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  1. #1
    Player
    AnimaAnimus's Avatar
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    Feb 2012
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    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Reynhart View Post
    No the flaw is the players conveniently forgetting that Eureka was never meant to be that.
    It wasn't, it was supposed to be niche content for a select few, but the mistake was putting the relic in there which has always been a high powered weapon for casual players. So ppl see it and think its content intended for casual players, which they are obviously going to do since relic = casual is kindda part of the game at this point, so ppl cant be faulted for it.

    Another reason why they made a huge mistake by putting relics in Eureka instead of giving it it's own thing.
    (12)

  2. #2
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AnimaAnimus View Post
    It wasn't, it was supposed to be niche content for a select few, but the mistake was putting the relic in there which has always been a high powered weapon for casual players.
    Except that the Tome weapon was a casual alternative for the Savage weapon since the very beginning of Heavensward on top of being a better and more accessible weapon than the relic until almost the very end. Especially considering the most famous Anima step required to go collect items into Diadem, and having 8 different crafter specialists for very high level crafts...completely casual, right ? The only way for them to make the relic weapon shift more obvious would have been to call the tomestones "Tomestones of casuality".

    Wondrous Tails was also created to have another incentive to go back to old content instead of using the relic for it because people were bored of the relic just reusing existing content.
    Quote Originally Posted by AnimaAnimus View Post
    So ppl see it and think its content intended for casual players, which they are obviously going to do since relic = casual is kindda part of the game at this point, so ppl cant be faulted for it.
    Except that Yoshida clearly stated Eureka wouldn't be. So people felt betrayed by their assumption despite having been told the exact opposite.
    Of course they can be faulted for it.
    (11)
    Last edited by Reynhart; 02-05-2019 at 10:54 PM.

  3. #3
    Player
    Burningskull's Avatar
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    Jun 2014
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    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reynhart View Post
    Except that the Tome weapon was a casual alternative for the Savage weapon since the very beginning of Heavensward on top of being a better and more accessible weapon than the relic until almost the very end. Especially considering the most famous Anima step required to go collect items into Diadem, and having 8 different crafter specialists for very high level crafts...completely casual, right ? The only way for them to make the relic weapon shift more obvious would have been to call the tomestones "Tomestones of casuality".

    Wondrous Tails was also created to have another incentive to go back to old content instead of using the relic for it because people were bored of the relic just reusing existing content.

    Except that Yoshida clearly stated Eureka wouldn't be. So people felt betrayed by their assumption despite having been told the exact opposite.
    Of course they can be faulted for it.
    Actually if you go back to some of their early live letters / interviews Yoshida stats that the Relic weapon was supposed to be the casual equivalent to the Savage weapon. Where the Savage weapon takes skill and teamwork to acquire power, the Relic took time time and patience to get the same level of Power. In ARR and HW I could keep upgrading my Relic weapon and never needed a Tomestone or Primal weapon. In SB however I've had to keep getting tome weapons since I can't stand Eureka. There has always been Crafted, Relic, Tomestone, and Savage weapons for Endgame. Deepdungeon weapons if you want to add catch up weapons. Eureka should have been another weapon added to the list of options. Not taking the place of one.
    (14)

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Burningskull View Post
    Actually if you go back to some of their early live letters / interviews Yoshida stats that the Relic weapon was supposed to be the casual equivalent to the Savage weapon.
    In theory yes, but in fact, the tome weapon was always on par if not better.
    Quote Originally Posted by Burningskull View Post
    Where the Savage weapon takes skill and teamwork to acquire power, the Relic took time time and patience to get the same level of Power.
    And the tome weapon requires less time and less patience for the same level of Power.
    Quote Originally Posted by Burningskull View Post
    In ARR and HW I could keep upgrading my Relic weapon and never needed a Tomestone or Primal weapon.
    Well, considering the Anima was released in 3.15, you probably needed the Ravana weapon. And from 3.2 onward, the Anima weapon was never better than a non-upgraded tome weapon, except at the very end.
    Quote Originally Posted by Burningskull View Post
    In SB however I've had to keep getting tome weapons since I can't stand Eureka.
    So, instead of farming Tomestones for your weapon in HW, you...farmed tomestone for your weapon in SB.
    Quote Originally Posted by Burningskull View Post
    There has always been Crafted, Relic, Tomestone, and Savage weapons for Endgame. Deepdungeon weapons if you want to add catch up weapons.
    The problem is that Relic is in fact another Tome weapon. It's dumb to have two weapons buyable with the same currency, especially when the most expensive one is weaker. And the relic is a catch-up weapon. Never since HW the Relic has been a competitive weapon for brand new content.
    (8)
    Last edited by Reynhart; 02-06-2019 at 04:02 AM.

