Results -9 to 0 of 739

Threaded View

  1. #11
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Was lurking until now, but I have to respond here. The relic was always meant for something to be done over time, not gotten quickly like raid, crafting, or tomestone weapons. Just looking at the earlier relics can tell you it was always meant to be a grind, and doing things you didn't want to do. The original ARR relic required us to actually go through the hard mode primals back when they were actually difficult, kill 10 different endgame monsters 10 times, do multiple FATEs (which everybody dislikes), and run through multiple dungeons praying for a drop and do a crapton of other things nobody liked. I understand the frustration involved currently, but the relic has always been an annoying grind doing things you didn't want to do, always. Not once has it forced people to do anything, it has always been your choice to do it. Do not act like this relic is any different from the past ones.
    It is different from the past ones because the grinds included different things that you needed to do: you needed to go back to the hard mode primals for one step, another step had you doing FATES, another step had you procuring or crafting CERTAIN items. Yes, the tediousness of the grind was still always there because it was the relic, but it had you MOVING to different areas and doing different things each step of the way. You never stayed within one instance for the entirety of the grind and you could solo most of the steps without burdening other people.

    Now, we have the relic tied to an entire instance where you are basically doing the same crap over and over again just in a different scenery. You are forced into an entirely predictable routine and instead of being able to casually just sort of grind out certain steps on your own without being in a party, you are forced to party with other people just to get anywhere and some people just coming in are having a really hard time stomaching through Pyros and leveling.

    I enjoyed the past relics because, as repetitious as it was, each part had me at least doing or going somewhere else. It also had parts where I didn't always have to rely on my FC members to get things done and could be self-sufficient since not everyone likes to be bothered with relic shenanigans.

    The rewards are simply not worth the amount of work anymore and a good portion of people are starting to see that from Eureka. It's why people dropped Diadem so quickly once we all learned what the true nature of that place was and the initial "fun" of it quickly died within the first few weeks.

    Quote Originally Posted by RyuDragnier View Post
    Also please lay off the personal insults, no need for incivility.
    Telling someone that something flew right over their head or they took it too seriously and were nitpicking it for the sake of nitpicking it into a hyperbole isn't a personal insult. Calm down.
    (8)
    Last edited by Sigma-Astra; 02-13-2019 at 04:36 PM.