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  1. #6
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Beckett View Post
    ....
    The fact that you have only two ultimate fights and not three compared to Eureka having four (five if we include the Baldesion Arsenal) maps shows that making an ultimate fights is more resource intensive than Eureka. Even Yoshi P himself stated that making an ultimate fight is difficult and takes a lot of time even though it's aimed at the small number of really hardcore players that enjoy really difficult challenges. If doesn't take that much effort to make, they could have easily provided one with each raid tier. So should we complain that they're investing this much in to ultimate fights that is only aimed at a small number of people? And if you take a deeper look into Eureka designs. The only thing that is taking resources is just the map design and mob placement. Almost 90% of the mobs' meshes we already have in-game with their simple attack mechanics and the cutscenes don't even have motion capture. And I highly doubt that the logos system is taking a large portion of their resources.

    You might use the "PVP has less maps also" but 1- Yoshi P didn't make any statements about it being difficult or time consuming to make PVP maps and 2- those are aimed at small number of players that enjoy PVP (doesn't necessarily have to be hardcore PVPers). So they don't bother with it that much.
    (2)
    Last edited by Alucard135; 02-06-2019 at 01:38 AM.