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  1. #61
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Voltyblast View Post
    How do you know that it wouldn't work here? Until they actually bother trying it we will never know for sure and your only reasoning is that "it's not suited for that" and "you have mathematical better stuff" without some proof? Does it really take a lot to insert more than 2 options of weapons and armors? Again this is the only thing I cannot comment because I don't have experience with ff11 but you're not even going to tell me WHY it wouldn't work here, so you're as clueless as I am whether horizontal progression could work or not.
    Not here to butt into the argument, jut here to give some quick information about FFXI.

    The game was built around Horiztonal progression. Some endgame events gave gear that had a few pieces that was jut usable for a handful of spells or abilities, while another even would have a few pieces of gear for other spells or abilities. Some bosses dropped one piece of gear that you would use for one weaponskill, beyond that one weaponskill, that piece was not as good as another piece of gear.

    Why so many pieces of gear for a handful of abilities?

    The answer: In FFXI, you could swap gear during combat.

    In FFXI, to get the most out of your spells, abilities, auto-attack damage, and weaponskills; you needed to swap gear to max out the appropriate stats or skills*. One person would be carrying multiple sets of gear for one job.

    Example: For my Red Mage, I had a
    • "Convert Set"
    • Bonus to Enhancing Magic Set
    • MND based spells Enfeebling Set
    • INT based spells Enfeebling Set
    • Healing Magic set
    • TP Set for solo (you had to build TP from 0% to do weapon skills)
    • Elemental Magic set
    • Refresh Spell enhancement set

    That's seven sets, and only one of the sets is purely optional. Rest are for parties. That is just the armor and accessories, by the way. Some sets shared armor and accessories at least.

    On top of the gear sets, I had a different staff for each enfeebling magic spell, based on its element (example: Slow spells were earth based, so a Terra Staff would enhance my accuracy with earth based spells, so Slow spells had a higher chance to land). That mean I carried 8 elemental staves and a healing bonus wand: 9 weapons on my character... for one job. This was just to do endgame party events. Weapon swapping was a benefit to mages but not damage dealers, since swapping weapons dropped your TP to 0%.

    So, in FFXI, you were getting gear to do small upgrades for specific abilities, spells, and your autoattacks. You weren't just looking for BIS to wear 100% of the time until the next BIS. It was a different environment than this game.

    *In FFXI, you had skills you had to level up on top of your job level. These skills included evasion, various weapon skills (daggers, axes, greatswords, etc.), and magic (elemental, enhancing, healing, etc.). Increase the skill increase the chances of doing what that skill describes (hitting more often with a dagger and harder with a dagger, dodging attacks, etc.).
    (9)

  2. #62
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    I think a lot of the heat on Eureka is that they give players nothing else to do when it's dropped on them. If you lock relics and emotes behind Eureka, and give players nothing else new to do when you release it... they're going to do Eureka, whether they enjoy it or not, and it's often the latter.
    It kind of traps us in a way, because in doing that, they're guaranteeing that there's numbers in there for them to use as a soapbox to stand on so they can preach that it's successful content people are enjoying. Because why would they be in there if they aren't enjoying it, right??
    (9)

  3. #63
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Voltyblast View Post
    But Savage rewards are clearly valuable enough to diminish the relic value by delaying it by 1-2 months, as you clearly stated?
    For the Dev team, they are. But they seem to be oblivious of the item lifespan issue within the game and the sheer power of tome gear killing lots of other content.
    Quote Originally Posted by Voltyblast View Post
    How do you know that it wouldn't work here?
    First, like Xtrasweettea said, it worked in FFXI because you could swap gear mid-fight, so you could have a set for very specific purpose. Remove that, and even FFXI horizontal progression would take a nosedive. Second, XIV's stats lack depth. Main stats are reduced to one per job and are simply tied to the item level, and secondary stats are nothing more that raw DPS increase. For example, Skill speed is supposed to increase your attack speed (That's the ingame definition), so, as a PLD, you might think that it could be valuable for more Sword Oath proc and faster build on the Oath Gauge, right ? But no, "increase attack speed" is simply "Change the arbitrary value that has nothing to do with speed into damage calculation for auto-attacks".

