Quote Originally Posted by Kalise View Post
Also, with unconfirmed availability of post 5.0 Eureka, it's potentially possible that the Eureka Relic might just become effectively unobtainable in the future (As opposed to prior relics which become more easily attainable because higher levels = Easier to farm old content)
Not really, just removing ilvl sync is enough to make the content a breeze to go through and even soloable. ARR and HW are now a lot easier do to the content being unsynced. So if the same applies, Eurekan one would be the easiest to obtain.
Quote Originally Posted by Kalise View Post
You're the one who brought up the argument of "Why would people bother doing X when they knew it was going to get nerfed?"
I did not. I said why would I bother with content X if it had no rewards and I know it will be nerfed in the process?

Quote Originally Posted by Kalise View Post
(For instance, how many people continued doing Diadem? How many people gave up on Eureka before even finishing Pyros?)
Compare those that finished Pyros to the number of people that did HW relic until February this year and you will see that its higher in EU and JP.

Quote Originally Posted by Kalise View Post
Outside of the Relic, there are no other rewards promoting replaying old content. You have Wonderous Tails and that's about it. Other than that there is 0 reason to play old content outside a few gear pieces for glamour (With Trials also getting the ponies/birbs/wolves etc)

Introducing something during an expansion (Since Relics don't seem to be released during X.0) that makes older content relevant (Meaning, increasing the amount of relevant content for players whom have caught up with the most current content, as well as improving the numbers of people running old content so that newer players still have good queue times) is a good thing and something that some players like (Some like to complain though, they don't like doing the "Same thing again". They only like it when they do the same thing, but with a different backdrop )

This has been the Relic in ARR and HW. Sure, they could have added in Mounts (Like the Tank mounts that get people to play Roulettes which involve old content) or Glamour. But they chose to create Relic weapons for this purpose.
It’s still the same logic you’re against if you were to look from the viewpoint of those against it. They don’t like replaying old content to farm for the relic. So from that point of view, the relic is used as a bait to force them to do it. I hate most of the dungeons that we have. They’re too easy and linear. The only reason I bothered doing Saint Mocianne HM is because it locked mentor roulette.

Now you’re saying it’s OK since it’s bringing something else that is good in return to the game. The same can be said about Eureka. The number of players that are doing it in EU and JP is higher than those that bothered with replaying old content for HW relic (according to the numbers we have) and that’s despite HW having 2 years advantage. So in SE’s point of view, more people are doing Eureka compared to those that replayed old content for the relic, which in this case they will consider Eureka a success.

Quote Originally Posted by Kalise View Post
*Reward to be RETURNED to where it used to be.
It was a reward, that could cater to almost all the playerbase, provided they put in the grind.
This brings us back again to SE’s point of view. If they see that more are getting the relic from Eureka and engaging the content, why would they consider going to the previous style that less people did? If one style allowed more players to get the relic compared to the other, which one should SE choose? Of course, the one that allowed most of the player base to get it in this case. They can combine both methods to get the relic, which will open up the relic to more players. But it’s all up to SE if they are willing to go with this path.