changes things up
    And its great that they tried something new. But that does not mean the playerbase has to like it. And if a lot of people from the playerbase dont like it then they should try something new in 5.0 again. Heck right now thanks to the statistics we do know that even only 18% of the JP playerbase has reached lvl cap in pyros and that is the playerbase that seemingly love to grind and that does try to do every content in the game. Yet even for those its just niche content. One could argue that the numbers are not much higher for Anima (which we cant truly compare because in those eureka numbers are probably quite a lot of people without a relic too) but at least that was cheaper content to produce.

    The old relic steps were not the greatest thing ever. Especially those parts with bad RNG. But at least everyone could work towards it on their own time without the need to go into special content and grind there first before they can start the relic grind and kinda need a group but without the luxury of just queueing up. I dont even know how someone will be able to do any of the SB relics in 5.0 or later while you can do it for all the older ones quite well.

    Quote Originally Posted by Alucard135 View Post
    Reaching 50 at Pyros can be used as a metric to determine who got the relic and who will eventually. Because what's gonna stop them once they hit level cap? If you're gonna say the 30 logos actions (not 50), then that's one interesting lazy+dedicated combo right there. Just reaching 50 via leveling by bunnies or chains will give you enough amount already to get that. And if someone was only focusing on NMs, they still drop logograms even if not that much. But the price of logograms in the market board right now has dropped really hard (I can buy conceptual for 500gil each). So it's very easy to get 30 actions.

    Even if you wanna go with the route of using the numbers to determine who reached a milestone in each content, the fact that the number of those who got the Anima minion is still lower in some regions after 2 years of it being released says a lot on how enjoyable it was and how many are willing to do it. So the numbers do speak for themselves in many ways.


    Can you find someone who reached level cap at Pyros and would never bother getting the relic reward? That's like getting a free gift and refusing it after how easy it is once you hit level cap.
    It could of course be that all those that reached 50 in Pyros will have at least one relic weapon but it also does not have to be, so until we have a direct number that shows the relics, we still cant compare the numbers. (And no I dont know anyone that is lvl 50 on Pyros because those that I know are not truly playing it and I stopped at Anemos)

    At least I can tell my own view: I solely went into Anemos to try it out and to get the T-Rex mount. Just for farming for that I somehow got one step of the relic weapon done. But after I got my reward I stopped doing Eureka because it was just not fun for me. IMO I can see quite a few people that simply run this for the story, for mounts, for emotes and more. And since the leveling up part was never the hardest thing in it anyway, it would not be surprising if some that grinded for a mount or emote somehow reached 50 but never touched the relic quest because they dont want it. Or maybe some where just looking forward to the public dungeon and to do that they would need to go through all the other content first.

    Thus why I said that you cant just simply compare them. First we dont know how many people truly did their Anima after it was recent, maybe most of the numbers are from the time it came out. Then we dont know how many people have the Eureka relic thus it could either be quite high or maybe even quite low.

    The only thing we can truly use the numbers from Eureka is to see if its well liked or not. If the majority of people truly loved it, like some has pointed out then we would have more people on lvl 50 simply because its one of the only casual endgame content and we are right now at a time where we dont have much other stuff to do. Yet even JP only reached around 18% for Pyros. Its niche content. And most of the niche content like Ultimate normally reuse assets because it makes it faster and cheaper to produce. Eureka does not feel like it was cheap or fast thus if they plan to do this in 5.0 too, how much other content will be cut thanks to that?
    (4)
    Last edited by Alleo; 02-18-2019 at 09:48 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #10
    Player
    Alucard135's Avatar
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    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alleo View Post
    ...
    The same thing can be said about Anima relics. Obtaining the minion doesn't necessarily mean you got the final Lux version, since it's one of the prerequisite quests to start the quest "Best Friends Forever" that will get you the Lux version. Someone might only want the minion, so they stopped after getting it. We can't tell how many got their final relic in that case. Maybe a lot just did it for minion, maybe not.

    But anyhow, We can still use the numbers as a definite mean of determining how many players reached a milestone in each content. And since the number of those who went through all the way to the minion stage of the Anima is still that low compared to Eureka after all these years, then I highly question those who say the previous relic quest style was more successful.
    (1)

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