Quote Originally Posted by Reynhart View Post
Fast forward several years, the entry Item is now a permanent Key Item that cost 50k (Unless you do a quest that grants permanent access), monsters are still level 75 compared to level 99 characters, and there is a proc system so that doing a specific action/Spell/Weapon Skill ensures single-unit currency drop rate, with a rare white proc that ensure 100-unit currency drop. After seeing that, there's no reason Eureka can't be made soloable in ShadowBringers.
There is absolutely no chance that they'll make Eureka soloable. They will let it rot. FFXI has horizontal progression and the relic weapons from Dynamis stayed relevant for all those years, there was a reason for them to make it more accessible. As soon as Shadowbringers drops Eureka is going to be nothing more than a place to get glamour. There's no reason to make it more accessible. And the devs almost never go back and adjust old content in FFXIV, if it takes more effort than slapping the echo on it or cramming it in a roulette then it's too much work for this dev team.