  5. #5
    Player
    Voltyblast's Avatar
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    Aug 2014
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    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    And the relic is a catch-up weapon. Never since HW the Relic has been a competitive weapon for brand new content.
    Only because it's always been delayed by one patch or two: in ARR - despite knowing it was a remainder of 1.0 - the relic was always up to par because it was released on the same time or slightly more of the current patch, making it competitively better and sometimes the ONLY choice to do. I mean in 2.0 and later 2.1 you STILL wanted to do the relic for your class: the only better weapon was the coil one, which was 95.

    But ever since HW they always released relic one or two patches later which alone is a problem: by the time the relic drops people will have tomestone weapons already, some even upgraded ones, and it's already obsolete EVEN if you can customize your stats, and when new content drops with better tomestone weapon the relic takes its sweet time to upgrade to the current item level. I mean when Pyros weapons came you could already get Suzaku weapons which are the same item level and some of them are BiS! And now we can get 395 with Seiryuu while relic sits at 385

    TL;DR if they released relics at the start of the expansion, like 4.0, and practically released Eureka earlier, the relics would be more worthwhile and a valid alternative. AND STILL I don't think it would make Eureka better or more played at all.
    (10)

  6. #6
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Voltyblast View Post
    Only because it's always been delayed by one patch or two
    That's the thing, they've stated that delaying the Relic weapon was intentional since the first Anima step as to not diminish the value of the Savage weapon.
    Yet people still believe that it's supposed to be the competitive casual weapon when it hasn't been for years, and use that assumption to claim that they were wronged because Eureka was not the casual content they fantasized.
    (9)
    Last edited by Reynhart; 02-06-2019 at 04:05 AM.

  7. #7
    Player
    Burningskull's Avatar
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    Jun 2014
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    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reynhart View Post
    That's the thing, they've stated that delaying the Relic weapon was intentional since the first Anima step as to not diminish the value of the Savage weapon.
    Yet people still believe that it's supposed to be the competitive casual weapon when it hasn't been for years, and use that assumption to claim that they were wronged because Eureka was not the casual content they fantasized.
    I don't know why people think that if the relic weapon was equal to or just slightly under the Savage weapon people wouldn't do savage then. You could make the weapon in savage 20 ilvls higher than every other endgame weapon and I STILL would not do savage. People that do Savage are going to do savage cause they like the challenge. The Weapons and Gear are what keeps people going BACK to the fights. AND. Since the loot lock out is so strict in Savage MOST, not all, run savage with a static. They run it once and then they don't run it again till the next week. So you don't have people re queueing for the Savage content to help others or just for the heck of it. Do you think that because the Ultimate fights give weapons, that is the only reason people challenge the content? The weapon is just what keeps people doing the fight once they've beaten it.

    Also it's not just the fact that it's meant for casual or hardcore or w/e. The Relic weapon is called that because of it's story. In ARR we were remaking a weapon from Heroes of the past, and then turning that weapon into the weapon wielded by the Zodiac Braves. In HW we were creating a new artificial life and trying to help it grow or come into being, and the only way to do that was to link the life into a weapon cause all other attempts at making said life ended in failure.

    In SB our Relic weapons have no story... Went went to Eureka to find out why it disappeared. Not to discover so lost and ancient weapon. When we get there Gerolt says, "oh... maybe we can enhance a weapon with the elemental aspects of Eureka." And that's all we've been doing since the first steps... just adding more and more elements to it till the current weapon can't hold any more and then it gets remade into a new weapon...

    For me personally I have always equated the Relic weapon of FFXIV to the Character driven weapons or the Ultimate weapons main characters get in single player FF games. Such as Clouds Ultima Weapon, Tidus' Caladbolg, etc, etc. I equate the Savage weapons to those secret weapons you can find in later games that may be just slightly better or have different abilities on them that may make you choose them over your character weapons.

