


It wasn't, it was supposed to be niche content for a select few, but the mistake was putting the relic in there which has always been a high powered weapon for casual players. So ppl see it and think its content intended for casual players, which they are obviously going to do since relic = casual is kindda part of the game at this point, so ppl cant be faulted for it.
Another reason why they made a huge mistake by putting relics in Eureka instead of giving it it's own thing.


Except that the Tome weapon was a casual alternative for the Savage weapon since the very beginning of Heavensward on top of being a better and more accessible weapon than the relic until almost the very end. Especially considering the most famous Anima step required to go collect items into Diadem, and having 8 different crafter specialists for very high level crafts...completely casual, right ? The only way for them to make the relic weapon shift more obvious would have been to call the tomestones "Tomestones of casuality".
Wondrous Tails was also created to have another incentive to go back to old content instead of using the relic for it because people were bored of the relic just reusing existing content.
Except that Yoshida clearly stated Eureka wouldn't be. So people felt betrayed by their assumption despite having been told the exact opposite.
Of course they can be faulted for it.
Last edited by Reynhart; 02-05-2019 at 10:54 PM.


Actually if you go back to some of their early live letters / interviews Yoshida stats that the Relic weapon was supposed to be the casual equivalent to the Savage weapon. Where the Savage weapon takes skill and teamwork to acquire power, the Relic took time time and patience to get the same level of Power. In ARR and HW I could keep upgrading my Relic weapon and never needed a Tomestone or Primal weapon. In SB however I've had to keep getting tome weapons since I can't stand Eureka. There has always been Crafted, Relic, Tomestone, and Savage weapons for Endgame. Deepdungeon weapons if you want to add catch up weapons. Eureka should have been another weapon added to the list of options. Not taking the place of one.Except that the Tome weapon was a casual alternative for the Savage weapon since the very beginning of Heavensward on top of being a better and more accessible weapon than the relic until almost the very end. Especially considering the most famous Anima step required to go collect items into Diadem, and having 8 different crafter specialists for very high level crafts...completely casual, right ? The only way for them to make the relic weapon shift more obvious would have been to call the tomestones "Tomestones of casuality".
Wondrous Tails was also created to have another incentive to go back to old content instead of using the relic for it because people were bored of the relic just reusing existing content.
Except that Yoshida clearly stated Eureka wouldn't be. So people felt betrayed by their assumption despite having been told the exact opposite.
Of course they can be faulted for it.


In theory yes, but in fact, the tome weapon was always on par if not better.
And the tome weapon requires less time and less patience for the same level of Power.
Well, considering the Anima was released in 3.15, you probably needed the Ravana weapon. And from 3.2 onward, the Anima weapon was never better than a non-upgraded tome weapon, except at the very end.
So, instead of farming Tomestones for your weapon in HW, you...farmed tomestone for your weapon in SB.
The problem is that Relic is in fact another Tome weapon. It's dumb to have two weapons buyable with the same currency, especially when the most expensive one is weaker. And the relic is a catch-up weapon. Never since HW the Relic has been a competitive weapon for brand new content.
Last edited by Reynhart; 02-06-2019 at 04:02 AM.
Only because it's always been delayed by one patch or two: in ARR - despite knowing it was a remainder of 1.0 - the relic was always up to par because it was released on the same time or slightly more of the current patch, making it competitively better and sometimes the ONLY choice to do. I mean in 2.0 and later 2.1 you STILL wanted to do the relic for your class: the only better weapon was the coil one, which was 95.
But ever since HW they always released relic one or two patches later which alone is a problem: by the time the relic drops people will have tomestone weapons already, some even upgraded ones, and it's already obsolete EVEN if you can customize your stats, and when new content drops with better tomestone weapon the relic takes its sweet time to upgrade to the current item level. I mean when Pyros weapons came you could already get Suzaku weapons which are the same item level and some of them are BiS! And now we can get 395 with Seiryuu while relic sits at 385
TL;DR if they released relics at the start of the expansion, like 4.0, and practically released Eureka earlier, the relics would be more worthwhile and a valid alternative. AND STILL I don't think it would make Eureka better or more played at all.


That's the thing, they've stated that delaying the Relic weapon was intentional since the first Anima step as to not diminish the value of the Savage weapon.
Yet people still believe that it's supposed to be the competitive casual weapon when it hasn't been for years, and use that assumption to claim that they were wronged because Eureka was not the casual content they fantasized.
Last edited by Reynhart; 02-06-2019 at 04:05 AM.

For Eureka all you have to do is grind mobs and do Fates just like in ARR. Unlike ARR and Heavensward, you do not have to do Primals or Dungeons. you ONLY have to do Fates and grind mobs. No 9 Books of Mobs + Fates + Dungeons, No Do all the Primals in the game. You ONLY have to do Fates. You get everything you need. Crystals, Lights, Logograms and upgrade items through Fates (Either Bunny fates or Normal, I have gotten all varieties of Logos from Fate content). You don't need to do anything else if you really don't want to, On your own time, at your Leisure. That is the reality of Eureka. Now if you do want the Eureka stat Weapon then yes you need to do Baldesion Arsenal for the Eureka Fragments. It does NOT change the appearance or its Stats outside of Eureka.Actually if you go back to some of their early live letters / interviews Yoshida stats that the Relic weapon was supposed to be the casual equivalent to the Savage weapon. Where the Savage weapon takes skill and teamwork to acquire power, the Relic took time time and patience to get the same level of Power. In ARR and HW I could keep upgrading my Relic weapon and never needed a Tomestone or Primal weapon. In SB however I've had to keep getting tome weapons since I can't stand Eureka. There has always been Crafted, Relic, Tomestone, and Savage weapons for Endgame. Deepdungeon weapons if you want to add catch up weapons. Eureka should have been another weapon added to the list of options. Not taking the place of one.
It is SUPER casual content, even more so than the ARR and HW weapons. I did not have to Craft. I did not have to do Dungeons, I did not have to do Primals. There was no Farming Leves for Ambers, spending tomes on items to turn in for other items. I didn't have to do Maps, meld alexandrite, or even trade in items for sand. This is the most Casual Relic I have done so far.





I'm not sure how you aren't seeing the issue here. The devs have relied on Fates since 2.0 launch to either create content or sustain content. That's so much worse than running dungeons and trials. There's at least some variety there. How about they try something that isn't Fate grinding? THAT would be a breath of fresh air. What did past relics have at least twice during the grind? Fates. You speak as if they are revolutionary.For Eureka all you have to do is grind mobs and do Fates just like in ARR. Unlike ARR and Heavensward, you do not have to do Primals or Dungeons. you ONLY have to do Fates and grind mobs. No 9 Books of Mobs + Fates + Dungeons, No Do all the Primals in the game. You ONLY have to do Fates.
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