    On the opposite, if Critical Hits worked like in Dragon Quest (Ignoring the Defense), you could have bosses with strong defense for which you would favors a crit set. You could have agile bosses for which you need more accuracy, etc...Elemental resistance could also be a big deal, like going into an Ifrit fight without Fire resistance should simply get you killed.

    Also, in FFXI, there were very few damage mitigation and enmity modifiers, so you also needed to take that into account when choosing your gear. You couldn't simply pop Provoke and get back the target no matter what, so losing enmity even briefly could have a very disatrous result. Finally, there was no respawn mechanic and only a few Teleports. If you wipe, all the team goes back to their homepoint and have to walk all the way back to the instance. It means that surviving was a main goal, instead of simply stacking the most damage you can.
    Quote Originally Posted by Voltyblast View Post
    So just because some JERKS are actual trolling others for actually liking it, ALL OF US who don't like eureka are suddenly jerks too? That's so closeminded my head is imploding.
    How did you get to the conclusion that all of Eureka haters are jerks from a sentence that's saying that your reaction is mature and makes everyone happy ?!
    (7)
    Last edited by Reynhart; 02-07-2019 at 07:18 PM.

  4. #64
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Personally, I've preferred Eureka's method over previous relics. I don't care to go back to the old methods and I also don't really care that we lost a dungeon from it. I dislike dungeons somewhat since it really doesn't feel rewarding. Just really dated green gear and was a means to an end to just farm tomes from it for the week and work on your relic. It was also a lot more spaced out to me and sitting in queues more when you are a non tank/healer.

    The way Eureka works just needs to be vastly improved as well as more options, not just a massive zone flooded with copies of the same monster in certain spots then tight area's to try and kill people and just an NM train. Also the lack of any bonus at max level. need more dynamic objectives and things going on in it. This new one seems rather interesting though. I want to see how it's played out. I just hope the relic isn't tied behind the absolute virtue stuff and that it's completely optional for bonus crystals or something and maybe a piece of the new gear.
    (6)
    Last edited by Dralonis; 02-09-2019 at 12:28 AM.

  5. #65
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dralonis View Post
    I just hope the relic isn't tied behind the absolute virtue stuff and that it's completely optional for bonus crystals or something and maybe a piece of the new gear.
    Yoshi has already stated that Public Dungeon in Hydatos will not be tied to finishing Eureka story or Relic weapon, not sure what rewards will be but imo it'll be the Hydatos armor.
    (2)

  6. #66
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Like I said before, Eurkea having a weapon inside of it is fine for those that like it. I just want the relic to go back to the old way. There's no reason we can't have both unless people think Eureka can't stand without the relic in it.
    (4)

  7. #67
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Like I said before, Eurkea having a weapon inside of it is fine for those that like it. I just want the relic to go back to the old way. There's no reason we can't have both unless people think Eureka can't stand without the relic in it.
    Eureka would not stand without the relic,glams,mounts,minions,etc

    Should Eureka have unique rewards like other content(for example POTD/HOH,PVP,etc)?

    Sure.

    But when devs have to put so many rewards,in such a short space of time, to incentivize players...and let's not forget the nerfs.
    (3)

  8. #68
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gralna View Post
    Yoshi has already stated that Public Dungeon in Hydatos will not be tied to finishing Eureka story or Relic weapon, not sure what rewards will be but imo it'll be the Hydatos armor.
    Could be a lvl 410 weapon lol. Just like in diadem.
    (1)

  9. #69
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Alucard135 View Post
    Could be a lvl 410 weapon lol. Just like in diadem.
    Oh God no xD Not this again
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  10. #70
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
    Posts
    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    I happen to enjoy Eureka and am more than pleased they confirmed to be working on Exploratory content similar to it in 5.0 but I dont go about asking the devs to please remove other content for it. You dont even know how many developers work for this. The only confirmed dev in charge of it has been Mr. Nakagawa. And theres been no removal of any other content other than that 1 dungeon they removed in order to add things like PoTD, HoH, Rival wings, Ultimate, BLU, etc. SE Please dont listen to this thread. Threads like these are people going off on heightened emotions. There are alot of ppl who enjoy Eureka and are working towards Hydatos.
    (7)

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