Well i did not enjoy Eureka as i said earlier, Arsenal is different. I would not be opposed to more large public dungeons like Arsenal. Just please don't have it behind another wall like Eureka.
Well i did not enjoy Eureka as i said earlier, Arsenal is different. I would not be opposed to more large public dungeons like Arsenal. Just please don't have it behind another wall like Eureka.
Last edited by shiroxkatsuya; 02-14-2019 at 09:12 AM.
Keep Eureka, but take the relic out of it. Leave it as the place to go get dyable/glowing relic armor maybe, but not the weapon. Every other relic you can grind relatively simply by accumulating tomes, crafted items, unique drops, etc. This expac's relic you have to do one kind of content with it's own weird rules and mechanics that are separate from the rest of the game. I have multiple finished HW relics, but Eureka is so boring I only managed to finish a couple of anemos weapons before I wanted to blow my brains out. Locking the relic weapon behind their new pet project was a horrid thing to do.
"Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"
Eureka wouldn't be so bad if they cut amount people they let in one instance. When over 100 shows up in small place for nm there get unreal lag and fps. Think it be better if they cut the size to each instances by 60%. Hydatos is best area so far for eureka.
I don't like quoting myself but since you've missed the entire point for the third time now and have only managed to acknowledge one part out of the whole sentence to alter the context here it is:
"You don't create massive landscapes for over 100 players per instance, advertise open world exploration and story, put relics behind it which is mostly for glamour purposes anyway then throw other aesthetics trinkets along with that" (For something that is made for a "small fraction of the playerbase")
The entire point was being forced or cajoled into doing something you don't like = bad. Can intuition and logic not comprehend something so simple that it requires stats to back it up?
I've already dumbed this down once by creating a more relatable scenario, your response was yet another tangent and deflection that does not refute anything I've said as you've made it clear that both titan and atma got complaints, but where is your 'data' for the disparity of complaints anyway (not that it actually matters in this context)?
Actually you only did because you had no real argument as mentioned above and had to resort to childish tactics, which is typically the case in most discussions when ad homs and tangents start appearing.
It does noticeably depopulate until a new area is about to be introduced. Less instances used + more players concentrated in the few of them does not negate the fact. Again neither new nor surprising, just part of the content cycle since ARR Relics. My point was that people who are late will still be disadvantaged as a result and a more flexible design (instead of just nerfs) should be in place to avert some of the issues the current/previous design presents.
Not even a response to what I've said but if that were the case, and the only case then it would've been acceptable that it's for a "small audience". Except, as I've mentioned before, a lot of resource and focus was placed onto the actual product along with its marketing tactics that says otherwise.
Because relic was outside of Eureka before Eureka? Yet again, another deflection with nothing to do with what I said.
I (along with countless others) have already explained why that happened the way it did.
Once again, if you can grasp the method in which Eureka was marketed to the players then the backlash should be no mystery or surprise.
Most players did look forward to experiencing the open world, it was only poorly executed in the end as the playstyle itself was not designed for them.
That still does not negate the fact that at least 50% of the work put into Eureka could have been better spent.
Last edited by Bobkitty; 02-14-2019 at 01:48 PM.
Since the few people who claim to like Eureka are out in force, might as well add my voice again.
"I hated every second of Anemos, but I did it, having faith the next one would be better. We all know how that turned out. Never, ever, ever again will I even bother unlocking Eureka-like content."
and
"For the love of Rhalgr, if you insist on making 5.0!Eureka ... fine. But give us relics you can get from actually playing FF14 back, instead of these relics we can only get from playing FF11-but-without-anything-that-made-FF11-good"
That was/is not my experience. The last time did exactly that for 2 days (farming lower bunny and NM's) I only ever got one Silver chest, few Bronze chests and 2 different chests from NM's. This makes reaching the 30 Logo actions hard.
With the prices on my server this would set me back a few million gils which I absolutely refuse to do.
And you're so convinced that you know what ressources the Dev Team should put into what kind of content that you're willing to ignore :Does it not puzzle you, even a little ?
- Eureka was described as a niche content
- Eureka mechanics makes it clearly not likable for the majority
- Yoshi-P has stated that he was suprised by how much people actually tried Eureka
- Yoshi-P has stated that, as a director, it's important for him to experiment new ideas, even if some of them might not work as well as expected
- Yoshi-P stated that is was important for him to redirect ressources to these new types of content
- Another niche content, namely PVP, constantly receives new updates, including new maps, new rules, its own ranking system, its own gameplay, its own actions and its own adjustements.
Which is still irelevant, since, again, no one forces you to do something you don't like, and that some people like challenging content for the adrenaline rush, while other likes FATE farming because it's not as stressful. So maybe you should use the logic of "Don't like it ? Don't do it"
Considering that the "fact" is how difficult it would be for a newcomer to clear past zones to reach Hydatos, easily finding full instances in fact completely negates the issue.
Except that past relics didn't have the same purpose. In ARR, relic was the casual powerful weapon, and the way to keep old content alive. In HW, Tome weapon was made available even without raiding or waiting for the catch-up patch (First hint), Wondrous Tails took the burden of keeping the old contant alive (Second hint), and there was longtime complaint that the Relic didn't receive its own content since the very first iteration (Third hint).
Come Stormblood, the relic got its own content, doesn't have anything to do with older content, and is in no way competitive for new content. So, bascially, you completely missed that Heavensward slowly shifted the purpose and the target audience for the relic and you still cling to what it was in ARR.
Again, Eureka was not marketed for the wide audience, you just assumed the amount of ressources that should be placed in a niche content, and deduced from your assumption that Eureka then must be made for the majority, without any actual info on how far Yoshi-P and the dev team would go to experiment something new, and even when every official statement clearly said the opposite of your assumption.
Last edited by Reynhart; 02-14-2019 at 07:26 PM.
I would have no issues with more Eureka-like content if they start out like Pyros and Hydatos. Especially the latter.
I've seen people streaming the Arsenal and it just looks like a blast. Absolute Virtue and Ozma are just hilarious fights to figure out and watch. Can't wait to give it a go this weekend.
Arsenal is a "fun" dungeon, and absolutely something nice to see more of in the future, but not gated behind all the bs Eureka is, at the end the dungeon is easy, only tedious because of perma death and the stupid grind to go back to level 60, I'd rather watch Japanese players attempt to clear it than do all the tedious garbage it requires to enter, braindead and boring grind for 0 reward.
Last edited by Leanna; 02-15-2019 at 01:05 AM.
|
![]() |
![]() |
![]() |
|