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  1. #61
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I want to see more Conjury. A lot more. It's fine if the new effects of that span only 1-50, but WHM feels short of ground-work for anything more interesting than an identity of "most straightforward (barebone), obvious healer caricature". From there, White magic can start shaping towards more. Introduce Soulfont, a way to coalesce elemental magics into White magic, at level 50, and steadily make more off of that over level 52-60, ending in Soulfont phase now compounding towards some extreme strength hits. From 62-80, extra as much utility as from that as possible without stepping into any territory of raidwide %stat or %effect buffs.
    That.

    And I'd like to add some Aether-themed action. And about lillies, for me the soluion for them is:

    Scrap lillies. Seriously. Just delete healing bar, SoTL and SoTL II. It won't make any difference for us.

    But if S-E likes to add another thing for WHM, then add a Elemental Aether Gauge. It can measure how much aether you've drawn from the elementals. It fills everytime you use a GCD (Cure, Medica, Regen, Stone, Aero, etc). It'll be more straightforward than RDM's, since it'll be just one bar. It'll enhance the oGCDs, adding an bonus damage/heal while you have the buff added when you choose to release the mana using an action learned at level 73 (maybe Elemental Release?).
    (3)
    Last edited by miraidensetsu; 02-27-2019 at 11:49 PM.

  2. #62
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    WHM has been my main for most of FFXIV, and still is. I've seen a lot of great suggestions over the various expansions on how the class could be made better; some really great ones in this thread. Tying the class more closely with it's main-line heritage while enhancing it's current quirks would be a great way to reinvigorate the class.

    Here's my wishlist:

    Add Wall
    WHM should always have protect in one form or another. Protect was almost removed from the game entirely with Stormblood because you can just rebalance content around it not being there. Yoshi-P insisted that it stay however since it's such a core spell of Final Fantasy. I agree. In the same vein, Shell should also be in the game. The classic White Magic "Wall" spell delivers both Shell and Protect in FF. Let WHM reclaim protect, add shell, and give it a drastically shorter duration and increased benefits. Make it a spell you insta-cast at the start of each pull or during battle, just like a real FF game. But keep it group based! An individual cast version, like in pvp, doesn't appeal to me. Oh, and of course, give it a new animation.

    Add Berserk
    Looking for a way to buff the DPS? You got it. Many may forget that Berserk is traditionally White Magic. Now, I'm not suggesting it lock DPS out of their skills like actual berserk, but I'd propose that casting it doubles Auto-Attack speed and increases Auto-Attack damage by %50. Or something. I'm not a numbers person, whatever amount makes it worthwhile. That can be a huge increase in DPS for one player. Then put it on a cooldown that's also balanced. Maybe once every two pulls? Cheers. (Also rename the WAR lvl 6 skill)

    Water Damage Spell... Deluge?
    Please. PLEASE. I know I'm going to get a Stone upgrade already, it's fine, I accept that! But god damn it please break up the monotony of Wind and Stone. Give me flashy water effects to drown my enemies with! And better yet, add some synergy between it and Aero. Let this skill add a "Drenched" DoT leading to...

    Typhoon
    A trait that upgrades the damage on your Aero II cast if the target is suffering from a "Drenched" status effect, turning Aero II/III into Typhoon. This releases the rest of the DoT ticks from drenched as well as all the DoT damage of an Aero II/III all at once in a flurry of wind and water.

    You could throw out Deluge on multiple targets for prep and activate Typhoon on them all at once with an Aero III cast, or you can focus one target and do Deluge > Aero II over and over, replacing stone maybe as our bread and butter?

    New Stone
    After forever and a day of turret casting stone, our new stone ability is the clipping DPS skill we've been looking for. Typhoon becomes our new bread and butter.

    Trait: SOtL III
    Time to rework Lillies. Instead of lilies being a gauge that you build up, use, build up, use, etc. Lets keep it passive... hear me out. Each Lilly gives WHM a passive AoE Regen (think Lucio). Stand near me and you get a VERY low, auto applied, passive regen. Not enough to negate consistent damage, but say a DPS goofed and took a hit, then didn't get hit for the next 30 seconds? Should be great for that. SOtL 1 & 2 are reworked into "You can have 1 Lilly, you can build 2 lilies, etc". Passive regen potency increases with each lily.

    Basically you're such a badass as a lvl 80 White Mage that you're able to charge the Aether in the air around you into a persistent state of healing energy.

    As for how you generate lilies? Mh... Crit regen ticks? Perhaps synergize it with "Wall" where when party members take x amount of damage it generates a lily, similar to Brotherhood for MNK but with taking damage instead of giving it.
    (1)
    Last edited by Coltvoyance; 02-28-2019 at 01:01 AM.

