Well i did not enjoy Eureka as i said earlier, Arsenal is different. I would not be opposed to more large public dungeons like Arsenal. Just please don't have it behind another wall like Eureka.
Well i did not enjoy Eureka as i said earlier, Arsenal is different. I would not be opposed to more large public dungeons like Arsenal. Just please don't have it behind another wall like Eureka.
Last edited by shiroxkatsuya; 02-14-2019 at 09:12 AM.
Keep Eureka, but take the relic out of it. Leave it as the place to go get dyable/glowing relic armor maybe, but not the weapon. Every other relic you can grind relatively simply by accumulating tomes, crafted items, unique drops, etc. This expac's relic you have to do one kind of content with it's own weird rules and mechanics that are separate from the rest of the game. I have multiple finished HW relics, but Eureka is so boring I only managed to finish a couple of anemos weapons before I wanted to blow my brains out. Locking the relic weapon behind their new pet project was a horrid thing to do.
"Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"
Eureka wouldn't be so bad if they cut amount people they let in one instance. When over 100 shows up in small place for nm there get unreal lag and fps. Think it be better if they cut the size to each instances by 60%. Hydatos is best area so far for eureka.
I find the area gorgeous. I run my game in 4K on a huge screen and it's just breathtaking. I love this type of content it's simply amazing for me anyway.
Since the few people who claim to like Eureka are out in force, might as well add my voice again.
"I hated every second of Anemos, but I did it, having faith the next one would be better. We all know how that turned out. Never, ever, ever again will I even bother unlocking Eureka-like content."
and
"For the love of Rhalgr, if you insist on making 5.0!Eureka ... fine. But give us relics you can get from actually playing FF14 back, instead of these relics we can only get from playing FF11-but-without-anything-that-made-FF11-good"
I would have no issues with more Eureka-like content if they start out like Pyros and Hydatos. Especially the latter.
I've seen people streaming the Arsenal and it just looks like a blast. Absolute Virtue and Ozma are just hilarious fights to figure out and watch. Can't wait to give it a go this weekend.
Arsenal is a "fun" dungeon, and absolutely something nice to see more of in the future, but not gated behind all the bs Eureka is, at the end the dungeon is easy, only tedious because of perma death and the stupid grind to go back to level 60, I'd rather watch Japanese players attempt to clear it than do all the tedious garbage it requires to enter, braindead and boring grind for 0 reward.
Last edited by Leanna; 02-15-2019 at 01:05 AM.
I genuinely want to know:
If Eureka is optional side content not meant for casuals, what is the recent side content meant for casuals then?
Because from my perspective as a non-raider(Savage)/'casual', once you're caught up to the MSQ, there's very little recent 'casual' side content:
1. HOH
2. Hildibrand Quests
3. Alliance Raids
I've leveled all my crafters,maxed out all Beast Tribes and cleared all the side quests from ARR to SB.Farmed ARR Ex primals/Coils. Leveling tanks now.
But none of the above are recent side content meant for 'casuals'.
Tried to give Eureka(Anemos) a fair go several times but even with all the nerfs...it still reminds me of the worst parts of old school MMOs.
Basically, if Eureka is not side content meant for 'casuals', there doesn't seem to be any recent significant 'casual' side content.
Last edited by TwistedTea; 02-16-2019 at 09:21 AM.
IMO Eureka is for casuals because you can play it casually and aren't really required to commit to some type of schedule for clears or drops. You can literally drop into it when you want to and leave whenever. However I classify players into casual, semi casual, hardcore based on their normal amount of play time per day. Not by some perceived skill level.I genuinely want to know:
If Eureka is optional side content not meant for casuals, what is the recent side content meant for casuals then?
Because from my perspective as a non-raider(Savage)/'casual', once you're caught up to the MSQ, there's very little recent 'casual' side content:
1. HOH
2. Hildibrand Quests
3. Alliance Raids
I've leveled all my crafters,maxed out all Beast Tribes and cleared all the side quests from ARR to SB.Farmed ARR Ex primals/Coils. Leveling tanks now.
But none of the above are recent side content meant for 'casuals'.
Tried to give Eureka(Anemos) a fair go several times but even with all the nerfs...it still reminds me of the worst parts of old school MMOs.
Basically, if Eureka is not side content meant for 'casuals', there doesn't seem to be any recent significant 'casual' side content.
I have to disagree with this statment, because while, yes, Eureka doesnt force you into a schedulde and you can just play it by yourself, it actually makes it impossible to play with your friends - unless of course, you form a static, be forced into a schedulde and only level up as the same pace as they do.IMO Eureka is for casuals because you can play it casually and aren't really required to commit to some type of schedule for clears or drops. You can literally drop into it when you want to and leave whenever. However I classify players into casual, semi casual, hardcore based on their normal amount of play time per day. Not by some perceived skill level.
Its one of my biggest critic points in regards to Eureka: That you CANT just drop in with any number of friends who might be online at the time and feel like doing Eureka together. You HAVE to play solo - or commit to a static after all in the end. You can only drop in and leave if you're totally okay with not getting to play this content with your friends and FC. Its obviously not as strict as raiding-statics are, but currently the Eureka-progress in my FC is extremly uneven, because of different schedudles, different amount of time on our hands etc.
But even if we all are online at the same time, we cant play together! Which seems to be rather contraproductive.
I was hoping that Eureka would turn out the content you're describing: Flexible, able to dop in and out depending on your mood, no need to commit to yet another time... but unless you're absolutly okay with flying solo, Eureka is not that content.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.