    In sort I want the Relic weapons to be more of a personal quest like in ARR or HW. I want more options to DO the relic. Don't like doing PVP? Do the PVE. Don't like Crafting? Run Dungeons. Bored of all that? Try Eureka for a little while. You balance out those options by making each one take different speeds of progress. For example, they "could" have given us different options of doing the relic weapon in SB such as dungeons, crafting, Eureka, Tomestones, w/e, but made Eureka the fastest route to complete it. People that like Eureka could do that, and the people that don't, could do it for other means.
    (12)

  8. #8
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    That's the thing, they've stated that delaying the Relic weapon was intentional since the first Anima step as to not diminish the value of the Savage weapon.
    Yet people still believe that it's supposed to be the competitive casual weapon when it hasn't been for years, and use that assumption to claim that they were wronged because Eureka was not the casual content they fantasized.
    Then why should I bother with it? It's already diminished by other much better weapons that you can easily get - crafting and primals for starters - so by making it "intentionally" delayed it doesn't magically become good, it still makes it worthless. It doesn't take months to grab a weapon from a primal: you need to learn the fight yes but that doesn't take months - weeks at worst - and as soon as you do, you only need to do a fight 10 times and boom, instant weapon that is better than the current relic. 10 runs of 10 minutes making your relic instantly obsolete. By your logic, primals shouldn't give weapons either and tomestone weapons should be removed as well!

    But there are solutions for this (first thing I can think is just to make raid weapon/gear stronger by at least 10 ilvl ) but their reasoning for this is beyond ludicrous.

    But hey if they want to stick with it by all means, I'll still keep skipping and grab the easiest alternative while you stick with your obsolete relic that it's now relegated at the job of "really expensive glamour". Glamour is the true endgame as we all know.
    (6)

  9. #9
    Player
    Causality's Avatar
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    Aug 2014
    Location
    Limsa Lominsa
    Posts
    445
    Character
    Nutritious Delicious
    World
    Adamantoise
    Main Class
    White Mage Lv 54
    Quote Originally Posted by Burningskull View Post
    Actually if you go back to some of their early live letters / interviews Yoshida stats that the Relic weapon was supposed to be the casual equivalent to the Savage weapon. Where the Savage weapon takes skill and teamwork to acquire power, the Relic took time time and patience to get the same level of Power. In ARR and HW I could keep upgrading my Relic weapon and never needed a Tomestone or Primal weapon. In SB however I've had to keep getting tome weapons since I can't stand Eureka. There has always been Crafted, Relic, Tomestone, and Savage weapons for Endgame. Deepdungeon weapons if you want to add catch up weapons. Eureka should have been another weapon added to the list of options. Not taking the place of one.
    For Eureka all you have to do is grind mobs and do Fates just like in ARR. Unlike ARR and Heavensward, you do not have to do Primals or Dungeons. you ONLY have to do Fates and grind mobs. No 9 Books of Mobs + Fates + Dungeons, No Do all the Primals in the game. You ONLY have to do Fates. You get everything you need. Crystals, Lights, Logograms and upgrade items through Fates (Either Bunny fates or Normal, I have gotten all varieties of Logos from Fate content). You don't need to do anything else if you really don't want to, On your own time, at your Leisure. That is the reality of Eureka. Now if you do want the Eureka stat Weapon then yes you need to do Baldesion Arsenal for the Eureka Fragments. It does NOT change the appearance or its Stats outside of Eureka.

    It is SUPER casual content, even more so than the ARR and HW weapons. I did not have to Craft. I did not have to do Dungeons, I did not have to do Primals. There was no Farming Leves for Ambers, spending tomes on items to turn in for other items. I didn't have to do Maps, meld alexandrite, or even trade in items for sand. This is the most Casual Relic I have done so far.
    (7)

  10. #10
    Player
    Vahlnir's Avatar
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    Dec 2013
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    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Causality View Post
    For Eureka all you have to do is grind mobs and do Fates just like in ARR. Unlike ARR and Heavensward, you do not have to do Primals or Dungeons. you ONLY have to do Fates and grind mobs. No 9 Books of Mobs + Fates + Dungeons, No Do all the Primals in the game. You ONLY have to do Fates.
    I'm not sure how you aren't seeing the issue here. The devs have relied on Fates since 2.0 launch to either create content or sustain content. That's so much worse than running dungeons and trials. There's at least some variety there. How about they try something that isn't Fate grinding? THAT would be a breath of fresh air. What did past relics have at least twice during the grind? Fates. You speak as if they are revolutionary.
    (6)
    Last edited by Vahlnir; 02-20-2019 at 04:44 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.