  3. #63
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by miraidensetsu View Post
    That.

    And I'd like to add some Aether-themed action. And about lillies, for me the soluion for them is:

    Scrap lillies. Seriously. Just delete healing bar, SoTL and SoTL II. It won't make any difference for us.
    I was initially for reworking lilies if possible,but you bring up a good topic. At it's base, lilies is a healing bar. If they reworked it, they'll most likely try to stick with that theme, and i don't think anything good can come of that.

    Interestingly enough, while lilies came out of absolutely nowhere, managing elemental aether doesn't. In ARR it was an actual issue in the quests for everyone but us. I would love a guage that sort of acts as an aether limiter. Maybe after a certain number a spells you'll reach a threshold where you have to release a powerful spell to bring things back to normal.

    Anything just...no healing focused bars please.
    (3)

  4. #64
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Deluge and Typhoon would be called Flood/Tornado most likely. As for Wall, WHM already has Divine Benison, which is basically Wall, in that it offers a shield. Also, I think PLD's LB is considered to be the FFXIV equivalent of "Wall", but with a re-imagined name, similar to how DRG's Life Surge is basically Lancet, and Dark Passenger is FF4's Dark Wave.
    (1)

  5. #65
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Make Benediction heal as soon as its used. I'm tired of using it and having to wait till the animation finishes for the heal to be applied. Half the time the target dies even though I see a heal graphic effect on the target then see Benediction is now on cooldown.

    *RAGE*
    (2)

  6. #66
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Let's not beat around the bush... all 3 healers need the same thing... more damage input to the party...

    I main AST but I suspect healer 4 is going to cause ASTs healing kit a lot of changes so not bothering thinking about it.

    In the end, Healers and DRK are both sitting in the pointless to talk about until May's combat update. Healers and Tanks are both more hinging on encounter design than job design at this point anyways. Lilies getting changes is pretty much expected, something big happening to cross role system is expected (possibly removed even), a lot of skill pruning/merging expected, hopefully healer 4 gets a new healing niche (EQ2 Cleric Shaman Heal on being Hit /pray) and probably fighting with AST for raid buffing.

    More Water based skills is great, but can we just stop trying to ask to be better DPS and ask to HAVE to be better healers already.
    (3)
    Last edited by OcieKo; 03-12-2019 at 09:31 PM. Reason: Finally looked up the unique heals for EQ2 and realized it was Clerics with the one I was thinking of not Shamans... so fixin

  7. #67
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Coltvoyance View Post
    Add Wall
    Add Berserk
    Water Damage Spell... Deluge?
    Typhoon
    New Stone
    Trait: SOtL III
    As much as I love WHM and want to see it buffed, I don't want the aesthetics of any of these. I don't want WHM to turn into more of a shield healer than it already is. I don't think Berserk has any place in the WHM toolkit even if it it weren't already a Warrior ability (prior to Inner Release, at least). I don't think they need water damage outside of perhaps a massively revised Fluid Aura. Typhoon alone fits the aesthetic, but since its dependency doesn't (imo), nor does its effect... Any why exchange our filler spell just to spam Water-Air-Water-Air-Water-Air (Typhoon, the new "bread and butter" of WHM offensive casts) in an equally spammy fashion? Any why, after casting an instant spell every other cast would you then need a clipping DPS skill? You'd already have RDM mobility and oGCD access. I'm just not sold on any of these whatsoever.
    (1)

  8. #68
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    I just don't want to see stone v and aero iv, the exact same spells but with slightly more potency, again
    I know they want to keep healer damage simple, but it's really past time to kick it up a level beyond arr leveling rotations.

    Would they even add even more healing to the whm kit in the next expac?
    Healing skills or abilities I mean, lilies need to be buffed or replaced altogether.
    It's already pretty overkill on the healing front.
    More of them aren't going to help good parties when it's already more than enough to keep a party full up, and the bad healers will continue to ignore their cooldowns while complaining about medica 2 being an mp hog.
    (1)

  9. #69
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    I would have to say... reduce whm threat a bit more and make thier medica II tick heal a bit stronger than ASTs as it stands ASTs sheilds outdo sch and thier HoT is on par with whm which kind of leaves whm really with nothing to bring to the table as far as being a "Pure healer"
    (0)

  10. #70
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Orbus View Post
    I just don't want to see stone v and aero iv, the exact same spells but with slightly more potency, again
    I know they want to keep healer damage simple, but it's really past time to kick it up a level beyond arr leveling rotations.
    If by 'simple' you mean braindead. What about a new trait: Earth and Wind; Aero II/III crit ticks make the next Stone spell instant cast. It'd be just a little something to make the rotation more interesting.
    (0)

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