Quote Originally Posted by Beckett View Post
The difference is in the amount of effort that gets put into the content. Savage raiding, from a model and area standpoint, doesn't take nearly as many resources as Eureka. And while I'm sure it takes a lot of time to design the fight mechanics, the majority of that effort gets used in the Normal version of the fights, which virtually all players can experience and enjoy.

When our sub money is being used to fund incredibly large amounts of time and effort towards content we don't like, we have the right to complain about it. The creation of Savage raids doesn't remove a noticeable amount of resources from other parts of the game. Eureka absolutely does.
no one actually knows how much work goes into Savage/Ultimate content because you can't just equate it to: Assets = development time. Who knows how many devs are constantly creating, balancing, reworking, scrapping, testing, bugging all of those fights over and over because the endgame raiders would never stand for a buggy fight. Eureka sure has a ton more assets, but all of the fight mechanics are simple AF and probably require minimal testing as they can all be cleared by the most casual of players.